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using UnityEngine; |
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using UnityEngine.UI; |
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using UnityEngine.EventSystems; |
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public class UGUIEventListenerContainDrag : MonoBehaviour, |
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IPointerClickHandler, |
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IPointerDownHandler, |
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IPointerEnterHandler, |
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IPointerExitHandler, |
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IPointerUpHandler, |
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IBeginDragHandler, |
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IDragHandler, |
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IEndDragHandler |
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{ |
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public delegate void VoidDelegate(GameObject go); |
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public delegate void VoidDelegateDrag(GameObject go, PointerEventData eventData); |
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public VoidDelegate OnClick { get; set; } |
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public VoidDelegate OnDown { get; set; } |
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public VoidDelegate OnEnter { get; set; } |
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public VoidDelegate OnLongPress { get; set; } |
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public VoidDelegate OnExit { get; set; } |
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public VoidDelegate OnUp { get; set; } |
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public VoidDelegateDrag OnDragStart { get; set; } |
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public VoidDelegateDrag OnDraging { get; set; } |
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public VoidDelegateDrag OnDragEnd { get; set; } |
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private string mAudioType; |
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//是否处于按下状态 与长按配合使用 |
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bool isDown = false; |
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float time = 0; |
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public void OnPointerClick(PointerEventData eventData) |
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{ |
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if (OnClick != null) |
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{ |
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if (!GetComponent<Button>() || GetComponent<Button>().interactable) |
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{ |
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OnClick(gameObject); |
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} |
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} |
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} |
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public void OnPointerDown(PointerEventData eventData) |
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{ |
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OnDown?.Invoke(gameObject); |
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time = Time.realtimeSinceStartup; |
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isDown = true; |
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} |
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public void OnPointerEnter(PointerEventData eventData) { OnEnter?.Invoke(gameObject); } |
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public void OnPointerExit(PointerEventData eventData) { OnExit?.Invoke(gameObject); isDown = false; } |
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public void OnPointerUp(PointerEventData eventData) { OnUp?.Invoke(gameObject); isDown = false; time = Time.realtimeSinceStartup; } |
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public void OnBeginDrag(PointerEventData eventData) { OnDragStart?.Invoke(gameObject, eventData); } |
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public void OnDrag(PointerEventData eventData) { OnDraging?.Invoke(gameObject, eventData); } |
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public void OnEndDrag(PointerEventData eventData) { OnDragEnd?.Invoke(gameObject, eventData); } |
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public static UGUIEventListenerContainDrag Get(GameObject go, string clickAudio = null) |
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{ |
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UGUIEventListenerContainDrag listener = go.GetComponent<UGUIEventListenerContainDrag>(); |
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if (listener == null) listener = go.AddComponent<UGUIEventListenerContainDrag>(); |
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listener.mAudioType = clickAudio; |
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return listener; |
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} |
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void Update() |
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{ |
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//长按 |
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if (OnLongPress != null && isDown && Time.realtimeSinceStartup - time > 0.8f) |
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{ |
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OnLongPress(gameObject); |
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isDown = false; |
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} |
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} |
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} |