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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace vnxbqy.UI |
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{ |
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public class EquipStarSuccessModel : Model |
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{ |
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public Int2 equipPosition { get; private set; } |
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public int star { get; private set; } |
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public override void Init() |
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{ |
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} |
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public override void UnInit() |
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{ |
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} |
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public void Show(Int2 equipPosition, int star) |
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{ |
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this.equipPosition = equipPosition; |
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this.star = star; |
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WindowCenter.Instance.Open<EquipStarSuccessWin>(); |
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} |
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} |
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} |