// C0 31 ÏÉÃ˹¥³ÇÕ½·Ö×éÏÉÃ˳ÉÔ±É˺¦Ã÷ϸ #tagGCFamilyGCZGroupFamilyMemHurtInfo
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struct tagGCFamilyGCZGroupFamilyMemHurt
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{
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DWORD PlayerID;
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char Name[33]; //²ÎÓëÍæ¼ÒÃû×Ö
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DWORD HurtValue; //É˺¦£¬ÇóÓàÒÚ²¿·Ö
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DWORD HurtValueEx; //É˺¦£¬Õû³ýÒÚ²¿·Ö
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};
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struct tagGCFamilyGCZGroupFamilyMemHurtInfo
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{
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tagHead Head;
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DWORD FamilyID; //²é¿´µÄÄ¿±êÏÉÃËID
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BYTE HurtMemCnt;
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tagGCFamilyGCZGroupFamilyMemHurt HurtMemList[HurtMemCnt]; //³ÉÔ±É˺¦Ã÷ϸÁÐ±í£¬Ö»Ëã³Ç³Ø±»´Ý»ÙǰµÄÉ˺¦£¬Î´ÅÅÐò£¬Ç°¶Ë×Ô¼ºÅÅÐò
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};
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