// AA 91 Á¶Æ÷»î¶¯Íæ¼ÒÐÅÏ¢ #tagMCActLianqiPlayerInfo
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struct tagMCActLianqiTileMove
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{
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BYTE Row; // ÐУ¬0ΪµÚ1ÐÐ
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BYTE Col; // ÁУ¬0ΪµÚ1ÁÐ
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BYTE ToRow; // ÒÆ¶¯µ½Ä¿±êÐÐ
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BYTE ToCol; // ÒÆ¶¯µ½Ä¿±êÁÐ
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};
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struct tagMCActLianqiPlayerInfo
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{
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tagHead Head;
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DWORD Score; // µ±Ç°»î¶¯»ý·Ö
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DWORD ScoreHighest; // µ±Ç°»î¶¯×î¸ß»ý·Ö£¬¼´Éϰñ»ý·Ö
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WORD Energy; // µ±Ç°ÌåÁ¦
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DWORD EnergyTime; // Éϴλָ´ÌåÁ¦Ê±¼ä´Á£¬Îª0ʱ²»Óô¦Àíµ¹¼ÆÊ±
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DWORD LVAwardMax; // ÒѼ¤»îµÄ×î´óºÏ³É½±ÀøµÈ¼¶
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DWORD LVAwardState; // ×î´óºÏ³ÉµÈ¼¶½±ÀøÁìÈ¡¼Ç¼£¬°´µÈ¼¶¶þ½øÖÆÎ»´æ´¢ÊÇ·ñÒÑÁìÈ¡
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BYTE UseItemLen;
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WORD UseItemCntList[UseItemLen]; // ±¾¾ÖÒÑʹÓø¨ÖúµÀ¾ß´ÎÊý [¸¨ÖúµÀ¾ß1ʹÓôÎÊý, ...]
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BYTE GridDataLen; // ¸ñ×ÓÊý¾Ý³¤¶È
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char GridData[GridDataLen]; // ¸ñ×Ó¶þάÐÐÁÐÊý¾Ý£¬Ò»¶¨»áͬ²½£¬Ö±½ÓÌæ»»£¬ÐдÓÉÏÍùÏÂÅÅ [[µÚ1Ðиñ×Ó1,¸ñ×Ó2, ...], ...]
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BYTE OPType; // 0-ÎÞ(Èç³õʼ»¯£¬GMµÈºó¶ËÖ±½ÓÉèÖÃ)£»1-ÒÆ¶¯£»2-ʹÓõÀ¾ß£»3-ÖØÐ¿ªÊ¼£»Èç¹ûÊÇÒòΪ²Ù×÷ÒýÆðµÄ¸ñ×ÓÊý¾Ý±ä»¯£¬ÔòÔÚÏà¹Ø²Ù×÷±íÏÖÍê±ÏºóÔÙչʾ×îÐÂÐÐÁÐÊý¾Ý£¬·ñÔòÖ±½Ó±ä¸ü
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BYTE MoveCount;
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tagMCActLianqiTileMove MoveList[MoveCount]; // ͼ¿éÒÆ¶¯ÁÐ±í£¬¿ÉÄÜûÓÐÊý¾Ý£¬ÓеϰÏȱíÏÖÒÆ¶¯
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};
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