//A9 02 ÊÀ½çbossÏà¹ØÐÅÏ¢ #tagGCGameWorldBossInfo
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struct tagBossInfoObj
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{
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DWORD BossID; // bossID
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BYTE IsAlive; // ÊÇ·ñ´æ»î
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WORD RecordLen; // ³¤¶È
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char KillRecord[RecordLen]; // ×î½ü»÷ɱ¼Ç¼ʱ¼äÍæ¼ÒÃûsize = RecordLen
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DWORD RefreshSecond; // ˢе¹¼ÆÊ±, Ãë
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DWORD RefreshCD; // Ë¢ÐÂ×ÜCDʱ, Ãë
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};
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struct tagGCGameWorldBossInfo
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{
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tagHead Head;
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BYTE BossCnt; //bossÐÅÏ¢¸öÊý
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tagBossInfoObj BossInfoList[BossCnt]; //bossÐÅÏ¢Áбí
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};
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