// A9 AD ֪ͨÌìÐÇËþÈ«·þ½±ÀøÍ¨¹ØÍæ¼ÒÐÅÏ¢ #tagGCSkyTowerPassPlayerInfo
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struct tagGCSkyTowerPassPlayer
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{
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DWORD PlayerID;
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char PlayerName[33];
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BYTE Job;
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WORD LV; //µÈ¼¶
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WORD RealmLV; //¾³½ç
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DWORD Face; //»ù±¾Á³ÐÍ
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DWORD FacePic; //Í·Ïñ¿ò
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};
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struct tagGCSkyTowerPassFloor
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{
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DWORD FloorID; // ²ãID
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BYTE PassPlayerCount; // ͨ¹Ø¼ÇÂ¼Íæ¼ÒÊý
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DWORD PassPlayerIDList[PassPlayerCount]; // ͨ¹Ø¼ÇÂ¼Íæ¼ÒIDÁбí [µÚ1¸öͨ¹ýÍæ¼ÒID, µÚ2¸ö, ...]
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};
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struct tagGCSkyTowerPassPlayerInfo
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{
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tagHead Head;
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WORD FloorCount;
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tagGCSkyTowerPassFloor PassFloorList[FloorCount]; // ͨ¹ØËþ²ãÐÅÏ¢Áбí
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WORD PlayerCount;
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tagGCSkyTowerPassPlayer PassPlayerList[PlayerCount]; // ͨ¹ØÍæ¼ÒÐÅÏ¢Áбí
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};
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