// A3 1D Éñ±øµÈ¼¶ÐÅÏ¢ #tagMCGodWeaponLVList
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struct tagMCGodWeaponLVInfo
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{
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BYTE WeaponType; //Éñ±øÀàÐÍ
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WORD WeaponLV; //Éñ±øµÈ¼¶
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DWORD WeaponExp; //µ±Ç°Éñ±ø¾Ñé
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};
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struct tagMCGodWeaponLVList
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{
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tagHead Head;
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BYTE WeaponNum; //ÉñÆ÷¸öÊý
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tagMCGodWeaponLVInfo WeaponInfoList[WeaponNum]; // ¸±±¾Êý¾ÝÁбí
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};
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