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// A3 51 Ñ°±¦¹¦ÄÜÐÅÏ¢ #tagMCTreasureInfo
 
struct     tagMCTreasureWish
{
    WORD        WishID;        // Ñ°±¦ÎïÆ·¿âÖеÄÊý¾ÝID£¬×¢Òâ²»ÊÇ¿âID
    BYTE        OutCnt;        // ×öΪÐÄÔ¸ÎïÆ·Ê±ÒѲú³ö´ÎÊý£¬Óвú³ö¹ýµÄÎÞ·¨ÖØÐÂÑ¡Ôñ£¬Î´²ú³öµÄ¿ÉÈÎÒâÐÞ¸ÄÑ¡Ôñ
};
 
struct     tagMCTreasureGridLimit
{
    BYTE        GridNum;        // ÓÐÏÞÖÆ³éÈ¡´ÎÊýµÄ¸ñ×Ó±àºÅ
    WORD        GridCnt;        // Òѳ鵽´ÎÊý
};
 
struct     tagMCTreasureTypeInfo
{
    BYTE        TreasureType;    //Ѱ±¦ÀàÐÍ
    WORD        LuckValue;    //µ±Ç°ÐÒÔËÖµ
    DWORD        TreasureCount;    //ÒÑѰ±¦×Ü´ÎÊý
    DWORD        TreasureCountToday;    //½ñÈÕÒÑѰ±¦×Ü´ÎÊý
    WORD        FreeCountToday;    //½ñÈÕÒÑÃâ·ÑѰ±¦´ÎÊý
    DWORD        TreasureCntAward;        //ÀÛ¼ÆÑ°±¦´ÎÊý¶ÔÓ¦½±ÀøÁ콱״̬£¬°´½±Àø¼Ç¼Ë÷Òý¶þ½øÖƼǼÊÇ·ñÒÑÁìÈ¡
    BYTE        GridLimitCnt;
    tagMCTreasureGridLimit    GridLimitCntList[GridLimitCnt];        //ÓÐÏÞÖÆ³éÈ¡´ÎÊýµÄ¸ñ×Ó´ÎÊýÐÅÏ¢
    BYTE        WishCnt;
    tagMCTreasureWish    WishList[WishCnt];        //ÐÄÔ¸ÎïÆ·ÐÅÏ¢
};
 
struct     tagMCTreasureInfo
{
    tagHead         Head;
    BYTE        InfoCount;    // Ñ°±¦ÀàÐÍÐÅÏ¢Êý
    tagMCTreasureTypeInfo    TreasuerInfoList[InfoCount];    // Ñ°±¦ÀàÐÍÐÅÏ¢Áбí
};