// A3 51 Ѱ±¦¹¦ÄÜÐÅÏ¢ #tagMCTreasureInfo
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struct tagMCTreasureWish
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{
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WORD WishID; // Ѱ±¦ÎïÆ·¿âÖеÄÊý¾ÝID£¬×¢Òâ²»ÊÇ¿âID
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BYTE OutCnt; // ×öΪÐÄÔ¸ÎïÆ·Ê±ÒѲú³ö´ÎÊý£¬Óвú³ö¹ýµÄÎÞ·¨ÖØÐÂÑ¡Ôñ£¬Î´²ú³öµÄ¿ÉÈÎÒâÐÞ¸ÄÑ¡Ôñ
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};
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struct tagMCTreasureGridLimit
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{
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BYTE GridNum; // ÓÐÏÞÖÆ³éÈ¡´ÎÊýµÄ¸ñ×Ó±àºÅ
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WORD GridCnt; // Òѳ鵽´ÎÊý
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};
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struct tagMCTreasureTypeInfo
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{
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BYTE TreasureType; //Ѱ±¦ÀàÐÍ
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WORD LuckValue; //µ±Ç°ÐÒÔËÖµ
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DWORD TreasureCount; //ÒÑѰ±¦×Ü´ÎÊý
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DWORD TreasureCountToday; //½ñÈÕÒÑѰ±¦×Ü´ÎÊý
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WORD FreeCountToday; //½ñÈÕÒÑÃâ·ÑѰ±¦´ÎÊý
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DWORD TreasureCntAward; //ÀÛ¼ÆÑ°±¦´ÎÊý¶ÔÓ¦½±ÀøÁ콱״̬£¬°´½±Àø¼Ç¼Ë÷Òý¶þ½øÖƼǼÊÇ·ñÒÑÁìÈ¡
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BYTE GridLimitCnt;
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tagMCTreasureGridLimit GridLimitCntList[GridLimitCnt]; //ÓÐÏÞÖÆ³éÈ¡´ÎÊýµÄ¸ñ×Ó´ÎÊýÐÅÏ¢
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BYTE WishCnt;
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tagMCTreasureWish WishList[WishCnt]; //ÐÄÔ¸ÎïÆ·ÐÅÏ¢
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};
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struct tagMCTreasureInfo
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{
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tagHead Head;
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BYTE InfoCount; // Ѱ±¦ÀàÐÍÐÅÏ¢Êý
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tagMCTreasureTypeInfo TreasuerInfoList[InfoCount]; // Ѱ±¦ÀàÐÍÐÅÏ¢Áбí
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};
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