| // B4 27 Ê¹Óü¼ÄÜ #tagSCUseSkill  | 
|   | 
| struct    tagSCUseSkillHurt  | 
| {  | 
|     DWORD        ObjID;  | 
|     DWORD        AttackTypes;    // Æ®ÑªÀàÐÍ»ã×Ü£¬Ö§³Ö¶àÖÖÀàÐͲ¢´æ£¬ÈçÎÞÊÓ·ÀÓùÇÒ±©»÷ͬʱ±»¸ñµ²£¬¶þ½øÖÆ»òÔËËã×îÖÕÖµ£»0-ʧ°Ü£»1-ÆÕͨ£»2-»ØÑª£»5-¸ñµ²£»6-ÎÞÊÓ·ÀÓù£»7-±©»÷£»9-ÉÁ±Ü  | 
|     DWORD        HurtHP;        // Æ®ÑªÖµ£¬ÇóÓàÒÚ²¿·Ö  | 
|     DWORD        HurtHPEx;    // Æ®ÑªÖµ£¬Õû³ýÒÚ²¿·Ö  | 
|     DWORD        CurHP;        // ¸üÐÂÊ£ÓàѪÁ¿£¬ÇóÓàÒÚ²¿·Ö  | 
|     DWORD        CurHPEx;        // ¸üÐÂÊ£ÓàѪÁ¿£¬Õû³ýÒÚ²¿·Ö  | 
|     DWORD        SuckHP;        // ±¾´ÎÉ˺¦×ª»¯µÄÎüѪÁ¿  | 
|     DWORD        BounceHP;    // ±¾´ÎÉ˺¦·´µ¯µÄÉ˺¦Á¿  | 
| };  | 
|   | 
| struct    tagSCUseSkill  | 
| {  | 
|     tagHead        Head;  | 
|     DWORD        ObjID;  | 
|     BYTE        PMType;        // Îï·¨ÀàÐÍ 0»ò1-ÎïÀí£»2-·¨Êõ  | 
|     BYTE        BattleType;    // Õ½¶·ÀàÐÍ 0-³£¹æ£»1-Á¬»÷£»2-·´»÷£»3-×·»÷£»4-×Ó¼¼ÄÜ£»5-±»¶¯´¥·¢µÄ  | 
|     DWORD        CurHP;        // Êͷż¼ÄܺóÊ£ÓàѪÁ¿£¬ÎüѪ¡¢·´µ¯¿ÉÄÜÒýÆð±ä»¯£¬ÇóÓàÒÚ²¿·Ö  | 
|     DWORD        CurHPEx;        // Êͷż¼ÄܺóÊ£ÓàѪÁ¿£¬ÎüѪ¡¢·´µ¯¿ÉÄÜÒýÆð±ä»¯£¬Õû³ýÒÚ²¿·Ö  | 
|     DWORD        SkillID;  | 
|     DWORD        RelatedSkillID;    // ¹ØÁªµÄ¼¼ÄÜID£¬Ò»°ãÊÇÖ÷¼¼ÄÜID»òÓÉÓÚij¸ö¼¼ÄÜÊÍ·ÅÒýÆðµÄ  | 
|     BYTE        HurtCount;        //É˺¦ÊýÄ¿  | 
|     tagSCUseSkillHurt        HurtList[HurtCount];        //size = HurtCount  | 
| };  |