// B0 32 ¸£µØÎïÆ·ÀÔ¤ÀÀ½á¹û #tagGCMineItemPullPreviewRet
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struct tagGCMineItemPullPreviewRet
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{
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tagHead Head;
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DWORD PlayerID; // ¸£µØËùÊôÍæ¼ÒID£¬0ĬÈÏ×Ô¼º
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BYTE ItemIndex; // ÎïÆ·ËùÔÚλÖÃË÷Òý0~n
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BYTE WorkerCount; // ÉϹ¤ÈËÈËÊý
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DWORD NeedSeconds; // Ô¤¼ÆÐèҪʱ¼ä£¬Ãë
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};
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