hch
2025-08-05 24932c57fb1637f4fa360252b72dc1604acdec33
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// B2 07 ÖúÕ½»úÆ÷ÈËÁбí #tagMCHelpBattleList
 
struct    tagMCHelpBattlePlayer
{
    DWORD        ObjID;    // ÊµÀýID, 0´ú±íδÕÙ»½
    DWORD        PlayerID;    // ÖúÕ½¾µÏñID, ´óÓÚ1СÓÚ100´ú±í»úÆ÷ÈË,Èç¹ûÊÇ»úÆ÷ÈË£¬Ã»ÓÐÒÔÏÂÐÅÏ¢£¬Ïà¹ØÐÅÏ¢×Ô¼º¶ÁÅäÖÃ
    BYTE        NameLen;
    char        Name[NameLen];    // Íæ¼ÒÃû£¬size = NameLen
    WORD        LV;        // Íæ¼ÒµÈ¼¶
    BYTE        Job;        // Íæ¼ÒÖ°Òµ£¬ Èç¹ûÊÇ»úÆ÷ÈË£¬ÔòÖ°ÒµÓÐÖµ£¬·þÎñ¶Ë¿ØÖÆ
    WORD        RealmLV;         // Íæ¼Ò¾³½çµÈ¼¶
    DWORD        Face;        //»ù±¾Á³ÐÍ
    DWORD        FacePic;        //Í·Ïñ¿ò
    DWORD        FightPower;     // Íæ¼ÒÕ½Á¦
    BYTE        Relation;        // ¹ØÏµ£º0-ÎÞ£¬1-ºÃÓÑ£¬2-ÃËÓÑ
    BYTE        IsNeedGold;    // ÊÇ·ñÐèÒªÏÉÓñÕÙ»½
};
 
struct    tagMCHelpBattleList
{
    tagHead         Head;
    BYTE        RefreshCount;    // ÒÑˢдÎÊý
    BYTE        HelpCount;    // ÖúÕ½¸öÊý
    tagMCHelpBattlePlayer        HelpPlayerList[HelpCount];    // ÖúÕ½¾µÏñÐÅÏ¢
};