// B2 07 ÖúÕ½»úÆ÷ÈËÁбí #tagMCHelpBattleList
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struct tagMCHelpBattlePlayer
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{
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DWORD ObjID; // ʵÀýID, 0´ú±íδÕÙ»½
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DWORD PlayerID; // ÖúÕ½¾µÏñID, ´óÓÚ1СÓÚ100´ú±í»úÆ÷ÈË,Èç¹ûÊÇ»úÆ÷ÈË£¬Ã»ÓÐÒÔÏÂÐÅÏ¢£¬Ïà¹ØÐÅÏ¢×Ô¼º¶ÁÅäÖÃ
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BYTE NameLen;
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char Name[NameLen]; // Íæ¼ÒÃû£¬size = NameLen
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WORD LV; // Íæ¼ÒµÈ¼¶
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BYTE Job; // Íæ¼ÒÖ°Òµ£¬ Èç¹ûÊÇ»úÆ÷ÈË£¬ÔòÖ°ÒµÓÐÖµ£¬·þÎñ¶Ë¿ØÖÆ
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WORD RealmLV; // Íæ¼Ò¾³½çµÈ¼¶
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DWORD Face; //»ù±¾Á³ÐÍ
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DWORD FacePic; //Í·Ïñ¿ò
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DWORD FightPower; // Íæ¼ÒÕ½Á¦
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BYTE Relation; // ¹ØÏµ£º0-ÎÞ£¬1-ºÃÓÑ£¬2-ÃËÓÑ
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BYTE IsNeedGold; // ÊÇ·ñÐèÒªÏÉÓñÕÙ»½
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};
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struct tagMCHelpBattleList
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{
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tagHead Head;
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BYTE RefreshCount; // ÒÑˢдÎÊý
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BYTE HelpCount; // ÖúÕ½¸öÊý
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tagMCHelpBattlePlayer HelpPlayerList[HelpCount]; // ÖúÕ½¾µÏñÐÅÏ¢
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};
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