hch
2025-08-05 24932c57fb1637f4fa360252b72dc1604acdec33
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// C0 28 ÏÉÃ˹¥³ÇÕ½³Ç³Ø³¡¾°ÐÅÏ¢ #tagGCFamilyGCZBatSceneInfo
 
struct    tagGCFamilyGCZBatScenePlayer
{
    DWORD        PlayerID;
    char        Name[33];
    BYTE        Job;
    DWORD        Face;
    DWORD        FacePic;
};
 
struct    tagGCFamilyGCZBatSceneHurt
{
    DWORD        CityID;        //±»¹¥»÷µÄ³Ç³ØID
    DWORD        HurtValue;    //É˺¦Æ®Ñª£¬ÇóÓàÒÚ²¿·Ö
    DWORD        HurtValueEx;    //É˺¦Æ®Ñª£¬Õû³ýÒÚ²¿·Ö
};
 
struct    tagGCFamilyGCZBatSceneCity
{
    DWORD        CityID;        //³Ç³ØID
    BYTE        CityLV;        //³Ç³ØµÈ¼¶
    DWORD        FamilyID;        //ËùÊôÏÉÃËID£¬¿ÉÄÜΪ0
    BYTE        Rank;        //µ±Ç°Ãû´Î£¬´Ó1¿ªÊ¼
    DWORD        HP;        //Ê£ÓàÉúÃü£¬ÇóÓàÒÚ²¿·Ö£¬Ê£ÓàÉúÃüΪ0ʱ´ú±í±»´Ý»Ù
    DWORD        HPEx;        //Ê£ÓàÉúÃü£¬Õû³ýÒÚ²¿·Ö
    DWORD        HPMax;        //×î´óÉúÃü£¬ÇóÓàÒÚ²¿·Ö
    DWORD        HPMaxEx;    //×î´óÉúÃü£¬Õû³ýÒÚ²¿·Ö
    DWORD        LastAtkedTime;    //×îºóÒ»´Î±»¹¥»÷ʱ¼ä´Á£¬¿ÉÄÜΪ0
};
 
struct    tagGCFamilyGCZBatSceneInfo
{
    tagHead        Head;
    BYTE        BatType;        // Õ½³¡ÀàÐÍ 1-³õ¼¶£»2-Öм¶£»3-¸ß¼¶£»
    BYTE        GroupNum;    // ·Ö×é±àºÅ£¬´Ó1¿ªÊ¼£¬¶ÔÓ¦A
    DWORD        TopFamilyID;    // É˺¦µÚÒ»ÏÉÃËID
    DWORD        TopLeaderID;    // É˺¦µÚÒ»ÃËÖ÷ID
    DWORD        TopPlayerID;    // É˺¦µÚÒ»Íæ¼ÒID
    DWORD        TopPlayerFamilyID;    // É˺¦µÚÒ»Íæ¼ÒÏÉÃËID
    DWORD        AtkPlayerID;    // ·¢Æð¹¥»÷µÄÍæ¼Ò£¬¿ÉÄÜΪ0£¬½ö¼¼Äܹ¥»÷ʱ֪ͨ£¬ÆÕ¹¥Ê±½ö֪ͨѪÁ¿µÈÐÅÏ¢
    BYTE        AtkType;        // ¹¥»÷ÀàÐÍ£¬Óз¢Æð¹¥»÷µÄÍæ¼ÒʱÓÐЧ
    BYTE        KillCnt;        // ±¾´Î¹¥»÷Àۼƻ÷ɱÊý£¬Óз¢Æð¹¥»÷µÄÍæ¼ÒʱÓÐЧ
    BYTE        HurtCnt;
    tagGCFamilyGCZBatSceneHurt    HurtList[HurtCnt];    //±¾´Î¹¥»÷ÉËѪÐÅÏ¢£¬Óз¢Æð¹¥»÷µÄÍæ¼ÒʱÓÐЧ
    BYTE        CityCnt;
    tagGCFamilyGCZBatSceneCity    CityList[CityCnt];    // ³Ç³ØÐÅÏ¢£¬½ö֪ͨ±ä»¯µÄ³Ç³Ø
    BYTE        PlayerCnt;
    tagGCFamilyGCZBatScenePlayer    PlayerInfoList[PlayerCnt];    // ³¡¾°Õ¹Ê¾ËùÐèÒªÓõ½µÄÍæ¼ÒÐÅÏ¢£¬ÈçµÚÒ»Íæ¼Ò¡¢Ê¹Óü¼ÄÜÍæ¼Ò
};