//A9 02 ÊÀ½çbossÏà¹ØÐÅÏ¢ #tagGCGameWorldBossInfo  
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struct    tagBossInfoObj  
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{  
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    DWORD        BossID;                // bossID  
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    BYTE        IsAlive;                // ÊÇ·ñ´æ»î  
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    WORD        RecordLen;            // ³¤¶È  
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    char        KillRecord[RecordLen];        // ×î½ü»÷ɱ¼Ç¼ʱ¼äÍæ¼ÒÃûsize = RecordLen  
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    DWORD        RefreshSecond;            // Ë¢Ðµ¹¼ÆÊ±, Ãë      
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    DWORD        RefreshCD;            // Ë¢ÐÂ×ÜCDʱ, Ãë      
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};  
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struct    tagGCGameWorldBossInfo  
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{  
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    tagHead        Head;  
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    BYTE        BossCnt;            //bossÐÅÏ¢¸öÊý  
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    tagBossInfoObj    BossInfoList[BossCnt];    //bossÐÅÏ¢ÁÐ±í  
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};  
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