// A1 12 Íæ¼Ò³õʼ»¯ #tagMCDBPlayer
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struct tagMCDBPlayer
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{
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tagHead Head;
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char AccID[65]; //ÕʺÅÃû, ¸Ã½ÇÉ«ËùÔÚµÄÕʺŵÄÓû§Ãû
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DWORD PlayerID;
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char PlayerName[33]; //size = 14
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BYTE AccState; //0: δ´´½¨, 1: ´´½¨OK,Õý³£µÇ¼ 2:·âºÅ 3:ÒÑɾ³ý
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BYTE GMLevel; //GMµÈ¼¶, 0:²»ÊÇGM >=1 : GMµÄµÈ¼¶
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BYTE Sex; //ÐÔ±ð
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BYTE Job; //Ö°Òµ, 0.ÐÂÊÖ 1.ÓÎÏÀ 2.սʿ 3.¹¼ýÊÖ 4.ÊõÊ¿ 5.µÀÊ¿
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WORD ReincarnationLv; // תÉúµÈ¼¶
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WORD LV; //µÈ¼¶
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WORD LVEx; //Íæ¼ÒµÈ¼¶¸±±¾£¬ÓÃÓÚתÉú
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WORD LV2; //´óʦµÈ¼¶
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DWORD ExpPoint; //À©³ä¾ÑéµãÊý
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DWORD TotalExp; //×ܾÑé
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DWORD Family; //¼Ò×å
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char FamilyName[33]; //¼Ò×åÃû³Æ
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int TeamHornor; //×é¶ÓÈÙÓþ
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int FamilyHornor; //¼Ò×åÈÙÒ«
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int FamilyActiveValue; //¼Ò×å»îÔ¾¶È
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int LastWeekFamilyActiveValue; //ÉÏÖܼÒ×å»îÔ¾¶È
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int CountryHornor; //±¾Öܹú¼Ò¹¦Ñ«Öµ
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int CountryLastWeekHornor; //ÉÏÖܹú¼Ò¹¦Ñ«Öµ
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DWORD Mate;
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DWORD Gold; //½ð×Ó
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DWORD GoldPaper; //½ðƱ
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DWORD Silver; //Òø×Ó
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DWORD SilverPaper; //񿮱
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DWORD FightPoint; //Õ½¶·Öµ
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DWORD HappyPoint; //ÍÑ»ú¹Òʱ³¤£¨Ã룩
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BYTE LineID; //½ÇÉ«ËùÔÚÏß·
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WORD MapID; //½ÇÉ«ËùÔÚµØÍ¼
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WORD PosX; //½Çɫ׸±ê
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WORD PosY;
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WORD RebornMapID; //ÖØÉúµãµØÍ¼ID
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WORD RebornPosX;
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WORD RebornPosY;
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BYTE State; //½Çɫ״̬ 0.Õý³£ÔÚÏß1.ÍÑ»ú¹ÒÔÚÏß 2ÍÑ»ú¹ÒËÀÍö
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DWORD HP; //µ±Ç°HP
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DWORD XP; //µ±Ç°XP
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WORD HPRestoreSetting; //ÉÙÓÚÕâ¸öÖµ%×Ô¶¯ºÈѪ
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WORD MPRestoreSetting; //ÉÙÓÚÕâ¸öÖµ%×Ô¶¯ºÈħ
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DWORD FreePoint; //δ·ÖÅäµãÊý
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DWORD FreeSkillPoint; //δ·ÖÅäµÄ¼¼Äܵã
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int BaseSTR; //ÂãÌåÁ¦Á¿
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int BasePNE; //ÂãÌåÕæÔª
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int BasePHY; //ÂãÌå½î¹Ç
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int BaseCON; //ÂãÌåÌåÆÇ
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int STR; //Á¦Á¿
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int PNE; //ÕæÔª
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int PHY; //½î¹Ç
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int CON; //ÌåÆÇ
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WORD PKValue; //ºâÁ¿PKÄÜÁ¦µÄÒ»ÏîÊôÐÔ£¬Óɹ¥·À¼ÆËã¶øµÃ
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BYTE BackpackLV; //±³°üµÈ¼¶
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BYTE WarehouseLV; //²Ö¿âµÈ¼¶
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DWORD TeamID; //¶ÓÎéID
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BYTE UseGoldType; //ĬÈÏÓýð×Ó/½ðƱ ÀàÐÍΪMoneyType
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BYTE UseSilverType; //ĬÈÏÓõÄÒø×Ó/񿮱
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BYTE AttackMode; //¹¥»÷ģʽ
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DWORD LastWeekOnlineTime; //ÉÏÖÜÔÚÏßʱ¼ä
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BYTE FBID; //fb id
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BYTE FamilyLV; //¼Ò×åµÈ¼¶
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DWORD FriendFavor; //ºÃÓÑÈËÆøÖµ
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DWORD Energy; //¾«Á¦Öµ
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DWORD EquipShowSwitch; //×°±¸ÏÔʾ¿ª¹Ø
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DWORD LuckValue; //ÐÒÔËÖµ
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DWORD ExAttr1; //À©Õ¹ÊôÐÔ1£¬¸÷ÏîĿרÓÃ
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DWORD ExAttr2; //À©Õ¹ÊôÐÔ2£¬¸÷ÏîĿרÓÃ
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DWORD ExAttr3; //À©Õ¹ÊôÐÔ3£¬¸÷ÏîĿרÓÃ
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DWORD ExAttr4; //À©Õ¹ÊôÐÔ4£¬¸÷ÏîĿרÓÃ
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DWORD ExAttr5; //À©Õ¹ÊôÐÔ5£¬¸÷ÏîĿרÓÃ
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BYTE Faction; //ÕóÓª
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DWORD InfamyValue; //¶ñÃûÖµ
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BYTE OfficialRank; //¹Ù½×£¬¹ÙÖ°µÈ¼¶
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DWORD ChangeCoinPointTotal; //¶Ò»»µÄµãÊý×ܼÆ
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BYTE VIPLv; //VIPµÈ¼¶
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BYTE VIPLvForPhone; //ÒÆ¶¯VIPµÈ¼¶
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DWORD ExAttr6; //À©Õ¹ÊôÐÔ6£¬¸÷ÏîĿרÓÃ
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DWORD ExAttr7; //À©Õ¹ÊôÐÔ7£¬¸÷ÏîĿרÓÃ
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DWORD ExAttr8; //À©Õ¹ÊôÐÔ8£¬¸÷ÏîĿרÓÃ
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DWORD ExAttr9; //À©Õ¹ÊôÐÔ9£¬¸÷ÏîĿרÓÃ
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DWORD ExAttr10; //À©Õ¹ÊôÐÔ10£¬¸÷ÏîĿרÓÃ
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DWORD ModelMark; // ±äÐÎÄ£ÐÍmark
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DWORD ExAttr11; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ
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DWORD ExAttr12; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ
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DWORD ExAttr13; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ
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DWORD ExAttr14; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ
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DWORD OperateInfo; //Íæ¼Ò¸½¼ÓÔËÓªÉÌÐÅÏ¢
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char Operate[15]; //ËùÊôÔËÓªÉÌÆ½Ì¨Ãû
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DWORD ServerID; //ËùÊôÇø·þID
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DWORD ExAttr15; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ
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DWORD ExAttr16; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ
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DWORD ExAttr17; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ
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DWORD ExAttr18; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ
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DWORD ExAttr19; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ
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DWORD ExAttr20; //Ô¤ÁôµÄÀ©Õ¹ÊôÐÔ×ֶΣ¬ÓÃÀ´´æ·ÅÏîÄ¿ÌØ¶¨µÄÊôÐÔ
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DWORD HPEx; //µ±Ç°ÑªÁ¿ ³¬¹ýEµÄ¼Ç¼
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DWORD Face; //»ù±¾Á³ÐÍ
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DWORD FacePic; //Í·Ïñ¿ò
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DWORD RoleType; //½ÇÉ«ÀàÐÍ£¨¸÷ÏîÄ¿¿É×Ô¶¨Ò庬Ò壬ÈçÖÖ×壬ÓëÖ°ÒµÇø·Ö£©
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};
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