// C0 09 ¿ç·þÕ½³¡Íæ¼Ò¹ºÂòÕ½³¡ÐÅÏ¢ #tagGCCrossBattlefieldBuyInfo
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struct tagGCCrossBattlefieldPlayer
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{
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DWORD PlayerID;
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char PlayerName[33];
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BYTE Job;
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WORD LV; //µÈ¼¶
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WORD RealmLV; //¾³½ç
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DWORD FightPower; //Õ½Á¦ÇóÓàÒÚ²¿·Ö
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DWORD FightPowerEx; //Õ½Á¦Õû³ýÒÚ²¿·Ö
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};
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struct tagGCCrossBattlefieldBuyPlayer
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{
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DWORD BuyPlayerID; //¹ºÂòµÄÍæ¼ÒID£¬¼´ÕÙ¼¯ÈË
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BYTE Faction; //ÕóÓª 1-ºì£»2-À¶
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BYTE ServerOnly; //ÊÇ·ñ½ö±¾·þÍæ¼Ò¿É¼ÓÈ룬0-·ñ£¬1-ÊÇ
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BYTE FactionPlayerCount;
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tagGCCrossBattlefieldPlayer FactionPlayerList[FactionPlayerCount]; //ÕóÓªËùÓÐÍæ¼ÒÁÐ±í£¬°üº¬ÕÙ¼¯ÈË
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};
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struct tagGCCrossBattlefieldBuyHM
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{
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BYTE Hour; //Õ½³¡¿ªÆôʱ
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BYTE Minute; //Õ½³¡¿ªÆô·Ö
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BYTE BuyPlayerCount;
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tagGCCrossBattlefieldBuyPlayer BuyPlayerList[BuyPlayerCount]; //¹ºÂò±¾³¡´ÎµÄÍæ¼ÒÐÅÏ¢Áбí
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};
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struct tagGCCrossBattlefieldBuyInfo
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{
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tagHead Head;
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BYTE HMCount; // Ϊ0ʱÇå¿ÕÖØÖã¬ÆäËûΪÔöÁ¿¸üÐÂ
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tagGCCrossBattlefieldBuyHM HMBuyList[HMCount]; //¹ºÂò³¡´ÎÁбí
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};
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