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// C2 10 ¿ç·þͨÓÃÐÅÏ¢°ü #tagSSCommMsg
 
struct    tagSSCommMsg
{
    tagHead        Head;
    DWORD        FromServerID;    //Äĸö·þ·¢µÄ
    BYTE        ServerType;    //·þÎñÆ÷ÀàÐÍ
    DWORD        PlayerID;        //ÄĸöÍæ¼Ò´¥·¢·¢Ë͵Ä
    BYTE        TypeLen;
    char        MsgType[TypeLen];
    DWORD        Len;
    char        Data[Len];    
};