// B9 20 ´´½¨¹¦ÄܶÓÎé #tagCMCreateFuncTeam
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struct tagCMCreateFuncTeam
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{
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tagHead Head;
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DWORD FuncMapID; // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID
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DWORD FuncMapEx; // ¹¦ÄܵØÍ¼À©Õ¹£¬È粻ͬµÄ²ã¼¶
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BYTE NameLen;
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char TeamName[NameLen]; // ¶ÓÎéÃû³Æ£¬¿ÉΪ¿Õ
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WORD MinLV; //×îµÍµÈ¼¶ÏÞÖÆ
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DWORD MinFightPower; //×îµÍÕ½Á¦ÏÞÖÆ£¬ÇóÓàÒÚ
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DWORD MinFightPowerEx; //×îµÍÕ½Á¦ÏÞÖÆ£¬Õû³ýÒÚ
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BYTE ServerOnly; //ÊÇ·ñ½ö±¾·þÍæ¼Ò¿É¼ÓÈ룬0-·ñ£¬1-ÊÇ
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BYTE NeedCheck; //ÊÇ·ñÐèÒªÉóºË
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};
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