// B9 20 ¹¦ÄܶÓÎéˢР#tagMCFuncTeamRefresh
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struct tagMCFuncTeamRefreshApply
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{
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DWORD ServerID;
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DWORD PlayerID;
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BYTE NameLen;
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char Name[NameLen]; // Íæ¼ÒÃû£¬size = NameLen
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WORD LV; // Íæ¼ÒµÈ¼¶
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BYTE Job; // Íæ¼ÒÖ°Òµ
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WORD RealmLV; // Íæ¼Ò¾³½ç
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DWORD Face; //»ù±¾Á³ÐÍ
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DWORD FacePic; //Í·Ïñ¿ò
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DWORD FightPower; // Õ½Á¦£¬ÇóÓàÒÚ
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DWORD FightPowerEx; // Õ½Á¦£¬Õû³ýÒÚ
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};
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struct tagMCFuncTeamRefreshMem
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{
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DWORD ServerID;
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DWORD PlayerID;
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BYTE NameLen;
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char Name[NameLen]; // Íæ¼ÒÃû£¬size = NameLen
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WORD LV; // Íæ¼ÒµÈ¼¶
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BYTE Job; // Íæ¼ÒÖ°Òµ
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WORD RealmLV; // Íæ¼Ò¾³½ç
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DWORD Face; //»ù±¾Á³ÐÍ
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DWORD FacePic; //Í·Ïñ¿ò
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DWORD FightPower; // Õ½Á¦£¬ÇóÓàÒÚ
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DWORD FightPowerEx; // Õ½Á¦£¬Õû³ýÒÚ
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DWORD OfflineValue; // ÀëÏßÖµ£º0-ÔÚÏߣ»1-ÀëÏߣ»>1-ÉÏ´ÎÀëÏßʱ¼ä´Á£¬¿ÉÓÃÓÚ¼ÆËãÀëÏß¶à¾ÃÁË£»µ±È¡²»µ½Íæ¼ÒÐÅϢʱÓÃ1´ú±íÒÑÀëÏߣ»
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DWORD Value1; //Öµ1
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DWORD Value2; //Öµ2
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};
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struct tagMCFuncTeamRefresh
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{
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tagHead Head;
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DWORD TeamID;
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DWORD CreateTime; //´´½¨¶ÓÎéʱ¼ä´Á
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DWORD FuncMapID; // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID
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DWORD FuncMapEx; // ¹¦ÄܵØÍ¼À©Õ¹£¬È粻ͬµÄ²ã¼¶
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BYTE NameLen;
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char TeamName[NameLen]; // ¶ÓÎéÃû³Æ
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DWORD CaptainID; //¶Ó³¤ID£¬¶ÓÎéServerIDÖ±½ÓÈ¡¶Ó³¤µÄServerID
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WORD MinLV; //×îµÍµÈ¼¶ÏÞÖÆ
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DWORD MinFightPower; //×îµÍÕ½Á¦ÏÞÖÆ£¬ÇóÓàÒÚ
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DWORD MinFightPowerEx; //×îµÍÕ½Á¦ÏÞÖÆ£¬Õû³ýÒÚ
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BYTE ServerOnly; //ÊÇ·ñ½ö±¾·þÍæ¼Ò¿É¼ÓÈ룬0-·ñ£¬1-ÊÇ
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BYTE NeedCheck; //ÊÇ·ñÐèÒªÉóºË
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DWORD Value1; //Öµ1
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DWORD Value2; //Öµ2
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BYTE MemberCount;
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tagMCFuncTeamRefreshMem MemberList[MemberCount]; // ³ÉÔ±Áбí
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WORD ApplyCount;
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DWORD ApplyIDList[ApplyCount]; // ÉêÇëÍæ¼ÒIDÁбí
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tagMCFuncTeamRefreshApply ApplyInfoList[ApplyCount]; // ÉêÇëÍæ¼ÒÃ÷ϸÁбí
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};
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