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// B4 26 »ØºÏÕ½¶·±êÇ© #tagSCTurnFightTag
 
struct    tagSCTurnFightTag
{
    tagHead        Head;
    BYTE        Len;
    char        Tag[Len];        // ±êÇ©£¬Êͷż¼ÄܵıêÇ©¸ñʽ: Skill_objID_skillID£¬ÆäËû±êÇ©¸ñʽ¿ÉÔÙÀ©Õ¹
    BYTE        Sign;        // 0-±êǩͷ£»1-±êǩβ£»
};