// B0 30 Íæ¼Ò¸£µØÏà¹ØÐÅÏ¢ #tagMCPlayerMineAreaInfo
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struct tagMCPlayerMineAreaInfo
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{
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tagHead Head;
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BYTE WorkerCount; // ÒѹÍÓ¶¹¤ÈËÊý
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WORD EnergyUsed; // ½ñÈÕÒÑÏûºÄÌåÁ¦
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DWORD RefreshCount; // ½ñÈÕ¸£µØË¢ÐÂÎïÆ·´ÎÊý - ÆÕͨˢÐÂ
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BYTE RefreshCountSuper; // ½ñÈÕ¸£µØË¢ÐÂÎïÆ·´ÎÊý - ³¬¼¶Ë¢ÐÂ
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WORD RefreshCountRob; // ½ñÈÕ¸£µØË¢ÐÂÖÜÎ§Íæ¼Ò´ÎÊý
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BYTE TreasureCount; // ¾Û±¦ÅèÀàÐ͸öÊý£¬¶ÔÓ¦ÀàÐÍ 0~n
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BYTE TreasureState[TreasureCount]; // ¾Û±¦ÅèÊÇ·ñÒѼ¤»îÁÐ±í£¬[ÀàÐÍ0ÊÇ·ñÒѼ¤»î, ...]
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BYTE TreasureAward[TreasureCount]; // ¾Û±¦Åè½±ÀøÊÇ·ñÒÑÁìÈ¡ÁÐ±í£¬[ÀàÐÍ0ÊÇ·ñÒÑÁìÈ¡, ...]
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BYTE TreasureProgress[TreasureCount]; // ¾Û±¦Åè½ø¶ÈÖµÁÐ±í£¬[ÀàÐÍ0½ø¶ÈÖµ, ...]£¬Âú½ø¶È100
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BYTE HelpAwardCount; // ½ñÈÕÒѰïÖú±ðÈ˽±Àø´ÎÊý
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DWORD HousekeeperEndTime; // ×Ô¶¯¹Ü¼Òµ½ÆÚʱ¼ä´Á£¬ÓÐֵͬʱҲ´ú±íÃâ·ÑÊÔÓÃÒÑʹÓÃ
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};
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