// B3 23 ÌáÇ×»ØÓ¦½á¹û #tagGCMarryResponseRet
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struct tagGCMarryResponseRet
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{
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tagHead Head;
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DWORD PlayerIDA; // Íæ¼ÒID - ÇëÇó·½
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BYTE NameALen;
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char PlayerNameA[NameALen];
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DWORD PlayerIDB; // Íæ¼ÒID - ½ÓÊÜ·½
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BYTE NameBLen;
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char PlayerNameB[NameBLen];
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BYTE IsOK; // ÊÇ·ñͬÒ⣬0-·ñ£¬1-ÊÇ; Èç¹ûͬÒâÔòË«·½¶¼»áÊÕµ½¸Ã°ü£¬¸ù¾ÝÍæ¼ÒIDÅжÏ×Ô¼ºÊÇÇëÇó»ò½ÓÊÜ·½£¬ÏÔʾ²»Í¬µÄͬÒâ½á¹û½çÃæ£»²»Í¬ÒâÖ»ÓÐÇëÇó·½»áÊÕµ½
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};
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