// B2 07 ÖúÕ½»úÆ÷ÈËÁбí #tagMCHelpBattleList  
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struct    tagMCHelpBattlePlayer  
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{  
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    DWORD        ObjID;    // ÊµÀýID, 0´ú±íδÕÙ»½  
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    DWORD        PlayerID;    // ÖúÕ½¾µÏñID, ´óÓÚ1СÓÚ100´ú±í»úÆ÷ÈË,Èç¹ûÊÇ»úÆ÷ÈË£¬Ã»ÓÐÒÔÏÂÐÅÏ¢£¬Ïà¹ØÐÅÏ¢×Ô¼º¶ÁÅäÖà  
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    BYTE        NameLen;  
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    char        Name[NameLen];    // Íæ¼ÒÃû£¬size = NameLen  
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    WORD        LV;        // Íæ¼ÒµÈ¼¶  
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    BYTE        Job;        // Íæ¼ÒÖ°Òµ£¬ Èç¹ûÊÇ»úÆ÷ÈË£¬ÔòÖ°ÒµÓÐÖµ£¬·þÎñ¶Ë¿ØÖÆ  
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    WORD        RealmLV;         // Íæ¼Ò¾³½çµÈ¼¶  
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    DWORD        Face;        //»ù±¾Á³ÐÍ  
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    DWORD        FacePic;        //Í·Ïñ¿ò  
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    DWORD        FightPower;     // Íæ¼ÒÕ½Á¦  
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    BYTE        Relation;        // ¹ØÏµ£º0-ÎÞ£¬1-ºÃÓÑ£¬2-ÃËÓÑ  
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    BYTE        IsNeedGold;    // ÊÇ·ñÐèÒªÏÉÓñÕÙ»½  
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};  
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struct    tagMCHelpBattleList  
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{  
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    tagHead         Head;  
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    BYTE        RefreshCount;    // ÒÑˢдÎÊý  
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    BYTE        HelpCount;    // ÖúÕ½¸öÊý  
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    tagMCHelpBattlePlayer        HelpPlayerList[HelpCount];    // ÖúÕ½¾µÏñÐÅÏ¢  
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};  
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