// B9 20 ¹¦ÄܶÓÎéˢР#tagMCFuncTeamRefresh  
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struct    tagMCFuncTeamRefreshApply  
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{  
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    DWORD        ServerID;  
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    DWORD        PlayerID;  
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    BYTE        NameLen;  
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    char        Name[NameLen];    // Íæ¼ÒÃû£¬size = NameLen  
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    WORD        LV;        // Íæ¼ÒµÈ¼¶  
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    BYTE        Job;        // Íæ¼ÒÖ°Òµ  
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    WORD        RealmLV;         // Íæ¼Ò¾³½ç  
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    DWORD        Face;        //»ù±¾Á³ÐÍ  
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    DWORD        FacePic;        //Í·Ïñ¿ò  
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    DWORD        FightPower;    // Õ½Á¦£¬ÇóÓàÒÚ  
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    DWORD        FightPowerEx;    // Õ½Á¦£¬Õû³ýÒÚ  
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};  
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struct    tagMCFuncTeamRefreshMem  
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{  
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    DWORD        ServerID;  
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    DWORD        PlayerID;  
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    BYTE        NameLen;  
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    char        Name[NameLen];    // Íæ¼ÒÃû£¬size = NameLen  
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    WORD        LV;        // Íæ¼ÒµÈ¼¶  
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    BYTE        Job;        // Íæ¼ÒÖ°Òµ  
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    WORD        RealmLV;         // Íæ¼Ò¾³½ç  
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    DWORD        Face;        //»ù±¾Á³ÐÍ  
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    DWORD        FacePic;        //Í·Ïñ¿ò  
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    DWORD        FightPower;    // Õ½Á¦£¬ÇóÓàÒÚ  
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    DWORD        FightPowerEx;    // Õ½Á¦£¬Õû³ýÒÚ  
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    DWORD        OfflineValue;    // ÀëÏßÖµ£º0-ÔÚÏߣ»1-ÀëÏߣ»>1-ÉÏ´ÎÀëÏßʱ¼ä´Á£¬¿ÉÓÃÓÚ¼ÆËãÀëÏß¶à¾ÃÁË£»µ±È¡²»µ½Íæ¼ÒÐÅϢʱÓÃ1´ú±íÒÑÀëÏߣ»  
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    DWORD         Value1;    //Öµ1  
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    DWORD         Value2;    //Öµ2  
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};  
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struct    tagMCFuncTeamRefresh  
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{  
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    tagHead        Head;  
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    DWORD        TeamID;  
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    DWORD        CreateTime;    //´´½¨¶ÓÎéʱ¼ä´Á  
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    DWORD        FuncMapID;    // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID  
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    DWORD        FuncMapEx;    // ¹¦ÄܵØÍ¼À©Õ¹£¬È粻ͬµÄ²ã¼¶  
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    BYTE        NameLen;  
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    char        TeamName[NameLen];    // ¶ÓÎéÃû³Æ  
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    DWORD        CaptainID;    //¶Ó³¤ID£¬¶ÓÎéServerIDÖ±½ÓÈ¡¶Ó³¤µÄServerID  
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    WORD        MinLV;        //×îµÍµÈ¼¶ÏÞÖÆ  
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    DWORD        MinFightPower;    //×îµÍÕ½Á¦ÏÞÖÆ£¬ÇóÓàÒÚ  
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    DWORD        MinFightPowerEx;    //×îµÍÕ½Á¦ÏÞÖÆ£¬Õû³ýÒÚ  
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    BYTE        ServerOnly;    //ÊÇ·ñ½ö±¾·þÍæ¼Ò¿É¼ÓÈ룬0-·ñ£¬1-ÊÇ  
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    BYTE        NeedCheck;     //ÊÇ·ñÐèÒªÉóºË  
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    DWORD         Value1;    //Öµ1  
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    DWORD         Value2;    //Öµ2  
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    BYTE        MemberCount;  
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    tagMCFuncTeamRefreshMem        MemberList[MemberCount];    // ³ÉÔ±ÁÐ±í  
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    WORD        ApplyCount;  
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    DWORD        ApplyIDList[ApplyCount];    // ÉêÇëÍæ¼ÒIDÁÐ±í  
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    tagMCFuncTeamRefreshApply    ApplyInfoList[ApplyCount];    // ÉêÇëÍæ¼ÒÃ÷ϸÁÐ±í  
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};  
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