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// C0 26 ÏÉÃ˹¥³ÇÕ½´ó±¾ÓªÐÅÏ¢ #tagGCFamilyGCZCampInfo
 
struct    tagGCFamilyGCZCampMem
{
    DWORD        PlayerID;
    char        Name[33];    //²ÎÓëÍæ¼ÒÃû×Ö
    BYTE        FamilyLV;        //²ÎÓëʱµÄ¼Ò×åְλ
    BYTE        Job;
    DWORD        Face;        //»ù±¾Á³ÐÍ
    DWORD        FacePic;        //Í·Ïñ¿ò
    DWORD        FightPower;    //Õ½Á¦£¬ÇóÓàÒÚ²¿·Ö
    DWORD        FightPowerEx;    //Õ½Á¦£¬Õû³ýÒÚ²¿·Ö
    DWORD        HP;        //Ê£ÓàÉúÃü£¬ÇóÓàÒÚ²¿·Ö
    DWORD        HPEx;        //Ê£ÓàÉúÃü£¬Õû³ýÒÚ²¿·Ö
    DWORD        HPMax;        //×î´óÉúÃü£¬ÇóÓàÒÚ²¿·Ö
    DWORD        HPMaxEx;    //×î´óÉúÃü£¬Õû³ýÒÚ²¿·Ö
    DWORD        TotalHurt;    //»î¶¯×ÜÉ˺¦£¬ÇóÓàÒÚ²¿·Ö£¬Èç¹û²»ÔÚ°ñÉÏÔò¶Á¸ÃÖµ
    DWORD        TotalHurtEx;    //»î¶¯×ÜÉ˺¦£¬Õû³ýÒÚ²¿·Ö
};
 
struct    tagGCFamilyGCZCampRound
{
    BYTE        RoundNum;    //ÂִαàºÅ£¬´Ó1¿ªÊ¼
    BYTE        BatType;        //ËùÔÚÕ½³¡ÀàÐÍ
    BYTE        GroupNum;    //ËùÔÚ·Ö×é±àºÅ
    BYTE        Rank;        //±¾ÂÖÅÅÃû
    WORD        Score;        //±¾ÂÖ»ý·Ö£¬×Ü»ý·ÖΪËùÓÐÂÖ´ÎÀÛ¼Ó
    BYTE        UpdownState;    //±¾ÂÖ½áËã½ú¼¶½µ¼¶×´Ì¬£º0-δ´¦Àí£¬1-½µ¼¶£»2-±£¼¶£»3-½ú¼¶£¬¼´±¾ÂֵĽú½µ¼¶×´Ì¬¾ö¶¨ÏÂÒ»ÂÖµÄÕ½³¡ÀàÐÍ
};
 
struct    tagGCFamilyGCZCampInfo
{
    tagHead        Head;
    DWORD        FamilyID;        //ËùÔڻÏÉÃËID£¬¿ÉÄܲ»ÊÇÍæ¼Òµ±Ç°µÄÏÉÃËID£¬»î¶¯ÒÔ¸ÃIDΪ׼
    WORD        CampLV;        //´ó±¾Óªµ±Ç°µÈ¼¶
    DWORD        CampExp;    //´ó±¾Óªµ±Ç°¾­Ñé
    WORD        CityLV;        //³Ç³ØÊôÐԵȼ¶£¬¿ªÕ½ºó¿ÉÄÜÓ뵱ǰ´ó±¾ÓªµÈ¼¶²»Ò»Ñù
    DWORD        HPBase;        //»ù´¡ÉúÃü£¬ÇóÓàÒÚ²¿·Ö
    DWORD        HPBaseEx;    //»ù´¡ÉúÃü£¬Õû³ýÒÚ²¿·Ö
    DWORD        HPMax;        //×ÜÉúÃü£¬ÇóÓàÒÚ²¿·Ö
    DWORD        HPMaxEx;    //×Ü´óÉúÃü£¬Õû³ýÒÚ²¿·Ö
    DWORD        HP;        //Ê£ÓàÉúÃü£¬ÇóÓàÒÚ²¿·Ö
    DWORD        HPEx;        //Ê£ÓàÉúÃü£¬Õû³ýÒÚ²¿·Ö
    BYTE        RoundCnt;
    tagGCFamilyGCZCampRound        RoundInfoList[RoundCnt];    //ÏÉÃËÂִλã×ÜÐÅÏ¢
    BYTE        DefMemCnt;
    tagGCFamilyGCZCampMem        DefMemList[DefMemCnt];    //·ÀÊØ³ÉÔ±ÁÐ±í£¬ÓÐͬ²½Ôò²îÒì¸üУ¬Ã»ÓÐÔÚ·ÀÊØ³ÉÔ±ÀïµÄÊÓΪûÓвÎÓë×ʸñ
};