// C0 26 ÏÉÃ˹¥³ÇÕ½´ó±¾ÓªÐÅÏ¢ #tagGCFamilyGCZCampInfo
|
|
struct tagGCFamilyGCZCampMem
|
{
|
DWORD PlayerID;
|
char Name[33]; //²ÎÓëÍæ¼ÒÃû×Ö
|
BYTE FamilyLV; //²ÎÓëʱµÄ¼Ò×åְλ
|
BYTE Job;
|
DWORD Face; //»ù±¾Á³ÐÍ
|
DWORD FacePic; //Í·Ïñ¿ò
|
DWORD FightPower; //Õ½Á¦£¬ÇóÓàÒÚ²¿·Ö
|
DWORD FightPowerEx; //Õ½Á¦£¬Õû³ýÒÚ²¿·Ö
|
DWORD HP; //Ê£ÓàÉúÃü£¬ÇóÓàÒÚ²¿·Ö
|
DWORD HPEx; //Ê£ÓàÉúÃü£¬Õû³ýÒÚ²¿·Ö
|
DWORD HPMax; //×î´óÉúÃü£¬ÇóÓàÒÚ²¿·Ö
|
DWORD HPMaxEx; //×î´óÉúÃü£¬Õû³ýÒÚ²¿·Ö
|
DWORD TotalHurt; //»î¶¯×ÜÉ˺¦£¬ÇóÓàÒÚ²¿·Ö£¬Èç¹û²»ÔÚ°ñÉÏÔò¶Á¸ÃÖµ
|
DWORD TotalHurtEx; //»î¶¯×ÜÉ˺¦£¬Õû³ýÒÚ²¿·Ö
|
};
|
|
struct tagGCFamilyGCZCampRound
|
{
|
BYTE RoundNum; //ÂִαàºÅ£¬´Ó1¿ªÊ¼
|
BYTE BatType; //ËùÔÚÕ½³¡ÀàÐÍ
|
BYTE GroupNum; //ËùÔÚ·Ö×é±àºÅ
|
BYTE Rank; //±¾ÂÖÅÅÃû
|
WORD Score; //±¾ÂÖ»ý·Ö£¬×Ü»ý·ÖΪËùÓÐÂÖ´ÎÀÛ¼Ó
|
BYTE UpdownState; //±¾ÂÖ½áËã½ú¼¶½µ¼¶×´Ì¬£º0-δ´¦Àí£¬1-½µ¼¶£»2-±£¼¶£»3-½ú¼¶£¬¼´±¾ÂֵĽú½µ¼¶×´Ì¬¾ö¶¨ÏÂÒ»ÂÖµÄÕ½³¡ÀàÐÍ
|
};
|
|
struct tagGCFamilyGCZCampInfo
|
{
|
tagHead Head;
|
DWORD FamilyID; //ËùÔڻÏÉÃËID£¬¿ÉÄܲ»ÊÇÍæ¼Òµ±Ç°µÄÏÉÃËID£¬»î¶¯ÒÔ¸ÃIDΪ׼
|
WORD CampLV; //´ó±¾Óªµ±Ç°µÈ¼¶
|
DWORD CampExp; //´ó±¾Óªµ±Ç°¾Ñé
|
WORD CityLV; //³Ç³ØÊôÐԵȼ¶£¬¿ªÕ½ºó¿ÉÄÜÓ뵱ǰ´ó±¾ÓªµÈ¼¶²»Ò»Ñù
|
DWORD HPBase; //»ù´¡ÉúÃü£¬ÇóÓàÒÚ²¿·Ö
|
DWORD HPBaseEx; //»ù´¡ÉúÃü£¬Õû³ýÒÚ²¿·Ö
|
DWORD HPMax; //×ÜÉúÃü£¬ÇóÓàÒÚ²¿·Ö
|
DWORD HPMaxEx; //×Ü´óÉúÃü£¬Õû³ýÒÚ²¿·Ö
|
DWORD HP; //Ê£ÓàÉúÃü£¬ÇóÓàÒÚ²¿·Ö
|
DWORD HPEx; //Ê£ÓàÉúÃü£¬Õû³ýÒÚ²¿·Ö
|
BYTE RoundCnt;
|
tagGCFamilyGCZCampRound RoundInfoList[RoundCnt]; //ÏÉÃËÂִλã×ÜÐÅÏ¢
|
BYTE DefMemCnt;
|
tagGCFamilyGCZCampMem DefMemList[DefMemCnt]; //·ÀÊØ³ÉÔ±ÁÐ±í£¬ÓÐͬ²½Ôò²îÒì¸üУ¬Ã»ÓÐÔÚ·ÀÊØ³ÉÔ±ÀïµÄÊÓΪûÓвÎÓë×ʸñ
|
};
|