// A3 1D Éñ±øµÈ¼¶ÐÅÏ¢ #tagMCGodWeaponLVList  
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struct    tagMCGodWeaponLVInfo  
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{  
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    BYTE        WeaponType;    //Éñ±øÀàÐÍ  
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    WORD        WeaponLV;    //Éñ±øµÈ¼¶  
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    DWORD        WeaponExp;    //µ±Ç°Éñ±ø¾Ñé  
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};  
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struct    tagMCGodWeaponLVList  
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{  
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    tagHead         Head;  
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    BYTE        WeaponNum;        //ÉñÆ÷¸öÊý  
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    tagMCGodWeaponLVInfo    WeaponInfoList[WeaponNum];    // ¸±±¾Êý¾ÝÁÐ±í  
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};  
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