// C0 01 ¿ç·þPKÆ¥Åä³É¹¦ #tagGCCrossRealmPKMatchOK
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struct tagGCCrossRealmPKMatchPlayer
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{
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DWORD PlayerID;
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BYTE NameLen;
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char PlayerName[NameLen]; // ¿ç·þÃû×Ö
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BYTE Job;
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WORD LV;
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WORD RealmLV; //¾³½ç
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DWORD Face; //»ù±¾Á³ÐÍ
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DWORD FacePic; //Í·Ïñ¿ò
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DWORD FightPower; //Õ½Á¦£¬ÇóÓàÒÚ²¿·Ö
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DWORD FightPowerEx; //Õ½Á¦£¬Õû³ýÒÚ²¿·Ö
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DWORD ServerID;
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};
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struct tagGCCrossRealmPKMatchOK
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{
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tagHead Head;
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BYTE MatchPlayerCount;
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tagGCCrossRealmPKMatchPlayer MatchPlayer[MatchPlayerCount]; // Æ¥Åäµ½µÄÍæ¼Ò
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};
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