// C0 29 ÏÉÃ˹¥³ÇÕ½³Ç³ØÕ½¶·ÐÅÏ¢ #tagGCFamilyGCZBatCityInfo
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struct tagGCFamilyGCZBatCityInfo
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{
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tagHead Head;
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DWORD CityID; //³Ç³ØID
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BYTE CityLV; //³Ç³ØµÈ¼¶
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DWORD FamilyID; //ËùÊôÏÉÃËID£¬¿ÉÄÜΪ0
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DWORD GuardID; //µ±Ç°·ÀÊØ³ÉÔ±ID£¬Îª0ʱ±íʾûÓзÀÊØ³ÉÔ±ÁË£¬³Ç³ØÒѱ»»÷»Ù
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DWORD HP; //·ÀÊØ³ÉԱʣÓàÉúÃü£¬ÇóÓàÒÚ²¿·Ö£¬Ê£ÓàÉúÃüΪ0ʱ´ú±í¸Ã·ÀÊØ³ÉÔ±±»»÷°Ü
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DWORD HPEx; //·ÀÊØ³ÉԱʣÓàÉúÃü£¬Õû³ýÒÚ²¿·Ö
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DWORD HPMax; //·ÀÊØ³ÉÔ±×î´óÉúÃü£¬ÇóÓàÒÚ²¿·Ö
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DWORD HPMaxEx; //·ÀÊØ³ÉÔ±×î´óÉúÃü£¬Õû³ýÒÚ²¿·Ö
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DWORD AtkPlayerID; //·¢Æð¹¥»÷µÄÍæ¼ÒID£¬¿ÉÄÜΪ0£¬ÅжÏÊÇ·ñ×Ô¼ºµÄID½øÐÐÏàÓ¦µÄ¹¥»÷±íÏÖ
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BYTE AtkRet; //¹¥»÷½á¹û£¬½öÔÚ¹¥»÷Íæ¼ÒID²»Îª0ʱÓÐЧ£¬0--³É¹¦£»1-Ä¿±êÒѱ»»÷ɱ£»2-³Ç³ØÒѱ»´Ý»Ù£»3-ÆäËû
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BYTE KillCnt; //±¾´Î¹¥»÷»÷ɱ·ÀÊØÈËÔ±Êý
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DWORD HurtValue; //É˺¦Æ®Ñª£¬ÇóÓàÒÚ²¿·Ö
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DWORD HurtValueEx; //É˺¦Æ®Ñª£¬Õû³ýÒÚ²¿·Ö
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};
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