// B4 12 Õ½¶·ÕóÈÝÔ¤Éè±£´æ #tagCSHeroPresetSave
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struct tagCSHeroPresetPos
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{
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WORD ItemIndex; //Î佫ÎïÆ·ËùÔÚÎ佫±³°üλÖÃË÷Òý
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BYTE PosNum; //1~nÉÏÕóλÖñàºÅ
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};
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struct tagCSHeroPresetSave
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{
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tagHead Head;
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BYTE PresetID; //ÕóÈÝ·½°¸Ô¤ÉèID
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BYTE PosCnt;
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tagCSHeroPresetPos HeroPosList[PosCnt]; // ±£´æµÄÕóÈÝ£¬Ö»·¢ËÍ×îÖÕµÄÕóÈÝÎ佫λÖü´¿É
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};
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