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//A1 22 ½ÇÉ«¸ÄÃû #tagUpdatePlayerName
 
struct tagUpdatePlayerName
{
    tagHead        Head;
    BYTE        NewNameLen; 
    char        NewName[NewNameLen];
    BYTE        ItemIndex;  //¸ÄÃûÎïÆ·ÔÚ±³°üÖеÄλÖÃ
    DWORD        ServerID;
};