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// B1 06 ÖúÕ½ÕÙ»½ #tagCMHelpBattleCall
 
struct    tagCMHelpBattleCall
{
    tagHead         Head;
    BYTE        IsOneKeyCall;    // ÊÇ·ñÒ»¼üÕÙ»½
    DWORD        PlayerID;        // ÕÙ»½µÄÍæ¼ÒID£¬´óÓÚ1СÓÚ100´ú±í»úÆ÷ÈË
    BYTE        IsGoldCall;    // ÊÇ·ñÏÉÓñÕÙ»½
};