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// B4 10 »ØºÏÖÆÕ½¶· #tagCMTurnFight
 
struct    tagCMTurnFight
{
    tagHead        Head;
    DWORD        MapID;        // ×Ô¶¨ÒåµØÍ¼ID£¬¿ÉÓÃÓÚ°ó¶¨Õ½¶·µØÍ¼³¡¾°¹¦ÄÜ£¨ÈçÖ÷Ï߹ؿ¨¡¢Ö÷Ïßboss¡¢ÅÀËþ¡¢¾º¼¼³¡µÈ£©
    DWORD        FuncLineID;    // MapID¶ÔÓ¦µÄÀ©Õ¹Öµ£¬Èç¾ßÌåij¸ö¹Ø¿¨µÈ
    BYTE        TagType;    // Ä¿±êÀàÐÍ£¬0-NPCÕóÈÝ£¬1-Íæ¼Ò
    DWORD        TagID;    // Ä¿±êÀàÐͶÔÓ¦µÄID£¬ÈçÕóÈÝID»òÍæ¼ÒID
    BYTE        ValueCount;
    DWORD        ValueList[ValueCount]; // ¸½¼ÓÖµÁÐ±í£¬¿ÉÑ¡£¬¾ßÌ庬ÒåÓÉMapID¾ö¶¨
};