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//B4 05 ´øÉ˺¦¶ÓÁеĹ¥»÷ #tagCMSuperAtk
 
struct    tagSkillPosHurtObj
{
    BYTE        ObjType;
    DWORD        ObjID;
    BYTE        AttackType;        //±¬»÷, miss
    DWORD        HurtHP;
    DWORD        HurtHPEx;
};
 
struct    tagCMSuperAtk
{
    tagHead        Head;
    WORD        SkillID;
    WORD        PosX;    //¹¥»÷Æðµã
    WORD        PosY;    
    WORD        TagPosX;        //Ä¿±êµã
    WORD        TagPosY;
    DWORD        WorldTick;
    WORD        HurtCount;        //É˺¦ÊýÄ¿
    tagSkillPosHurtObj        HurtList[HurtCount];        //size = HurtCount
};