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// B4 28 BuffˢР#tagSCBuffRefresh
 
struct    tagSCBuffRefresh
{
    tagHead        Head;
    DWORD        ObjID;        // Ë­ÉíÉϵÄbuff
    DWORD        BuffID;        // buffID£¬Ä³¸öobjÉϵÄΨһbuffID£¬²»Í¬µÄbuffID¿ÉÄÜskillIDÏàͬ
    DWORD        SkillID;        // ¸Ãbuff¶ÔÓ¦¼¼ÄܱíID
    DWORD        RelatedSkillID;    // ¹ØÁªµÄ¼¼ÄÜID£¬Ò»°ãÊÇÖ÷¼¼ÄÜID»òÓÉÓÚij¸ö¼¼ÄÜÊÍ·ÅÒýÆðµÄbuff±ä¸ü
    DWORD        LastTime;        // Ê£Óàʱ³¤ºÁÃë/»ØºÏÊý
    WORD        Layer;        // ²ãÊý£¬²»ÐèҪĬÈÏ0
    DWORD        OwnerID;        // buffÀ´Ô´Õߣ¬¼´Ê©·¨·½
};