// B4 28 BuffˢР#tagSCBuffRefresh
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struct tagSCBuffRefresh
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{
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tagHead Head;
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DWORD ObjID; // ËÉíÉϵÄbuff
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DWORD BuffID; // buffID£¬Ä³¸öobjÉϵÄΨһbuffID£¬²»Í¬µÄbuffID¿ÉÄÜskillIDÏàͬ
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DWORD SkillID; // ¸Ãbuff¶ÔÓ¦¼¼ÄܱíID
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DWORD RelatedSkillID; // ¹ØÁªµÄ¼¼ÄÜID£¬Ò»°ãÊÇÖ÷¼¼ÄÜID»òÓÉÓÚij¸ö¼¼ÄÜÊÍ·ÅÒýÆðµÄbuff±ä¸ü
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DWORD LastTime; // Ê£Óàʱ³¤ºÁÃë/»ØºÏÊý
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WORD Layer; // ²ãÊý£¬²»ÐèҪĬÈÏ0
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DWORD OwnerID; // buffÀ´Ô´Õߣ¬¼´Ê©·¨·½
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};
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