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// B4 20 »ØºÏÖÆÕ½¶·×´Ì¬ #tagMCTurnFightState
 
struct    tagMCTurnFightState
{
    tagHead        Head;
    DWORD        MapID;        // ×Ô¶¨ÒåµØÍ¼ID£¬¿ÉÓÃÓÚ°ó¶¨Õ½¶·µØÍ¼³¡¾°¹¦ÄÜ£¨ÈçÖ÷Ï߹ؿ¨¡¢Ö÷Ïßboss¡¢ÅÀËþ¡¢¾º¼¼³¡µÈ£©
    DWORD        FuncLineID;    // MapID¶ÔÓ¦µÄÀ©Õ¹Öµ£¬Èç¾ßÌåij¸ö¹Ø¿¨µÈ
    BYTE        State;        // 0-Æðʼ״̬±ê¼Ç£»1-×¼±¸Íê±Ï£»2-Õ½¶·ÖУ»3-Õ½¶·½áÊø£»4-½áËã½±Àø£»5-½áÊø×´Ì¬±ê¼Ç
    BYTE        TurnNum;        // µ±Ç°ÂÖ´Î
    WORD        Len;
    char        Msg[Len];        //size = Len
};