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// B4 13 Í¨ÖªÍæ¼ÒËùÓÐÒÑѧ¼¼ÄÜ #tagMCPlayerSkills
 
struct    tagPlayerSkill
{
    DWORD    SkillID;        //¼¼ÄÜID
    DWORD    RemainTime;    //Ê£Óàʱ¼ä
    DWORD    Proficiency;    //ÊìÁ·¶È
};
 
struct    tagMCPlayerSkills
{
    tagHead        Head;
    WORD        Count;    //¼¼ÄܸöÊý
    tagPlayerSkill    Skills[Count];    // ¼¼ÄÜÊý¾Ý
};