// B9 22 ¹¦ÄܶÓÎéÁбí #tagMCFuncTeamList
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struct tagMCFuncTeamMem
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{
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DWORD ServerID;
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DWORD PlayerID;
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BYTE NameLen;
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char Name[NameLen]; // Íæ¼ÒÃû£¬size = NameLen
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WORD LV; // Íæ¼ÒµÈ¼¶
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BYTE Job; // Íæ¼ÒÖ°Òµ
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WORD RealmLV; // Íæ¼Ò¾³½ç
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DWORD Face; //»ù±¾Á³ÐÍ
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DWORD FacePic; //Í·Ïñ¿ò
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DWORD FightPower; // Õ½Á¦£¬ÇóÓàÒÚ
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DWORD FightPowerEx; // Õ½Á¦£¬Õû³ýÒÚ
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DWORD Value1; //Öµ1
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DWORD Value2; //Öµ2
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};
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struct tagMCFuncTeam
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{
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DWORD TeamID;
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DWORD CreateTime; //´´½¨¶ÓÎéʱ¼ä´Á
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DWORD FuncMapEx; //¹¦ÄܵØÍ¼À©Õ¹£¬È粻ͬµÄ²ã¼¶
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BYTE NameLen;
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char TeamName[NameLen]; //¶ÓÎéÃû³Æ
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DWORD CaptainID; //¶Ó³¤ID£¬¶ÓÎéServerIDÖ±½ÓÈ¡¶Ó³¤µÄServerID
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WORD MinLV; //×îµÍµÈ¼¶ÏÞÖÆ
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DWORD MinFightPower; //×îµÍÕ½Á¦ÏÞÖÆ£¬ÇóÓàÒÚ
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DWORD MinFightPowerEx; //×îµÍÕ½Á¦ÏÞÖÆ£¬Õû³ýÒÚ
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BYTE ServerOnly; //ÊÇ·ñ½ö±¾·þÍæ¼Ò¿É¼ÓÈ룬0-·ñ£¬1-ÊÇ
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BYTE NeedCheck; //ÊÇ·ñÐèÒªÉóºË
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DWORD Value1; //Öµ1
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DWORD Value2; //Öµ2
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BYTE MemberCount;
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tagMCFuncTeamMem MemberList[MemberCount]; // ³ÉÔ±Áбí
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WORD ApplyCount;
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DWORD ApplyIDList[ApplyCount]; // ÉêÇëÍæ¼ÒIDÁбí
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};
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struct tagMCFuncTeamList
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{
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tagHead Head;
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DWORD FuncMapID; // ¹¦ÄܵØÍ¼ID»ò×Ô¶¨ÒåµÄ»î¶¯¹¦ÄÜID
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DWORD FuncMapEx; // ¹¦ÄܵØÍ¼À©Õ¹£¬È粻ͬµÄ²ã¼¶£¬0´ú±íËùÓÐ
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DWORD StartIndex; // ²é¿´µÄÆðʼË÷Òý£¬ ĬÈÏ0
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BYTE QueryCnt; // ²é¿´ÌõÊý£¬Ä¬ÈÏ20£¬×î´ó²»³¬¹ý100
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BYTE HaveSpace; // ÊÇ·ñÖ»²é¿´ÓпÕλÖõĶÓÎé
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BYTE IDLimitType; // IDÏÞÖÆÀàÐÍ£º1-ͬÏÉÃ˶ӳ¤£»2-ͬServerGroupID¶Ó³¤£»3-ͬServerID¶Ó³¤
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BYTE SearchLen;
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char SearchMsg[SearchLen]; // Ö¸¶¨ËÑË÷ʱÓÐÓ㬿ÉËÑË÷Ö¸¶¨¶ÓÎéID»òÄ£ºýËÑË÷¶ÓÎéÃû³Æ£¬ËÑË÷ʱ·µ»Ø×î¶àQueryCnt¸öÊýµÄ¶ÓÎé
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DWORD LoopIndex; // ·þÎñÆ÷¼ìË÷µ½µÄË÷Òý£¬ÁбíÏÂÀʱÏÂÒ»¸ö²éѯ°üµÄStartIndex´ÓÕâ¸öLoopIndex¿ªÊ¼
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BYTE TeamCount; // Èç¹û·µ»ØµÄ¶ÓÎéÊýСÓÚQueryCnt£¬´ú±í·þÎñÆ÷ÒѾûÓÐÂú×ãÌõ¼þµÄ¶ÓÎéÁË£¬ÁбíÔÙÏÂÀʱ²»ÔÙ·¢²éѯ°ü
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tagMCFuncTeam TeamList[TeamCount];
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};
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