// B9 08 ÍÆ¼ö×é¶ÓµÄ¸½½üÍæ¼ÒÐÅÏ¢ #tagGCRecommendNearbyPlayerList
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struct tagGCRecommendNearbyPlayer
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{
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DWORD PlayerID;
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BYTE NameLen;
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char Name[NameLen]; // Íæ¼ÒÃû£¬size = NameLen
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WORD LV; // Íæ¼ÒµÈ¼¶
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BYTE Job; // Íæ¼ÒÖ°Òµ
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BYTE JobLevel; // Íæ¼ÒÖ°Òµ½×¼¶
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WORD RealmLV; // Íæ¼Ò¾³½çµÈ¼¶
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DWORD Face; //»ù±¾Á³ÐÍ
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DWORD FacePic; //Í·Ïñ¿ò
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};
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struct tagGCRecommendNearbyPlayerList
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{
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tagHead Head;
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BYTE PlayerCount;
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tagGCRecommendNearbyPlayer PlayerList[PlayerCount]; // ÍÆ¼öÍæ¼ÒÁбí
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};
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