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// B9 08 ÍƼö×é¶ÓµÄ¸½½üÍæ¼ÒÐÅÏ¢ #tagGCRecommendNearbyPlayerList
 
struct    tagGCRecommendNearbyPlayer
{
    DWORD        PlayerID;
    BYTE        NameLen;
    char        Name[NameLen];    // Íæ¼ÒÃû£¬size = NameLen
    WORD        LV;        // Íæ¼ÒµÈ¼¶
    BYTE        Job;        // Íæ¼ÒÖ°Òµ
    BYTE        JobLevel;        // Íæ¼ÒÖ°Òµ½×¼¶
    WORD        RealmLV;         // Íæ¼Ò¾³½çµÈ¼¶
    DWORD        Face;        //»ù±¾Á³ÐÍ
    DWORD        FacePic;        //Í·Ïñ¿ò
};
 
struct    tagGCRecommendNearbyPlayerList
{
    tagHead        Head;
    BYTE        PlayerCount;
    tagGCRecommendNearbyPlayer        PlayerList[PlayerCount];    // ÍƼöÍæ¼ÒÁбí
};