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// C0 27 ÏÉÃ˹¥³ÇÕ½³ÉÔ±¹±Ï×ÖµÐÅÏ¢ #tagGCFamilyGCZContributionInfo
 
struct    tagGCFamilyGCZContribution
{
    DWORD        PlayerID;
    DWORD        ContributionValue;    //¹±Ï×Öµ
};
 
struct    tagGCFamilyGCZContributionInfo
{
    tagHead        Head;
    BYTE        ContriCnt;
    tagGCFamilyGCZContribution        ContriList[ContriCnt];    //³ÉÔ±¹±Ï×ÖµÁбí
};