hwj35
4 天以前 25d76560c9ed18c0cea12d6196144bebe16f2c11
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
=»    ic@sdddlZddlZddlZddlZddlZd„Zd„Zd„Zd„ZdS(iÿÿÿÿNcCs]|jƒ}tj|ƒ\}}}    |d|}
tjd|||    f|ƒtjd|ƒ} | skdStjd||ƒ} | sŠdStj|ƒ\} }}|| ksº||krÞtjd||| |f|ƒdSd}xE|dkr+t    | d|ƒ st
| d|ƒƒ r+|d8}qçW|    |krStjd    |    |fƒdSt |
fS(
Nids<ÇëÇóÌôÕ½¹Ø¿¨Boss! passInfo: chapterID=%s,levelNum=%s,wave=%st MainChaptert    MainLevelsmµ±Ç°Ë¢¹ÖÕ½ڹؿ¨ÓëÌôÕ½µÄbossÕ½ڹؿ¨²»Ò»Ö£¬ÎÞ·¨ÌôÕ½! chapterID=%s,levelNum=%s,nowChapterID=%s,nowLevelNum=%siisGetWaveLineupIDList%ss2×îºóÒ»²¨Î´Í¨¹ý£¬ÎÞ·¨ÌôÕ½±¾¹Øboss! passWave=%s < %s( t GetPlayerIDt PlayerControltGetMainLevelPassInfot    GameWorldtDebugLogt IpyGameDataPYtGetIpyGameDatatGetMainLevelNowInfotErrLogthasattrtgetattrtTrue(t    curPlayertmapIDt
funcLineIDttagTypettagIDt    valueListtplayerIDt    chapterIDtlevelNumtwavetlevelIDtchapterIpyDatat levelIpyDatat nowChapterIDt nowLevelNumt_twaveMax((sˆD:\SG_ServerCode\ServerPython\ZoneServerGroup\map1_8G\MapServer\MapServerData\Script\GameWorldLogic\FBProcess\GameLogic_MainLevelBoss.pytOnTurnFightRequests,     : c
Cshtj|ƒ\}}}tjd||ƒ}|s7dS|jƒ}|jƒ}|jƒ}    |||    fS(NR(RRRRtGetBossLineupIDListtGetNPCLVt GetDifficulty(
RRRRRRRtnpcLineupIDListt
strongerLVt
difficulty((sˆD:\SG_ServerCode\ServerPython\ZoneServerGroup\map1_8G\MapServer\MapServerData\Script\GameWorldLogic\FBProcess\GameLogic_MainLevelBoss.pytGetFBNPCLineupInfo@s   cCsñ|s
dS|jƒ}|j}tj|ƒ\}}}    |sdtj|ƒ}
tjd|
|ƒdS|jƒrštjd|||j|j    f|ƒdSt
} t j d||dƒrê||d} } tjd||| f|ƒn„t j d|ddƒr7|dd} } tjd||| | f|ƒn7|dd} } tjd||| | f|ƒt } t jd||ƒ}|r•|jƒng}tjd|||f|ƒ|jitj|ƒtj6ƒ| | | |g|_dS(    Ns5Ö÷ÏßbossÕ½¶·Ê§°Ü£¡±£³Öµ±Ç°Ë¢¹Ö²¨½ø¶È²»±ä! nowValue=%ssYÖ÷ÏßbossС¶ÓÕ½¶·Ê¤Àû£¬ÓÐÏÂһС¶Ó! chapterID=%s,levelNum=%s,lineupIndex=%s,lineupIDList=%sRisDÖ÷Ïßboss²¨Õ½¶·Ê¤Àû£¡ÏÂÒ»¹Ø! chapterID=%s,levelNum=%s,nextLevelNum=%ssUÖ÷Ïßboss²¨Õ½¶·Ê¤Àû£¡ÏÂÒ»ÕÂ! chapterID=%s,levelNum=%s,nextChapterID=%s,nextLevelNum=%ssUÖ÷Ïßboss²¨Õ½¶·Ê¤Àû£¡ÒÑͨ¹Ø! chapterID=%s,levelNum=%s,nextChapterID=%s,nextLevelNum=%ss.¹ý¹Ø½±Àø: chapterID=%s,levelNum=%s,itemList=%s(RtisWinRRtGetMainLevelNowValueRRthaveNextLineupt lineupIndext lineupIDListtFalseRtGetIpyGameDataNotLogR RtGetAwardItemListtupdatetFBCommontGetJsonItemListt Over_itemInfot    awardData(Rt    turnFightRRtoverMsgRR'RRRtnowValuet    isAllPasst nextChapterIDt nextLevelNumRtitemList((sˆD:\SG_ServerCode\ServerPython\ZoneServerGroup\map1_8G\MapServer\MapServerData\Script\GameWorldLogic\FBProcess\GameLogic_MainLevelBoss.pytOnTurnFightOverOs@                       c Cs|s
dS|sdS|jƒ}|\}}}}    tjd||||    fƒtj|||dƒ}
|r“tj|ƒ} tjd| |ƒn,tj|||dƒ} tjd| |ƒtjd|
| f|ƒtj||    ddt    igd    t    ƒdS(
NsG´¦Àí½±ÀøÊý¾Ý: nextChapterID=%s,nextLevelNum=%s,isAllPass=%s,itemList=%sis(ÒÑͨ¹ØµÄË¢¹Ö½ø¶È±£³Ö²»±ä: updNowValue=%sis3δͨ¹ØµÄË¢¹Ö½ø¶ÈÉèÖÃΪÏÂÒ»¹ØµÄµÚ1²¨: updNowValue=%ssupdPassValue=%s,updNowValue=%steventt MainLevelBosst isNotifyAward(
RRRRtSetMainLevelPassInfoR(tSetMainLevelNowInfot ItemControlertGivePlayerItemOrMailR,( RR4RRR3RR8R9R7R:t updPassValuet updNowValue((sˆD:\SG_ServerCode\ServerPython\ZoneServerGroup\map1_8G\MapServer\MapServerData\Script\GameWorldLogic\FBProcess\GameLogic_MainLevelBoss.pytOnTurnFightAward}s  %(    RRRRAR0RR&R;RE(((sˆD:\SG_ServerCode\ServerPython\ZoneServerGroup\map1_8G\MapServer\MapServerData\Script\GameWorldLogic\FBProcess\GameLogic_MainLevelBoss.pyt<module>s         '        .