#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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# @todo: buffÖаÑÊܵ½É˺¦µÄxx%ת»¯ÎªÉúÃüÖµ  
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#  
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# @author: Alee  
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# @date 2018-1-30 ÏÂÎç05:11:45  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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import ChConfig  
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import GameObj  
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def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):  
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    if passiveEffect.GetEffectValue(1):  
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        # ÆÕͨ¹¥»÷ÓÐЧ  
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        useSkill = skillkwargs.get("useSkill", None)  
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        if useSkill and useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:  
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            return False  
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    if passiveEffect.GetEffectValue(2):   
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        if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(2)):  
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            #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(2))  
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            return False  
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    return True  
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def GetValue(attacker, defender, passiveEffect):  
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    return float(passiveEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue  
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