hxp
6 天以前 0461f0bb6c710ee89856ffa4d1f75c868c69295f
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package ObjPool
#
# @todo:¶ÔÏ󳨹ÜÀí
# @author hxp
# @date 2025-08-06
# @version 1.0
#
# ÏêϸÃèÊö: ¶ÔÏ󳨹ÜÀí£¬½¨Òé¶ÔƵ·±´´½¨µÄÀàʹÓöÔÏ󳨣¬Èç·â°üÏà¹Ø¡¢Õ½¶·Ïà¹Ø
#
#-------------------------------------------------------------------------------
#"""Version = 2025-08-06 18:30"""
#-------------------------------------------------------------------------------
 
import GameWorld
import PyGameData
import collections
import types
#import sys
#import ctypes
 
class RecursiveObjectPoolManager(object):
    
    def __init__(self):
        self._pools = {}  # ´æ´¢¸÷ÀàµÄ¶ÔÏ󳨠{class: pool}
        # Ê¹ÓöÔÏóID×÷Ϊ¼üµÄÓ³É䣺{id(obj): obj_class}
        self._obj_id_to_pool = {}
        self._releasing = set()  # ÕýÔÚÊͷŵĶÔÏóID¼¯ºÏ
        
    def create_pool(self, obj_class, max_size=10):
        """Ϊָ¶¨Àà´´½¨¶ÔÏó³Ø
        :param obj_class: Òª¹ÜÀíµÄ¶ÔÏóÀà
        :param max_size: ¶ÔÏó³Ø×î´óÈÝÁ¿
        """
        if obj_class in self._pools:
            GameWorld.Log("Pool for %s already exists" % obj_class.__name__)
            return
        GameWorld.Log("create_pool %s, max_size=%s" % ( obj_class.__name__, max_size))
        
        self._pools[obj_class] = {
            'max_size': max_size,
            'free_list': [],      # ¿ÕÏжÔÏóÁбí
            'active_list': [],    # Ê¹ÓÃÖжÔÏóÁбí
            'created_count': 0    # ÒÑ´´½¨¶ÔÏó¼ÆÊý
        }
        return self
    
    def acquire(self, obj_class, *args, **kwargs):
        """»ñÈ¡¶ÔÏ󲢼ǼÆäËùÊô³Ø"""
        if obj_class not in self._pools:
            # Èç¹û³Ø²»´æÔÚ£¬×Ô¶¯´´½¨´óСΪ0µÄÎÞÏÞÖÆ³Ø
            self.create_pool(obj_class, 0)
        
        pool = self._pools[obj_class]
        
        if pool['free_list']:
            # ¸´ÓÿÕÏжÔÏó
            obj = pool['free_list'].pop()
            # ÖØÐ³õʼ»¯¶ÔÏó
            obj.__init__(*args, **kwargs)
        else:
            # ´´½¨Ð¶ÔÏó
            if pool['max_size'] <= 0 or pool['created_count'] < pool['max_size']:
                obj = obj_class(*args, **kwargs)
                pool['created_count'] += 1
                # ¼Ç¼¶ÔÏ󵽳صÄÓ³Éä
                obj_id = id(obj)
                self._obj_id_to_pool[obj_id] = obj_class
            else:
                GameWorld.ErrLog("%s pool exhausted" % obj_class.__name__)
                return None  # ·µ»ØNone±íʾ»ñȡʧ°Ü
    
        pool['active_list'].append(obj)
        return obj
    
    def release(self, obj):
        """ÊͷŶÔÏ󲢵ݹéÊÍ·ÅÆäǶÌ×¶ÔÏ󳨶ÔÏó"""
        obj_id = id(obj)
        
        # ¼ì²éÊÇ·ñÕýÔڵݹéÊÍ·ÅÖÐ
        if obj_id in self._releasing:
            return
        
        # Ö»´¦Àí¶ÔÏ󳨹ÜÀíµÄ¶ÔÏó
        if obj_id not in self._obj_id_to_pool:
            return
        
        # ±ê¼ÇΪÕýÔÚÊÍ·Å
        self._releasing.add(obj_id)
        visited = set([obj_id])  # ³õʼ»¯ÒÑ·ÃÎʼ¯ºÏ
        
        try:
            # 1. µÝ¹éÊÍ·ÅǶÌ×¶ÔÏ󳨶ÔÏó
            self._recursive_release(obj, visited)
            # 2. Êͷŵ±Ç°¶ÔÏó
            self._return_to_pool(obj)
        finally:
            # ÒƳýÊͷűê¼Ç
            self._releasing.discard(obj_id)
    
    def _recursive_release(self, obj, visited):
        """µÝ¹éÊÍ·ÅǶÌ×¶ÔÏ󳨶ÔÏó£¨Éî¶ÈÓÅÏÈ£©"""
        # »ñÈ¡¶ÔÏóµÄËùÓÐÒýÓ㨲»°üº¬»ù´¡ÀàÐÍ£©
        for ref in self._get_references(obj):
            try:
                ref_id = id(ref)
            except TypeError:
                # Èç¹û¶ÔÏ󲻿ɹþÏ££¬Ìø¹ý
                continue
                
            if ref_id in visited:
                continue
            visited.add(ref_id)
            
            # Ö»´¦Àí¶ÔÏ󳨹ÜÀíµÄ¶ÔÏó
            if ref_id in self._obj_id_to_pool:
                # ÏȵݹéÊÍ·ÅǶÌ×¶ÔÏó
                self._recursive_release(ref, visited)
                # ÔÙÊͷŵ±Ç°ÒýÓöÔÏó
                self._return_to_pool(ref)
            else:
                # ¶ÔÓڷǶÔÏ󳨹ÜÀíµÄ¶ÔÏ󣬼ÌÐøµÝ¹é²éÕÒÆäÖеĶÔÏ󳨶ÔÏó
                self._recursive_release(ref, visited)
    
    def _get_references(self, obj):
        """°²È«»ñÈ¡¶ÔÏóµÄËùÓÐÖ±½ÓÒýÓã¬Ö§³Ö¸´ÔÓÊý¾Ý½á¹¹"""
        refs = []
        obj_type = type(obj)
        
        # ´¦Àí×Ô¶¨Òå¶ÔÏóµÄÊôÐÔ
        try:
            # Ê×Ïȳ¢ÊÔ__dict__ÊôÐÔ
            if hasattr(obj, '__dict__'):
                for attr in dir(obj):
                    if attr.startswith('__'):
                        continue
                    
                    try:
                        attr_value = getattr(obj, attr)
                    except Exception:
                        continue
                    
                    # ¹ýÂË»ù´¡ÀàÐÍ
                    if not self._is_basic_type(attr_value):
                        refs.append(attr_value)
        except Exception:
            pass
        
        # ´¦Àí³£¼ûÈÝÆ÷ÀàÐÍ
        if obj_type in (list, tuple, set, collections.deque):
            for item in obj:
                if not self._is_basic_type(item):
                    refs.append(item)
        elif obj_type is dict:
            for key, value in obj.iteritems():
                if not self._is_basic_type(key):
                    refs.append(key)
                if not self._is_basic_type(value):
                    refs.append(value)
        
        # ´¦ÀíÌØÊâÊôÐÔ£¨Èç__slots__¶¨ÒåµÄ¶ÔÏó£©
        try:
            if hasattr(obj, '__slots__'):
                for slot_name in obj.__slots__:
                    if hasattr(obj, slot_name):
                        slot_value = getattr(obj, slot_name)
                        if not self._is_basic_type(slot_value):
                            refs.append(slot_value)
        except Exception:
            pass
        
        return refs
    
    def _is_basic_type(self, value):
        """ÅжÏÖµÊÇ·ñΪ»ù±¾ÀàÐÍ£¬²»ÐèÒªµÝ¹é´¦Àí"""
        if value is None:
            return True
        if isinstance(value, (int, long, float, bool, str, unicode)):
            return True
        if isinstance(value, (types.FunctionType, types.MethodType, types.ModuleType)):
            return True
        if isinstance(value, (types.BuiltinFunctionType, type)):
            return True
        return False
    
    def _return_to_pool(self, obj):
        """½«¶ÔÏó¹é»¹µ½ÆäËùÊô³Ø"""
        obj_id = id(obj)
        
        # »ñÈ¡¶ÔÏóËùÊôÀà
        if obj_id not in self._obj_id_to_pool:
            return  # Èç¹û²»ÔÚ³ØÖУ¬ºöÂÔ
        
        obj_class = self._obj_id_to_pool[obj_id]
        
        if obj_class not in self._pools:
            return  # Èç¹û³Ø²»´æÔÚ£¬ºöÂÔ
        
        pool = self._pools[obj_class]
        
        # È·±£¶ÔÏóÔÚ»îÔ¾ÁбíÖÐ
        if obj in pool['active_list']:
            # ´Ó»îÔ¾ÁбíÒÆ³ý
            try:
                pool['active_list'].remove(obj)
            except ValueError:
                # Èç¹û¶ÔÏó²»ÔÚÁбíÖУ¬ºöÂÔ
                return
                
            # Ö´ÐжÔÏóÇåÀí·½·¨
            #if hasattr(obj, 'cleanup'):
            #    try:
            #        obj.cleanup()
            #    except Exception:
            #        pass
                    
            # Ìí¼Óµ½¿ÕÏÐÁбí
            pool['free_list'].append(obj)
        else:
            # Èç¹ûÔÚ¿ÕÏÐÁбíÖУ¬Ìø¹ý
            pass
        
    def destroy_pool(self, obj_class):
        """Ïú»ÙÖ¸¶¨ÀàµÄ¶ÔÏó³Ø"""
        if obj_class not in self._pools:
            return
        
        pool = self._pools[obj_class]
        
        # ÇåÀíËùÓжÔÏó
        for obj in list(pool['free_list'] + pool['active_list']):
            # ÇåÀí¶ÔÏóÊôÐÔ
            #if hasattr(obj, 'cleanup'):
            #    try:
            #        obj.cleanup()
            #    except Exception:
            #        pass
            
            # ´ÓÓ³ÉäÖÐÒÆ³ý
            obj_id = id(obj)
            if obj_id in self._obj_id_to_pool:
                del self._obj_id_to_pool[obj_id]
        
        del self._pools[obj_class]
        
    def pool_status(self):
        """Êä³öËùÓжÔÏ󳨵Ä״̬ÐÅÏ¢"""
        statusList = []
        max_name_len = 0
        max_created_len = 0
        max_free_len = 0
        max_active_len = 0
        
        # ÊÕ¼¯×´Ì¬²¢¼ÆËã×î´ó³¤¶È
        for obj_class, pool in self._pools.items():
            # »ñÈ¡ÀàÃû
            class_name = getattr(obj_class, '__name__', str(obj_class))
            created = pool['created_count']
            free = len(pool['free_list'])
            active = len(pool['active_list'])
            
            statusList.append({
                'obj_class': class_name,
                'created': created,
                'free': free,
                'active': active
            })
            
            # ¼ÆËã×î´ó³¤¶È
            max_name_len = max(max_name_len, len(class_name))
            max_created_len = max(max_created_len, len(str(created)))
            max_free_len = max(max_free_len, len(str(free)))
            max_active_len = max(max_active_len, len(str(active)))
        
        # Ìí¼Ó±íÍ·³¤¶È
        max_name_len = max(max_name_len, 8)  # "¶ÔÏó³ØÃû³Æ"µÄ³¤¶È
        max_created_len = max(max_created_len, 4)  # "×ÜÊý"µÄ³¤¶È
        max_free_len = max(max_free_len, 4)  # "¿ÕÏÐ"µÄ³¤¶È
        max_active_len = max(max_active_len, 4)  # "»îÔ¾"µÄ³¤¶È
        
        # °´»îÔ¾¶ÔÏóÊýÁ¿ÅÅÐò
        statusList.sort(key=lambda s: (s['created'], s['active']), reverse=True)
        
        # ´´½¨¸ñʽ×Ö·û´®
        header_format = "| {:<{name_width}} | {:>{created_width}} | {:>{free_width}} | {:>{active_width}} |"
        row_format = "| {:<{name_width}} | {:>{created_width}} | {:>{free_width}} | {:>{active_width}} |"
        
        # Êä³ö±íÍ·
        GameWorld.Log("----- ¶ÔÏó³Ø×´Ì¬ -----")
        GameWorld.Log(header_format.format(
            "¶ÔÏó³ØÃû³Æ", "×ÜÊý", "¿ÕÏÐ", "»îÔ¾",
            name_width=max_name_len,
            created_width=max_created_len,
            free_width=max_free_len,
            active_width=max_active_len
        ))
        
        # Êä³ö·Ö¸ôÏß
        separator = "+-{}-+-{}-+-{}-+-{}-+".format(
            "-" * max_name_len,
            "-" * max_created_len,
            "-" * max_free_len,
            "-" * max_active_len
        )
        GameWorld.Log(separator)
        
        # Êä³öÊý¾ÝÐÐ
        for s in statusList:
            GameWorld.Log(row_format.format(
                s['obj_class'], s['created'], s['free'], s['active'],
                name_width=max_name_len,
                created_width=max_created_len,
                free_width=max_free_len,
                active_width=max_active_len
            ))
        
        return
    
def GetPoolMgr():
    """»ñȡָ¶¨Àà´´½¨¶ÔÏó³Ø"""
    poolMgr = PyGameData.g_objPoolMgr
    if not poolMgr:
        poolMgr = RecursiveObjectPoolManager()
        PyGameData.g_objPoolMgr = poolMgr
    return poolMgr
 
def OnMinute():
    """ÿ·ÖÖÓÖ´ÐУ¬Êä³ö¶ÔÏó³Ø×´Ì¬"""
    GetPoolMgr().pool_status()
    return
 
## Ê¹ÓÃʾÀý
#if __name__ == "__main__":
#    
#    # ¶¨ÒåÒ»¸öǶÌ×µÄStructureÀà
#    class SubStructure(ctypes.Structure):
#        _fields_ = [("z", ctypes.c_int)]
#        
#        def __init__(self, name):
#            self.name = name
#            print "³õʼ»¯SubStructure: name=%s" % (self.name)
#            return
#        
#        def cleanup(self):
#            """ÇåÀí·½·¨"""
#            print "ÇåÀíSubStructure: name=%s" % (self.name)
#            self.name = None
#    
#    # ¶¨ÒåÒ»¸ö¼Ì³Ð×ÔStructureµÄÀà
#    class MyStructure(ctypes.Structure):
#        _fields_ = [("x", ctypes.c_int), ("y", ctypes.c_int)]
#        
#        def __init__(self, name):
#            self.name = name
#            # Ç¶Ì×µÄStructure¶ÔÏó
#            self.sub = GetPoolMgr().acquire(SubStructure, "%s_sub" % name)
#            print "³õʼ»¯MyStructure: name=%s" % (self.name)
#            return
#        
#        def cleanup(self):
#            """ÇåÀí·½·¨"""
#            print "ÇåÀíMyStructure: name=%s" % (self.name)
#            self.name = None
#            # ²»ÐèÒªÊÖ¶¯ÊÍ·Åsub£¬µÝ¹éÊͷŻᴦÀí
#            self.sub = None
#    
#    class ClassE():
#        
#        def __init__(self, name):
#            self.name = name
#            print "³õʼ»¯¶ÔÏó ClassE: name=%s" % (self.name)
#            self.ed1 = GetPoolMgr().acquire(ClassD, "%s_ed_1" % name)
#            return
#        
#    class ClassD():
#        
#        def __init__(self, name):
#            self.name = name
#            print "³õʼ»¯¶ÔÏó ClassD: name=%s" % (self.name)
#            return
#        
#        def cleanup(self):
#            """ÇåÀí·½·¨"""
#            print "ÇåÀíClassD: name=%s" % (self.name)
#            self.name = None
#        
#    class ClassC():
#        
#        def __init__(self, name, bb):
#            self.name = name
#            print "³õʼ»¯¶ÔÏó ClassC: name=%s" % (self.name)
#            self.bb = bb
#            self.cd1 = GetPoolMgr().acquire(ClassD, "%s_cd_1" % name)
#            self.cd2 = GetPoolMgr().acquire(ClassD, "%s_cd_2" % name)
#            return
#    
#    class ClassB():
#        
#        def __init__(self, name):
#            self.name = name
#            print "³õʼ»¯¶ÔÏó ClassB: name=%s" % (self.name)
#            bc1 = GetPoolMgr().acquire(ClassC, "%s_c_1" % name, self)
#            bc2 = GetPoolMgr().acquire(ClassC, "%s_c_2" % name, self)
#            self.cList = [bc1, bc2]
#            self.dDict = {1:GetPoolMgr().acquire(ClassD, "%s_d_1" % name), GetPoolMgr().acquire(ClassD, "%s_d_2" % name):2, "bc1":bc1, "bc2":bc2}
#            return
#            
#        def do(self, doStr):
#            print "ClassB.do name=%s, %s" % (self.name, doStr)
#            return
#        
#    class ClassA():
#        
#        def __init__(self, objID, name):
#            self.objID = objID
#            self.name = name
#            self.b = GetPoolMgr().acquire(ClassB, "%s_b" % name)
#            self.e = ClassE("%s_e" % name)
#            self.struct = GetPoolMgr().acquire(MyStructure, "%s_struct" % name)  # Structure¶ÔÏó
#            self.dDict = {1:GetPoolMgr().acquire(ClassD, "%s_d_1" % name), GetPoolMgr().acquire(ClassD, "%s_d_2" % name):2}
#            print "³õʼ»¯¶ÔÏó ClassA: objID=%s,name=%s" % (self.objID, self.name)
#            
#        def do(self, doStr):
#            print "ClassA.do objID=%s,name=%s, %s" % (self.objID, self.name, doStr)
#            return
#        
#        def cleanup(self):
#            """ÇåÀí·½·¨"""
#            print "ÇåÀíClassA: objID=%s,name=%s" % (self.objID, self.name)
#            self.b = None
#            self.e = None
#            self.struct = None
#            self.dDict = None
#            self.name = None
#            self.objID = None
#
#    
#    # ´´½¨¶ÔÏ󳨹ÜÀíÆ÷
#    poolMgr = GetPoolMgr()
#    
#    # ÎªËùÓÐÀà´´½¨¶ÔÏ󳨣¬max_size=0 ±íʾÎÞÏÞÖÆ
#    poolMgr.create_pool(ClassA, max_size=0)
#    poolMgr.create_pool(ClassB, max_size=0)
#    poolMgr.create_pool(ClassC, max_size=0)
#    poolMgr.create_pool(ClassD, max_size=0)
#    poolMgr.create_pool(MyStructure, max_size=0)
#    poolMgr.create_pool(SubStructure, max_size=0)  # Ç¶Ì×µÄStructureÀà
#    
#    # ´´½¨²âÊÔ¶ÔÏó
#    a1 = poolMgr.acquire(ClassA, 1000, "hanmeimei")
#    if a1 is None:
#        GameWorld.ErrLog("Failed to acquire ClassA instance for hanmeimei")
#    else:
#        a1.do("hello 1ilei")
#    
#    a2 = poolMgr.acquire(ClassA, 1001, "lilei")
#    if a2 is None:
#        GameWorld.ErrLog("Failed to acquire ClassA instance for lilei")
#    else:
#        a2.do("hello hanmeimei")
#    
#    # Êä³ö״̬
#    print("\nÊÍ·Åǰ״̬")
#    poolMgr.pool_status()
#    
#    # ÊͷŶÔÏó
#    if a1:
#        poolMgr.release(a1)
#    if a2:
#        poolMgr.release(a2)
#    
#    # Êä³ö״̬
#    print("\nÊͷźó״̬")
#    poolMgr.pool_status()
#    
#    # ÔٴλñȡӦ¸´ÓöÔÏó
#    a3 = poolMgr.acquire(ClassA, 1002, "lihua")
#    if a3 is None:
#        GameWorld.ErrLog("Failed to acquire ClassA instance for lihua")
#    else:
#        a3.do("fuck you")
#    
#    # Êä³ö״̬
#    print("\nÔٴλñÈ¡ºó״̬")
#    poolMgr.pool_status()
#    
#    # ÇåÀí
#    if a3:
#        poolMgr.release(a3)
#    poolMgr.destroy_pool(ClassA)
#    poolMgr.destroy_pool(ClassB)
#    poolMgr.destroy_pool(ClassC)
#    poolMgr.destroy_pool(ClassD)
#    poolMgr.destroy_pool(MyStructure)
#    poolMgr.destroy_pool(SubStructure)