#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package Skill.PassiveTrigger.PassiveEff_6008
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#
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# @todo:ÉúÃüÖµµÍÓÚx%ʱÃâÒß¿ØÖÆÐ§¹û
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# @author hxp
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# @date 2025-09-22
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# @version 1.0
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#
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# ÏêϸÃèÊö: ÉúÃüÖµµÍÓÚx%ʱÃâÒß¿ØÖÆÐ§¹û
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2025-09-22 16:00"""
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#-------------------------------------------------------------------------------
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import IpyGameDataPY
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def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
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lowerThanPer = curEffect.GetEffectValue(0)
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immuneGroup = curEffect.GetEffectValue(1) # 0-È«²¿¿ØÖÆ£»1-Ç¿¿Ø£»2-Èõ¿Ø
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nowPer = attacker.GetHP() / float(attacker.GetMaxHP()) * 100
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if immuneGroup:
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buffStateGroupDict = IpyGameDataPY.GetFuncEvalCfg("BuffStateGroup", 1, {})
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buffStateList = buffStateGroupDict.get(str(immuneGroup), [])
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if connSkill.GetCurBuffState() not in buffStateList:
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#GameWorld.DebugLog("²»ÔÚÃâÒßµÄbuff״̬À²»ÃâÒß")
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return
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return 1 if nowPer < lowerThanPer else 0
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