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6 天以前 0b314dd1d9f0c39e8d86de7e996c62836aa19aca
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package ShareDefine
# @todo: ¹«ÓÃö¾Ù¶¨Òå
#
# @author: panwei
# @date 2010-12-09
# @version 1.0
#
# @note: ´ËPY¶¨Òå¿Í»§¶ËºÍ·þÎñ¶Ë¹²Í¬Ê¹ÓõÄö¾Ù, Ð޸ĴËPYÐèͬ²½¿Í»§¶ËºÍ·þÎñ¶Ë
#---------------------------------------------------------------------
#"""Version = 2013-10-30 15:20"""
#---------------------------------------------------------------------
 
# ÓÎϷĬÈϱàÂë
Def_Game_Character_Encoding = 'gbk'
 
# ------------------------- DBEventTrigʼþkey ------------------------- 
Def_Server_Year = 'Def_Server_Year' #·þÎñÆ÷¿ª·þ×Ô¶¯Âß¼­´¦Àí Äê
Def_Server_Month = 'Def_Server_Month' #·þÎñÆ÷¿ª·þ×Ô¶¯Âß¼­´¦Àí ÔÂ
Def_Server_Week = 'Def_Server_Week' #·þÎñÆ÷¿ª·þ×Ô¶¯Âß¼­´¦Àí ÖÜ
Def_Server_Day = 'Def_Server_Day' #·þÎñÆ÷¿ª·þ×Ô¶¯Âß¼­´¦Àí ÈÕ
Def_Server_Hour = 'Def_Server_Hour' #·þÎñÆ÷¿ª·þ×Ô¶¯Âß¼­´¦Àí Ð¡Ê±
Def_ServerWeek = 'ServerWeek' #·þÎñÆ÷ÔËÐÐÁ˼¸ÖÜ
Def_ServerDay = 'ServerDay' #·þÎñÆ÷ÔËÐÐÁ˼¸Ìì
Def_OpenServerWeekday = 'OpenServerWeekday' #¿ª·þÊÇÖܼ¸, 1´ú±íÖÜÒ»
Def_IsMixServer = 'IsMixServer' #·þÎñÆ÷ÊÇ·ñÊǺϷþ·þÎñÆ÷
Def_MixServerDay = 'MixServerDay' #·þÎñÆ÷ÒѾ­ºÏ·þ¶àÉÙÌì
Def_IsMixServerInitOK = 'IsMixServerInitOK' #·þÎñÆ÷ºÏ·þÊ×´ÎÆô¶¯OK
Def_LastMixServerDay = 'LastMixServerDay' #ÉϴκϷþʱµÄ¿ª·þÌìÊý
#Ê״οª·þʱ¼ä£¬×¢Òâ²»ÒªÓøÃÈÕÆÚ×ö¿ª·þÌìÏà¹ØµÄ¹¦ÄÜÂß¼­£¬Èç¹ûÒªÓÿª·þÌ죬ÇëÓàDef_ServerDay
''' Ô­Òò£º 
ÒòΪĿǰ¿ª·þÌìµÄÂß¼­´ó²¿·ÖÊÇÓàDef_ServerDay£¬µ±³öÏÖ·þÎñÆ÷å´»ú³¬¹ý24Сʱʱ£¬¾Í»áµ¼Ö Def_ServerDay Óë Def_InitOpenServerTime ²»¶ÔÓ¦
ËùÒÔΪÁ˹¦ÄÜÂß¼­ºÍÊý¾ÝµÄͳһÐÔ£¬¿ª·þÌìÏà¹ØµÄ¹¦ÄÜÂß¼­±ØÐëÓàDef_ServerDay
Def_InitOpenServerTime Ä¿Ç°½öÓÃÓÚÔ¤ÏÈÉèÖÿª·þÈÕÆÚÓÃ
'''
Def_InitOpenServerTime = 'InitOpenServerTime'
Def_SetOpenServerTime = 'SetOpenServerTime' # GM¹¤¾ßÔ¤¶¨µÄ¿ª·þʱ¼ä
 
# ------------------------- WorldKey ------------------------- 
 
#---Ææ¼£, Ö°ÒµÃ¶¾Ù¶¨Òå---
(
PlayerJob_None,     # ÎÞ
PlayerJob_Warrior,  # Õ½Ê¿, ½£Ê¿,
PlayerJob_Wizard,   # ·¨Ê¦, Ä§·¨Ê¦,
PlayerJob_Assassin, # ´Ì¿Í, ¹­¼ýÊÖ,
PlayerJob_Chaplain, # ÄÁʦ, Ä§½£Ê¿,
PlayerJob_Knight,   # ÆïÊ¿
PlayerJob_ForceUser,#ħµ¼Ê¦
PlayerJob_BowMaster,#Ê¥ÉäÊÖ
PlayerJob_Max,      # Òì³£Öµ
) = range(0, 9)
 
#ÊýÖµÉÏÏÞ 2^31 - 1
Def_UpperLimit_DWordEx = 2147483647
#ÊýÖµÉÏÏÞ(20ÒÚ)
Def_UpperLimit_DWord = 2000000000
#Ö§³Ö³¬20ÒÚÊýÖµµÄÊýÖµµãµ¥Î»ÊýÖµ, 1ÒÚ
Def_PerPointValue = 100000000
 
#ÕæÊµÍæ¼ÒID¡¢ÏÉÃËIDÊÇ´Ó 1000000 ¿ªÊ¼
RealPlayerIDStart = 1000000
RealFamilyIDStart = 1000000
 
#»úÆ÷ÈËID - ¹©¹¦ÄÜÓã¬ÏßÉϰ汾֧³ÖµÄ»úÆ÷ÈË
RobotIDStart = 10001
RobotIDMax = 19999
 
#¼ÙÍæ¼ÒID - ¹©ÄÚ²¿¹¦ÄܲâÊÔÓã¬Ò»°ãÏßÉϰ汾ûÓУ¬½öÄÚ²¿¹¦ÄÜ¿ª·¢¡¢²âÊÔÓÃ
FackPlayerIDStart = 1
FackPlayerIDMax = 9999
 
#¼ÙÏÉÃËID
FackFamilyIDStart = 1
FackFamilyIDMax = 9999
 
#---µ¶½£Ð¦, ÌØÊâʼþö¾Ù---
(
TYPE_Event_MakeItem,                        #///<= 1,  ¿ªÊ¼´òÔì
TYPE_Event_IdentifyItem,                    #///<= 2,  ¿ªÊ¼¼ø¶¨
TYPE_Event_Reconstruct ,                    #///<= 3,  ¿ªÊ¼ÉýÐÇ
TYPE_Event_Shop ,                           #///<= 4,  ¿ªÊ¼É̵ê
TYPE_Event_BreakItem ,                      #///<= 5,  ¿ªÊ¼²ð½â
TYPE_Event_SendLetter ,                     #///<= 6,  ¿ªÊ¼Ð´ÐÅ
TYPE_Event_TitleMix ,                       #///<= 7,  ¿ªÊ¼³ÆºÅºÏ³É
TYPE_Event_StoveEvent ,                     #///<= 8,  ¶ÍÔì¯Ê¼þ
TYPE_Event_RepairFabao ,                    #///<= 9,  ÐÞÀí·¨±¦Ê¼þ
TYPE_Event_ForgeFabao ,                     #///<= 10, ¶ÍÔì·¨±¦Ê¼þ
TYPE_Event_MergeFabao ,                     #///<= 11, ·¨±¦ºÏ³Éʼþ
TYPE_Event_FaBaoFeiSheng ,                  #///<= 12, ·¨±¦·ÉÉý
TYPE_Event_FaBaoYiWang ,                    #///<= 13, ·¨±¦ÒÅÍü
TYPE_Event_FaBaoRongHe,                     #///<= 14, ·¨±¦ÈÚºÏ
TYPE_Event_LearnSkill,                      #///<= 15, ¼¼ÄÜѧϰ
TYPE_Event_LVUpSkill,                       #///<= 16, ¼¼ÄÜÉý¼¶
TYPE_Event_EquipAddSkill,                   #///<= 17, ÁéÎÆ
TYPE_Event_EquipDigHole,                    #///<= 18, ´ò¿×
TYPE_Event_EquipEnchase,                    #///<= 19, ÏâǶ
TYPE_Event_MaterialCompound,                #///<= 20, ²ÄÁϼӹ¤
TYPE_Event_EquipAddElemAttr,                #///<= 21, ×°±¸¿ª¹â
TYPE_Event_EquipStoneCompound,              #///<= 22, ±¦Ê¯ºÏ³É
TYPE_Event_OpenFB_ZhuSiMaJi,                #///<= 23, ¿ªÆôÌØÊ⸱±¾
TYPE_Event_BeginSuite,                      #///<= 24, ¿ªÊ¼Ì××°»¯
TYPE_Event_JionFamilyBattle,                #///<= 25, ±¨Ãû¼Ò×åÕù°ÔÈü
TYPE_Event_FBLine_MYDHZ,                    #///<= 26, ÃüÔ˶·»êսʼþ
TYPE_Event_FBLine_JJZDZ,                    #///<= 27, ½ð½¶Õù¶áսʼþ
TYPE_Event_PrestigeEquipMerge,              #///<= 28, ÍþÍû×°±¸ºÏ³Éʼþ
TYPE_Event_PetChangePetExp,                 #///<= 29, ³èÎïÁ¶»¯
TYPE_Event_FBLine_GSJB,                     #///<= 30, ¹¥Êؼ汸
TYPE_Event_FBLine_VsRoom,                   #///<= 31, ¾º¼¼³¡
TYPE_Event_NewGuyCard,                      #///<= 32, ÐÂÊÖ¿¨
TYPE_Event_FBLine_VsRoomSuper,              #///<= 33, ÌìÌݾº¼¼³¡
TYPE_Event_PlayerVsPlayer,                  #///<= 34, Çдè
TYPE_Event_EquipPlus,                       #///<= 35, ×°±¸Ç¿»¯
TYPE_Event_DemonLandTran,                   #///<= 36, ¶ñħ¹ã³¡´«ËÍ
TYPE_Event_EquipCompound,                   #///<= 37, ×°±¸ºÏ³É
TYPE_Event_XueSeChengBao,                   #///<= 38, ÑªÉ«³Ç±¤´«ËÍ
TYPE_Event_EquipAddAttr,                    #///<= 39, ×°±¸×·¼Ó
TYPE_Event_GuaJi,                           #///<= 40, ¹Ò»úµØÍ¼´«ËÍ
TYPE_Event_Max                              #///<      ÌØÊâʼþÊý
) = range(1, 41 + 1)
 
#---×¼±¸×´Ì¬Ã¶¾Ù---c++ pstDig ´Ó1¿ªÊ¼
(
Def_PstProduce,                             # Éú²ú²É¼¯ÖÐ
Def_PstCopyPoint,                           # ³­Â¼ÖÐ
Def_PstTrans,                               # ´«ËÍ
Def_PstMax,                                 # ×î´óÊýÁ¿
) = range(10, 13 + 1)
 
Def_OnEventHour = 5 # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÌì/ÖÜ
Def_OnEventType = 1 # ³£¹æ¹ýÌì/Öܲ߻®±íÅäÖÃÀàÐÍ
Def_OnEventTypeEx = 2 # ÌØÊâʱ¼äµã¹ýÌì/Öܲ߻®±íÅäÖÃÀàÐÍ
 
#---¹ã²¥MapServer---
#֪ͨÊÀ½ç·þÎñÆ÷ÖÐ×ÖµäºÍÖµµÄ·Ö¸ô·ûºÅ
Def_Notify_Separator = '+'
 
#֪ͨµØÍ¼·þÎñÆ÷²¢ÉèÖøÃ×ÖµäÖµ
Def_Notify_WorldKey_OpenServerWeekday = 'OpenServerWeekday'     # ¿ª·þÊÇÖܼ¸, 1´ú±íÖÜÒ»
Def_Notify_WorldKey_ServerDay = 'ServerDay'               # ¿ª·þÌìÊý
Def_Notify_WorldKey_IsMixServer = 'IsMixServer'           # ÊÇ·ñºÏ·þ·þÎñÆ÷
Def_Notify_WorldKey_MixServerDay = 'MixServerDay'         # ºÏ·þÌìÊý
Def_Notify_WorldKey_LastMixServerDay = 'LastMixServerDay' # ÉϴκϷþʱµÄ¿ª·þÌìÊý
Def_Notify_WorldKey_LastMixServerWorldLV = 'LastMixServerWorldLV' # ÉϴκϷþʱµÄÊÀ½çµÈ¼¶
Def_Notify_WorldKey_OnDayEx = 'OnDayEx'                   # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÌì
Def_Notify_WorldKey_OnWeekEx = 'OnWeekEx'                 # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÖÜ
Def_Notify_WorldKey_OnMonthEx = 'OnMonthEx'               # ÌØÊâʱ¼äµãÁ賿Xµã¹ýÔÂ
Def_Notify_WorldKey_CommMapLinePlayerCount = 'CommMapLinePlayerCount'  # ³£¹æµØÍ¼Íæ¼ÒÈËÊýÐÅÏ¢
Def_Notify_WorldKey_PurTalk = 'PursuePlayerTalk'          # ×·×ÙÍæ¼ÒÁÄÌì
Def_Notify_WorldKey_ReloadConfig = 'ReloadConfig'         # ÖضÁ²ß»®ÅäÖñí
Def_Notify_WorldKey_ReloadTexCaptcha = 'ReloadTexCaptcha'             # ÖضÁtexͼÐÎÑéÖ¤Âë
Def_Notify_WorldKey_ReloadJpegCaptcha = 'ReloadJpegCaptcha'           # ÖضÁtexͼÐÎÑéÖ¤Âë
Def_Notify_WorldKey_GameServerScriptReloadVersion = 'GameServerScriptReloadVersion' # GameServer ½Å±¾ÖضÁ°æ±¾±ê¼Ç
Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion'  # MapServer ½Å±¾ÖضÁ°æ±¾±ê¼Ç
Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime"  #Æô¶¯·þÎñÆ÷ʱ¼ä
Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # ÔËÓª»î¶¯ÐÅÏ¢£¬²ÎÊýΪÔËÓª»î¶¯Ãû
Def_Notify_WorldKey_CrossActInfo = "CrossActInfo_%s" # ¿ç·þÔËÓª»î¶¯ÐÅÏ¢£¬²ÎÊýΪÔËÓª»î¶¯Ãû
Def_Notify_WorldKey_ActionBossRebornSign = "ActBossSign_%s" # »î¶¯bossÖØÉú±ê¼Ç£¬²ÎÊýΪÈÕ³£»î¶¯ID »ò ÔËÓª»î¶¯Ãû
Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # ½øÈ븱±¾ÓÐʱ¼äÏÞÖÆµÄµØÍ¼IDÁбí
Def_Notify_WorldKey_FBCanEnter = "FBCanEnter_%s" # ¸±±¾ÊÇ·ñ¿É½øÈ룬²ÎÊýΪ¸±±¾DataMapID
Def_Notify_WorldKey_FBFuncState = "FBFuncState_%s" # ¸±±¾×´Ì¬£¬²ÎÊýΪ¸±±¾DataMapID
Def_Notify_WorldKey_FBOpenRecord = "FBOpenRecord" # ¸±±¾¿ªÆôʱ¼ä¼Ç¼
 
Def_Notify_WorldKey_LastDropTime = "LastDropTime_%s"  # È«¾ÖÎïÆ·ÉϴεôÂäʱ¼ä, ²ÎÊý(itemID)
Def_Notify_WorldKey_DropNPCKilledCnt = "DropNPCKilledCnt_%s"  # È«¾ÖÎïÆ·°ó¶¨µÄNPC»÷ɱ´ÎÊý, ²ÎÊý(itemID)
Def_Notify_WorldKey_NPCKilledCount = "NPCKilledCount_%s"  # È«¾ÖNPC±»»÷ɱ´ÎÊý, ²ÎÊý(npcID)
 
Def_Notify_WorldKey_WorldAverageLv = "WorldAverageLv"  #ÊÀ½çµÈ¼¶
Def_Notify_WorldKey_YdayLoginCnt= 'YdayLoginCnt'  # ×òÌì×ÜÔÚÏßÈËÊý
Def_Notify_WorldKey_YdayNewCoinCnt = 'YdayNewCoinCnt'  # ×òÌì×ܳäÖµµãȯÊý
 
Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState"  # ¿ç·þ·þÎñÆ÷Á´½Ó״̬
Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen"  # ¿ç·þ·þÎñÆ÷ÊÇ·ñ¿ªÆôÖÐ
Def_Notify_WorldKey_CrossZoneName = "CrossZoneName"  # ¿ç·þ·ÖÇøÃû
Def_Notify_WorldKey_CrossServerTime = "CrossServerTime"  # ¿ç·þʱ¼ä
 
Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID"  # ±¾·þ¿ç·þPKËùÊôÈüÇø
Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID"  # ±¾·þ¿ç·þPKµ±Ç°Èü¼¾
Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState"  # ±¾·þ¿ç·þPKÈü¼¾×´Ì¬ 0-¹Ø±Õ£¬1-¿ªÆôÖÐ
 
Def_Notify_WorldKey_CrossChampionshipState = "CrossChampionshipState"  # ¿ç·þÅÅλÈü״̬
Def_Notify_WorldKey_CrossChampionshipStateError = "CrossChampionshipStateError"  # ¿ç·þÅÅλÈü״̬ÊÇ·ñÒѾ­Òì³£
 
Def_Notify_WorldKey_LuckyCloudBuyInfo = "LuckyCloudBuyInfo"  # ±¾·þÐÒÔËÔÆ¹º×îÐÂÒ»ÆÚÐÅÏ¢
 
Def_Notify_WorldKey_FuncTeamMemIDInfo = "FuncTeamMemIDInfo" # ¹¦ÄܶÓÎé³ÉÔ±IDÐÅÏ¢
 
CrossChampionshipState_Guess8 = 80 #8Ç¿¾º²Â
CrossChampionshipState_Group64 = 641 #64Ç¿·Ö×é
CrossChampionshipState_Enter64 = 642 #64Ç¿½ø³¡
CrossChampionshipState_Fight64 = 643 #64ǿս¶·
CrossChampionshipState_Group32 = 321 #32Ç¿·Ö×é
CrossChampionshipState_Enter32 = 322 #32Ç¿½ø³¡
CrossChampionshipState_Fight32 = 323 #32ǿս¶·
CrossChampionshipState_Group16 = 161 #16Ç¿·Ö×é
CrossChampionshipState_Enter16 = 162 #16Ç¿½ø³¡
CrossChampionshipState_Fight16 = 163 #16ǿս¶·
CrossChampionshipState_Guess4 = 40 #4Ç¿¾º²Â
CrossChampionshipState_Group8 = 81 #8Ç¿·Ö×é
CrossChampionshipState_Enter8 = 82 #8Ç¿½ø³¡
CrossChampionshipState_Fight8 = 83 #8ǿս¶·
CrossChampionshipState_GroupSemi = 41 #°ë¾öÈü·Ö×é
CrossChampionshipState_EnterSemi = 42 #°ë¾öÈü½ø³¡
CrossChampionshipState_FightSemi = 43 #°ë¾öÈüÕ½¶·
CrossChampionshipState_GroupFinal = 21 #¾öÈü·Ö×é
CrossChampionshipState_EnterFinal = 22 #¾öÈü½ø³¡
CrossChampionshipState_FightFinal = 23 #¾öÈüÕ½¶·
#¿ç·þÅÅλÕù°ÔÈü״̬Á÷³ÌÁÐ±í£¬±ØÐ밴˳Ðò£¬Öм䲻¿ÉÌø¹ý²½Öè
CrossChampionshipStateList = [CrossChampionshipState_Guess8, 
                              CrossChampionshipState_Group64, CrossChampionshipState_Enter64, CrossChampionshipState_Fight64,
                              CrossChampionshipState_Group32, CrossChampionshipState_Enter32, CrossChampionshipState_Fight32,
                              CrossChampionshipState_Group16, CrossChampionshipState_Enter16, CrossChampionshipState_Fight16,
                              CrossChampionshipState_Guess4,
                              CrossChampionshipState_Group8, CrossChampionshipState_Enter8, CrossChampionshipState_Fight8,
                              CrossChampionshipState_GroupSemi, CrossChampionshipState_EnterSemi, CrossChampionshipState_FightSemi,
                              CrossChampionshipState_GroupFinal, CrossChampionshipState_EnterFinal, CrossChampionshipState_FightFinal
                              ]
 
#¿ç·þÅÅλ¿É½øÈëÕ½¶·µÄ״̬ÐÅÏ¢ {״̬:¶ÔÓ¦·Ö×é±êʶ, ...}
CrossChampionshipEnterStateInfo = {CrossChampionshipState_Enter64:64,
                                   CrossChampionshipState_Enter32:32,
                                   CrossChampionshipState_Enter16:16,
                                   CrossChampionshipState_Enter8:8,
                                   CrossChampionshipState_EnterSemi:4,
                                   CrossChampionshipState_EnterFinal:2,
                                   }
 
Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s'   # ¿ç·þÊÀ½çbossÖØÉú, ²ÎÊýΪ£¨zoneID, bossID£©
Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s'   # ÊÀ½çbossÖØÉú, ²ÎÊýΪ£¨bossID£©
Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s'  # boss»÷ɱ´ÎÊý, ²ÎÊýΪNPCID
Def_Notify_WorldKey_GameWorldBossOnlineCnt = "GameWorldBossOnlineCnt_%s"  #ÊÀ½çbossÖØÉúʱ¼ä¼ÆËã ÔÚÏßÈËÊýͳ¼Æ %sΪbossid
Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer'   # boss·ÖÁ÷Íæ¼ÒÐÅÏ¢
Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState'   # boss·ÖÁ÷Ïß·¶ÔÓ¦boss״̬
Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s'  # bossË¢ÐÂʱ¼äÓõÄÔÚÏßÈËÊý, ²ÎÊýΪNPCID
Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt'   # ÏÉÃË»÷ɱÆï³èbossÊýͳ¼Æ
Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount'   # Æï³èÕù¶á»î¶¯ÓÐЧ²Î¿¼ÈËÊý
 
Def_Notify_WorldKey_HurtLog = 'HurtLog'  # Õ½¶·É˺¦ÈÕÖ¾
 
Def_Notify_WorldKey_AssistBoss = "AssistBoss"  # Ð­Öúboss
 
Def_Notify_WorldKey_CoupleInfo = "CoupleInfo"  # °éÂÂÐÅÏ¢
 
#»î¶¯ÀàÐͶ¨Òå
ActTypeList = (
ActType_OpenComm, # ¿ª·þ¼°³£¹æÔËÓª»î¶¯ 1
ActType_MixServer, # ºÏ·þ»î¶¯ 2
ActType_Feast, # ½ÚÈջ 3
) = range(1, 1 + 3)
 
#ÔËÓª»î¶¯±íÃû¶¨Òå
OperationActionName_ExpRate = "ActExpRate" # ¶à±¶¾­Ñé»î¶¯
OperationActionName_CostRebate = "ActCostRebate" # Ïû·Ñ·µÀû»î¶¯
OperationActionName_SpringSale = "ActSpringSale" # ÏÞÊ±ÌØ»Ý»î¶¯
OperationActionName_BossReborn = "ActBossReborn" # BOSS¸´»î»î¶¯
OperationActionName_FlashGiftbag = "ActFlashGiftbag" # ÏÞʱÀñ°ü»î¶¯
OperationActionName_DailyGiftbag = "ActDailyGiftbag" # Ã¿ÈÕÀñ°ü»î¶¯
OperationActionName_FairyCeremony = "ActFairyCeremony" # ÏɽçÊ¢µä»î¶¯
OperationActionName_NewFairyCeremony = "ActNewFairyCeremony" # ÏɽçÊ¢µä»î¶¯
OperationActionName_RealmPoint = "ActRealmPoint" # ¶à±¶ÐÞÐеã»î¶¯
OperationActionName_FlashSale = "ActFlashSale" # ÏÞʱÇÀ¹º»î¶¯
OperationActionName_WishingWell = "ActWishingWell" # ÐíÔ¸³Ø»î¶¯
OperationActionName_TotalRecharge = "ActTotalRecharge" # ÀۼƳäÖµ»î¶¯
OperationActionName_WeekParty = "ActWeekParty" # ÖÜ¿ñ»¶»î¶¯
OperationActionName_LoginAward = "ActLoginAward" # µÇ¼½±Àø»î¶¯
OperationActionName_FeastWeekParty = "ActFeastWeekParty" # ½ÚÈÕѲÀñ¿ñ»¶»î¶¯
OperationActionName_CollectWords = "ActCollectWords" # ¼¯×ֻ
OperationActionName_LuckyTreasure = "ActLuckyTreasure" # ÐÒÔ˼ø±¦»î¶¯
OperationActionName_RechargePrize = "ActRechargePrize" # ³äÖµ·µÀû»î¶¯£¨½ÚÈջ£©
OperationActionName_RechargeRebateGold = "ActRechargeRebateGold" # ³äÖµ·µÀûÏÉÓñ»î¶¯£¨»î¶¯½áÊøÓʼþ·¢·Å£¬½ÚÈջ£©
OperationActionName_GrowupBuy = "ActGrowupBuy" # ³É³¤±ØÂò»î¶¯
OperationActionName_FeastLogin = "ActFeastLogin" # ½ÚÈյǼ»î¶¯
OperationActionName_FeastWish = "ActFeastWish" # ½ÚÈÕ×£¸£»î¶¯
OperationActionName_FeastTravel = "ActFeastTravel" # ½ÚÈÕÓÎÀú»î¶¯
OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # ¶àÈÕÁ¬³ä»î¶¯
OperationActionName_SingleRecharge = "ActSingleRecharge" # µ¥±ÊÀÛ³ä»î¶¯
OperationActionName_Turntable = "ActTurntable" # ×ªÅ̻
OperationActionName_GodGift = "ActGodGift" # ÌìµÛÀñ°ü»î¶¯
OperationActionName_BuyOne = "ActBuyOne" # ÂòÒ»ËͶà»î¶¯
OperationActionName_ActLoginNew = "ActLoginNew" # µÇ¼»î¶¯-ÐÂ
OperationActionName_ActTask = "ActTask" # »î¶¯ÈÎÎñ
OperationActionName_BuyCountGift = "ActBuyCountGift" # ¹ºÂò´ÎÊýÀñ°ü»î¶¯
OperationActionName_FamilyCTGAssist = "ActFamilyCTGAssist" # ÏÉÃ˳äֵЭÖú
OperationActionName_Yunshi = "ActYunshi" # ÔËÊÆ»î¶¯
OperationActionName_Lunhuidian = "ActLunhuidian" # Âֻصî»î¶¯
#½ÚÈջÀàÐÍÁбí - ¸ÃÀàÐÍÎÞÊÓ¿ª·þÌ죬ÈÕÆÚµ½Á˾ͿªÆô
FeastOperationActionNameList = [OperationActionName_FeastWeekParty,
                                OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
                                OperationActionName_FeastLogin,
                                OperationActionName_FeastWish, OperationActionName_FeastTravel,
                                OperationActionName_RechargePrize,
                                ]
#ËùÓеÄÔËÓª»î¶¯ÁÐ±í£¬º¬½ÚÈջ
OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, 
                           OperationActionName_BossReborn,OperationActionName_SpringSale, 
                           OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
                           OperationActionName_RealmPoint, OperationActionName_FlashSale,
                           OperationActionName_WishingWell, OperationActionName_TotalRecharge,
                           OperationActionName_WeekParty, OperationActionName_LoginAward, 
                           OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure,
                           OperationActionName_DailyGiftbag, OperationActionName_SingleRecharge,
                           OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
                           OperationActionName_Turntable,
                           OperationActionName_GodGift,
                           OperationActionName_BuyOne,
                           OperationActionName_ActLoginNew, OperationActionName_ActTask,
                           OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
                           OperationActionName_Yunshi,
                           OperationActionName_Lunhuidian,
                           ] + FeastOperationActionNameList
#ÐèÒª¼Ç¼¿ªÆô»î¶¯Ê±µÄÊÀ½çµÈ¼¶µÄÔËÓª»î¶¯
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, 
                                   OperationActionName_NewFairyCeremony, OperationActionName_FlashSale,
                                   OperationActionName_BossReborn, OperationActionName_TotalRecharge,
                                   OperationActionName_CostRebate, OperationActionName_FlashGiftbag,
                                   OperationActionName_SpringSale, OperationActionName_LuckyTreasure,
                                   OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy,
                                   OperationActionName_WeekParty, OperationActionName_Turntable,
                                   OperationActionName_CollectWords,
                                   OperationActionName_FeastLogin,
                                   OperationActionName_FeastWish, OperationActionName_FeastTravel,
                                   OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
                                   OperationActionName_GodGift,
                                   ]
 
#Ö§³Ö¶à»î¶¯·Ö×é±àºÅµÄ»î¶¯Ãû
MultiActNumOperationActNameList = [OperationActionName_TotalRecharge, OperationActionName_CollectWords,
                                   OperationActionName_FlashGiftbag, OperationActionName_CostRebate,
                                   OperationActionName_SpringSale, OperationActionName_FlashSale,
                                   OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
                                   OperationActionName_Turntable,
                                   OperationActionName_GodGift,
                                   OperationActionName_BuyOne,
                                   OperationActionName_ActLoginNew, OperationActionName_ActTask,
                                   OperationActionName_BuyCountGift, OperationActionName_FamilyCTGAssist,
                                   OperationActionName_Yunshi,
                                   OperationActionName_Lunhuidian,
                                   ]
 
#¿ç·þÔËÓª»î¶¯±íÃû¶¨Òå
CrossActName_CTGBillboard = "CrossActCTGBillboard" # ³äÖµÅÅÐаñ
CrossActName_AllRecharge = "CrossActAllRecharge" # È«Ãñ³äÖµ
CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # ÐÒÔËÔÆ¹º
CrossActName_Lianqi = "CrossActLianqi" # Á¶Æ÷ - ¿ç·þ
CrossActName_FamilyGCZ = "CrossActFamilyGCZ" # ÏÉÃ˹¥³ÇÕ½
 
#¿ç·þÔËÓª»î¶¯Áбí
CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, 
                    CrossActName_Lianqi, CrossActName_FamilyGCZ]
#ÐèÒªËø¶¨»î¶¯·ÖÇø·ÖÅäÖ±µ½»î¶¯½áÊøµÄ¿ç·þÔËÓª»î¶¯£¬¼´Ê¹Èȸü·ÖÇøÅäÖã¬Ò²²»»á¸Ä±äÕýÔڻÖеķÖÇøÉ趨£¬Ö±µ½»î¶¯½áÊø
CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge]
 
#»î¶¯ÐÅÏ¢×Öµäkey¶¨Òå
ActKey_ID = "ID" # »î¶¯ID£¬Î¨Ò»±êʶµÄID£¬Ò»°ãÊǻ¿ªÆôµÄtimeÖµ
ActKey_State = "State" # »î¶¯×´Ì¬ 0-먦Æô, >0¿ªÆôÖУ¬Ò²´ú±íµ±Èյĵڼ¸¸öʱ¼ä¶Î
ActKey_StateJoin = "StateJoin" # »î¶¯Ä³Ð©¹¦ÄܿɲÎÓë״̬ 0-»¹²»¿É²ÎÓë, >0¿É²ÎÓ룬һ°ã¿É²ÎÓëʱ¸Ã״̬µÈÓÚstate
ActKey_StateError = "StateError" # °´Á÷³Ì×ߵĻ״̬ÊÇ·ñÒÑÒì³£
ActKey_CfgID = "CfgID" # »î¶¯±íÅäÖÃID
ActKey_ActNum = "ActNum" # »î¶¯·Ö×é±àºÅ
ActKey_DayIndex = "DayIndex" # µ±Ç°»î¶¯ÌìË÷Òý£¬0¿ªÊ¼£¬´ú±íµÚ1Ìì
ActKey_TemplateID = "TemplateID" # µ±Ç°»î¶¯Ä£°åID
ActKey_WorldLV = "WorldLV" # »î¶¯¿ªÆôʱÊÀ½çµÈ¼¶
ActKey_WorldLVList = "WorldLVList" # »î¶¯Ã¿ÌìµÄÊÀ½çµÈ¼¶Áбí
ActKey_StartDateSync = "StartDateSync" # ÌØÊâÖ¸¶¨Í¬²½Ç°¶ËµÄ¿ªÊ¼ÈÕÆÚ
 
ActKey_ServerIDRangeList = "ServerIDRangeList" # »î¶¯·þÎñÆ÷ID·¶Î§ÐÅÏ¢
ActKey_IpyDataInfo = "IpyDataInfo" # »î¶¯¶ÔÓ¦ IpyData ÐÅÏ¢
ActKey_DBInfo = "DBInfo" # ±£´ædbµÄÀúÊ·»î¶¯ÐÅÏ¢
 
#»î¶¯²ÎÓë״̬
(
ActStateJoin_None, # ²ÎÓëǰ»ò먦Æô 0
ActStateJoin_Start, # ¿ªÆô²ÎÓëÖР1
ActStateJoin_End, # ²ÎÓë½áÊø£¬½öÓÐÅäÖòÎÓëʱ¼ä¶ÎµÄ»î¶¯ÓиÃ״̬ 2
) = range(3)
 
#Íæ¼ÒÍ·¶¥¾­ÑéÏÔʾ,»ñµÃ¾­ÑéÇþµÀö¾Ù,ǰ¶Ë 2¡¢4¡¢5ÓÐչʾ¾­Ñé±¶ÂÊ
(
    Def_ViewExpType_Mission    ,            #ÈÎÎñ»ñµÃ¾­Ñé 0
    Def_ViewExpType_GameEvent  ,            #СÓÎÏ·»ñµÃ¾­Ñé 1
    Def_ViewExpType_KillNPC    ,            #ɱ¹Ö»ñµÃ¾­Ñé 2
    Def_ViewExpType_Sit        ,            #´ò×ø»ñÈ¡¾­Ñé 3
    Def_ViewExpType_KillNPCSuper,           #ɱ¹Ö»ñµÃ¾­Ñ鱩»÷ 4
    Def_ViewExpType_Sys        ,            #ϵͳ¸ø¾­Ñé-ÐèҪչʾ±¶ÂÊ£¬Êµ¼Ê²»ÏíÊÜ 5
    Def_ViewExpType_RealmBuff,              #¾³½çÈ«·þ¸£Àû¾­Ñé(ÐþÅ®Ì컨) 6
    Def_ViewExpType_SysEx,                  #ϵͳ¸ø¾­Ñé-²»ÐèҪչʾ±¶ÂÊ ÓÃÀ´Çø±ðÓÚÀàÐÍ0 7
    Def_ViewExpType_LYZS,                   #ÁÒÑæÕ½Éñ ÌØÊâÌØÐ§ 8
    Def_ViewExpType_Activity,               #»îÔ¾ÎüÄÉ 9
    Def_ViewExpType_Chuangong,              #´«¹¦¾­Ñé10
    Def_ViewExpType_Guaji,                  #¹Ò»úÊÕÒæ11
) = range(0, 12)
 
 
#ÎïÆ·Ïà¹Ø²Ù×÷ÀàÐÍ
(
    Def_mitMagicWeaponSkillUp,# ·¨±¦¼¼ÄÜÉý¼¶
    Def_mitLVUpStar,          # ÉýÐÇ
    Def_mitKeySell,           # Ò»¼ü³öÊÛ
    Def_mitUseFuDai,          # ¿ª¸£´ü»ØÓ¦
    Def_mitProduceResult,     # Éú²ú²É¼¯½á¹û»ØÓ¦ 5
    Def_mitPetEquipMerge,     # ³èÎï×°±¸ºÏ³É»ØÓ¦
    Def_mitEquipInherit,      # ×°±¸¼Ì³Ð
    Def_mitEquipStarUp,       # ×°±¸ÉýÐÇ
    Def_mitEquipMayaPlus,     # ×°±¸ÂêÑżÓÇ¿
    Def_mitEquipAddAttr,      # ×°±¸×·¼Ó 10
    Def_mitEquipSlotting,     # ×°±¸´ò¿×
    Def_mitMakeScroll,        # ¾íÖáÖÆ×÷
    Def_mitItemCompound,      # ÎïÆ·ºÏ³É
    Def_mitMaterialCompound,  # ²ÄÁϺϳÉ
    Def_mitEquipEvolve,       # ×°±¸½ø½× 15
    Def_mitSuiteCompound,     # Ì××°ºÏ³É
    Def_mitEquipDecompose,    # ×°±¸·Ö½â
    Def_mitRefine,            # Á¶µ¤
    Def_mitMWUpLevel,         # ·¨±¦½ø½×
    Def_mitRecycleAttrFruit,  # »ØÊÕ»êʯ 20
    Def_mitDogzEquipPlus,     # ÉñÊÞ×°±¸Ç¿»¯
    Def_mitRuneCompound,      # ·ûÓ¡ºÏ³É
    Def_mitGatherSoulCompound,# ¾Û»êºÏ³É
    Def_mitGatherSoulDecompose,# ¾Û»ê·Ö½â
    Def_mitMainDropItemOP,# Ö÷Ïß×°±¸²Ù×÷ 25
) = range(1, 1 + 25)
 
#---дËÀµÄ¼¼ÄÜID---
 
 
#---ÅÅÐаñ---
#ÅÅÐаñÀàÐÍBillboardType
#´ËµØ·½¸Ä¶¯ÐèҪ֪ͨÐÞ¸ÄChConfig.Def_BT_Cnt, ChConfig.Def_BT_SaveType
BillboardTypeList = (
Def_BT_MainLevel,    # Ö÷Ï߹ؿ¨¹ý¹Ø°ñ 0
Def_BT_Arena,    # ÑÝÎ䳡»ý·ÖÖܰñ 1
Def_BT_Tianzi,    # Ìì×Ó¿¼ÑéÉ˺¦°ñ 2
) = range(0, 3) 
 
''' ¿ç·þÅÅÐаñÀàÐÍ, ´Ó 150 ¿ªÊ¼£¬×î´óÌõÊýÔÚ¹¦ÄÜÅäÖñí CrossBillboardSet ÅäÖã¬Ã»ÅäĬÈÏ100
Óë±¾·þ°ñµ¥´æ´¢µÄÊDz»Ò»ÑùµÄÊý¾Ý¿â±í¸ñ£¬ÀíÂÛÉÏÀàÐÍ¿ÉÒԺͱ¾·þ°ñµ¥ÀàÐÍÖØ¸´£¬ÎªÁË×öÏÂÇø·Ö·ÀÎóµ¼£¬¿ç·þ°ñµ¥´Ó 150 ¿ªÊ¼
¿ç·þ°ñµ¥±í(tagDBCrossBillboard)
±¾·þ°ñµ¥±í(tagDBBillboard)
'''
CrossBillboardTypeList = (
Def_CBT_ActCTG, # ¿ç·þÔËÓª»î¶¯ - ³äÖµ°ñ 150
) = range(150, 150 + 1)
 
BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
 
BillboardNameDict = {Def_BT_MainLevel:"Ö÷Ïß¹ý¹Ø°ñ", Def_BT_Arena:"ÑÝÎ䳡»ý·ÖÖܰñ", Def_BT_Tianzi:"Ìì×Ó¿¼ÑéÉ˺¦°ñ"}
 
#ÏÉÃ˰ñµ¥ÀàÐÍ
FamilyBillboardList = []
 
##---±ÈÂÊ---
#°Ù·ÖÂÊ
Def_Percentage = 100
#Íò·ÖÂÊ
Def_MaxRateValue = 10000
 
#дËÀµÄÎïÆ·ÑÕÉ«
#===============================================================================
# ÎïÆ·µÄÆ·ÖÊÑÕÉ«£º
# 1 °×É«
# 2 À¶É«
# 3 ×ÏÉ«
# 4 ³ÈÉ«
# 5 ºìÉ«
# 6 ·ÛÉ«
#===============================================================================
Def_Item_Color_White = 1     #°×
Def_Item_Color_Blue = 2      #À¶
Def_Item_Color_Purple = 3    #×Ï
Def_Item_Color_Orange = 4    #³È
Def_Item_Color_Red = 5    #ºì
Def_Item_Color_Pink = 6    #·Û
 
 
#04 05´«ËÍ·â°üÀàÐͶ¨Òå
(
    Def_Transport_World,        # ÊÀ½ç´«ËÍ
    Def_Transport_BigMap,       # ´óµØÍ¼´«ËÍ
    Def_Transport_Mission,      # ÈÎÎñ´«ËÍ
) = range(1, 4)
 
#×°±¸×î´ó¿×Êý
Def_Equip_Max_Hole_Count = 9
 
#---------------------------------------------------------------------
#/**ÁÄÌìÆµµÀ*/
#enum            TTalkChannel
(
Def_TCWorld,        #///<ÊÀ½çƵµÀ
Def_TCCountry,      #///<¹ú¼Ò
Def_TCArea,         #///<ÇøÓò
Def_TCFamily,       #///<¼Ò×å
Def_TCFriend,       #///<ºÃÓÑ
Def_TCTeam,         #///<¶ÓÎé
Def_TCPrivate,      #///<˽ÁÄ
Def_TCQing,         #///<ÇáÉù
Def_TCSpeak,        #///<СÀ®°È
) = range(0, 9)
#---------------------------------------------------------------------
 
#·ÀÍâ¹ÒC/S×Ô¶¯½»»¥ÑéÖ¤ÅäÖÃ
#ÑéÖ¤ÀàÐÍ
(
Def_AutoCheck_BigNum,    #½»»¥ÑéÖ¤Êý×Ö¼ÓÃÜÑéÖ¤
Def_AutoCheck_PyCode,    #½»»¥ÑéÖ¤PY±àÂëÑéÖ¤£¨Ä¿Ç°Ã»Óã©
Def_AutoCheck_Captcha,   #ͼÐÎÑéÖ¤Âë
) = range(0, 3)
 
#ÑéÖ¤¸ñʽ
Def_AutoCheck_SendMsg = 'T%s:%s'
 
#ÑéÖ¤ÂëC->SÀàÐÍ
(
Def_Captcha_Refresh,  # Ë¢ÐÂͼƬ(ÖØÐ»ñÈ¡ÐÂͼƬ)
Def_Captcha_Query,    # Óû§ÊäÈëµÄÑéÖ¤Âë»Ø¸´ÐÅÏ¢
) = range(1, 3)
 
Def_CaptchaC_SendMsg = '%s:%s'  # ÑéÖ¤ÂëC->SÀàÐÍ:¶ÔÓ¦µÄÐÅÏ¢
 
#ÑéÖ¤ÂëS->CÀàÐÍ
(
Def_Captcha_First,    # µÇ½Íê±ÏºóµÚÒ»´Î·¢ÑéÖ¤ÂëͼƬ
Def_Captcha_Reset,    # Ë¢ÐÂͼƬ(ÖØÐ»ñÈ¡ÐÂͼƬ)
Def_Captcha_Error,    # Óû§ÊäÈëµÄÑéÖ¤Âë»Ø¸´ÐÅÏ¢´íÎó
Def_Captcha_Right,    # Óû§ÊäÈëµÄÑéÖ¤Âë»Ø¸´ÐÅÏ¢ÕýÈ·
) = range(0, 4)
 
Def_CaptchaS_SendMsg = '%s:%s:%s'  # ÑéÖ¤ÂëS->CÀàÐÍ:µ±Ç°Òѳö´íµÄ´ÎÊý:±¾´ÎÑéÖ¤ÂëͼƬÐÅÏ¢
 
#---PYcodeÅäÖÃ---
Def_Cheater_Mirror = 0x6B    #ÓÃÓÚÒì»ò²Ù×÷
Def_Cheater_PosArg = 400    #×ø±ê²ÎÊý 
Def_Cheater_CharArg = 200    #×Ö·û²ÎÊý
#---------------------------------------------------------------------
 
#---¾º¼¼³¡---
#¾º¼¼³¡·¿¼ä״̬
Def_VsRoom_State = range(0,3)
(
Def_VsRoom_State_WaitPlayer,    #µÈ´ýÍæ¼Ò
Def_VsRoom_State_PrepareFight,  #µ¹¼ÆÊ±ÖÐ×¼±¸¿ªÊ¼Õ½¶·
Def_VsRoom_State_Fighting,      #¿ªÊ¼Õ½¶·
) = Def_VsRoom_State
 
#×Ô¶¨Òå·â°ü±êʾ
Def_Pack_DefenseWG = 'T'    # ·ÀÍâ¹Ò
Def_Pack_Split = ':'    # (·ÀÍâ¹Ò)×Ô¶¨Òå°ü·Ö¸î·ûºÅ
Def_Pack_SplitEx = ';'    # ×Ô¶¨Òå°ü·Ö¸î·ûºÅ
 
 
# ÊôÐÔË¢ÐÂÀàÐͶ¨Òå, BYTE, ´Ó146¿ªÊ¼, C++¶¨Òåµ½ IPY_PlayerDefine.CDBPlayerRefresh_OperateInfo
(
CDBPlayerRefresh_SuperHitReduce,        # ±©»÷¹Ì¶¨Öµ¼õÉÙ 146
CDBPlayerRefresh_LuckyHitRateReduce,    # »áÐÄÒ»»÷¿¹¸ÅÂÊ
CDBPlayerRefresh_SkillAtkRateReduce,    # ¼¼ÄܼõÉË
CDBPlayerRefresh_DamagePVP,             # PVP¹Ì¶¨É˺¦
CDBPlayerRefresh_SpeedValue,            # Òƶ¯ËÙ¶ÈÖµ 150
CDBPlayerRefresh_DamagePVE,             # ¶ÔNPCµÄÉ˺¦¹Ì¶¨Öµ
CDBPlayerRefresh_PetDamPer,             # Áé³èÔö¼ÓÉ˺¦
CDBPlayerRefresh_IgnoreDefRateReduce,   # ÎÞÊÓ·ÀÓù¿¹ÐÔ
CDBPlayerRefresh_ParryRate,             # ¸ÅÂʵÖÓù, Íæ¼Òÿ´Î±»¹¥»÷ÓÐ20%µÄ¼¸ÂʼõÉÙÉ˺¦±ÈÂÊ
CDBPlayerRefresh_BleedDamage,           # Á÷ѪÉ˺¦ 155
CDBPlayerRefresh_StunRate,              # »÷ÔθÅÂÊ
CDBPlayerRefresh_StunRateDef,           # »÷ÔθÅÂʵֿ¹
CDBPlayerRefresh_FinalHurt,             # ×îÖÕÊä³öÉ˺¦¸½¼Ó
CDBPlayerRefresh_FinalHurtReduce,       # ×îÖÕÊä³öÉ˺¦¼õÉÙ
CDBPlayerRefresh_DamagePerPVP,          # PVPÉ˺¦Ôö¼Ó 160
CDBPlayerRefresh_DamagePerPVPReduce,    # PVPÉ˺¦¼õÉÙ
CDBPlayerRefresh_ComboRate,             # Á¬»÷¼¸ÂÊ
CDBPlayerRefresh_ComboDamPer,           # Á¬»÷¼¼ÄÜÉ˺¦
CDBPlayerRefresh_MaxProDef,             # ×î´ó·À»¤Öµ
CDBPlayerRefresh_ProDefHPPer,           # ÉúÃüÉÏÏÞ»»ËãΪ·À»¤ÖµµÄ°Ù·Ö±È 165
CDBPlayerRefresh_ProDefAbsorb,          # ·À»¤¶ÜÎüÊÕÉ˺¦°Ù·Ö±È
CDBPlayerRefresh_FamilyContribution,    # Õ½Ã˹±Ï×¶È
CDBPlayerRefresh_168,                   # Õ½Ã˲ֿâ»ý·Ö
CDBPlayerRefresh_Rune,                  # ·ûÓ¡¾«»ªµã
CDBPlayerRefresh_RuneSplinters,         # ·ûÓ¡Ë鯬 170
CDBPlayerRefresh_RealmPoint,            # ¾³½çÐÞÁ¶µã
CDBPlayerRefresh_Ysog,                  # Ä§¾«
CDBPlayerRefresh_FamilyCoin,            # ÏÉÃ˹«»á±Ò
CDBPlayerRefresh_ParryRateDef,          # ¿¹¸ñµ²
CDBPlayerRefresh_PKState,               # Õ½¶·×´Ì¬ 175
CDBPlayerRefresh_BossState,             # boss״̬
CDBPlayerRefresh_BaseAtkMin,            # »ù´¡×îС¹¥»÷
CDBPlayerRefresh_BaseAtkMax,            # »ù´¡×î´ó¹¥»÷
CDBPlayerRefresh_BaseMaxHP,             # »ù´¡ÉúÃü
CDBPlayerRefresh_BaseDef,               # »ù´¡·ÀÓù 180
CDBPlayerRefresh_BaseHit,               # »ù´¡ÃüÖÐ
CDBPlayerRefresh_BaseMiss,              # »ù´¡ÉÁ±Ü
CDBPlayerRefresh_OnlyFinalHurt,         # ¶îÍâÊä³öÉ˺¦
CDBPlayerRefresh_ForbidenTalk,          # ½ûÑÔ
CDBPlayerRefresh_FuncDef,               # ¹¦Äܲã·ÀÓù 185
CDBPlayerRefresh_TreasureScore,         # Ñ°±¦»ý·Ö
CDBPlayerRefresh_Danjing,               # µ¤¾«
CDBPlayerRefresh_NPCHurtAddPer,         # ¶Ô¹ÖÎïÉ˺¦¼Ó³É
CDBPlayerRefresh_FinalDamPer,           # ×îÖÕÊä³öÉ˺¦°Ù·Ö±È
CDBPlayerRefresh_TalentPoint,           # Ì츳µãÊý 190
CDBPlayerRefresh_DamagePVPReduce,       # PVP¹Ì¶¨É˺¦¼õÉÙ
CDBPlayerRefresh_192,                   # Éñ±øµÈ¼¶ - ÀàÐÍ1 192
CDBPlayerRefresh_193,                   # Éñ±øµÈ¼¶ - ÀàÐÍ2 193
CDBPlayerRefresh_194,                   # Éñ±øµÈ¼¶ - ÀàÐÍ3 194
CDBPlayerRefresh_195,                   # Éñ±øµÈ¼¶ - ÀàÐÍ4 195
CDBPlayerRefresh_SoulDust,              # »ê³¾ 196
CDBPlayerRefresh_SoulSplinters,         # ¾Û»êË鯬 197
CDBPlayerRefresh_SoulCore,              # ºËÐÄ»· 198
CDBPlayerRefresh_Honor,                 # ÈÙÓþ 199
CDBPlayerRefresh_200,                   # 200
CDBPlayerRefresh_Mater,                 # ½ð
CDBPlayerRefresh_Wood,                  # Ä¾
CDBPlayerRefresh_Water,                 # Ë®
CDBPlayerRefresh_Fire,                  # »ð
CDBPlayerRefresh_Earth,                 # ÍÁ 205
CDBPlayerRefresh_NormalHurt,            # ÊôÐÔÆÕͨ¹¥»÷ÔöÉË£ºÆÕͨ¹¥»÷¸½¼ÓµÄ¹Ì¶¨ÖµÉ˺¦ 206
CDBPlayerRefresh_NormalHurtPer,         # ÊôÐÔÆÕͨ¹¥»÷¼Ó³É£ºÆÕͨ¹¥»÷¸½¼ÓµÄÉ˺¦°Ù·Ö±È 207
CDBPlayerRefresh_FabaoHurt,             # ÊôÐÔ·¨±¦¼¼ÄÜÔöÉË£º·¨±¦¼¼Äܹ¥»÷¸½¼ÓµÄ¹Ì¶¨ÖµÉ˺¦ 208
CDBPlayerRefresh_FabaoHurtPer,          # ÊôÐÔ·¨±¦¼¼Äܼӳɣº·¨±¦¼¼Äܹ¥»÷¸½¼ÓµÄÉ˺¦°Ù·Ö±È 209
CDBPlayerRefresh_SuperHitRateDef,       # ±©»÷¸ÅÂÊ¿¹ÐÔ 210
CDBPlayerRefresh_LuckyHitReduce,        # »áÐÄÉ˺¦¼õÃâ¹Ì¶¨Öµ 
CDBPlayerRefresh_FinalDamPerDef,   # ×îÖÕÉ˺¦¼õÉٰٷֱȠ
CDBPlayerRefresh_YinjiTime,   # Ã¿XÃë¼õÉÙÓ¡¼Çʱ¼ä£¬ºÁÃë
CDBPlayerRefresh_YinjiCnt,   # µ±Ç°Ó¡¼ÇÊý 214
CDBPlayerRefresh_SkillAddPer1,   # ¼¼ÄÜÉ˺¦ÔöÇ¿1 215
CDBPlayerRefresh_SkillAddPer2,   # ¼¼ÄÜÉ˺¦ÔöÇ¿2
CDBPlayerRefresh_SkillAddPer3,   # ¼¼ÄÜÉ˺¦ÔöÇ¿3
CDBPlayerRefresh_SkillAddPer4,   # ¼¼ÄÜÉ˺¦ÔöÇ¿4
CDBPlayerRefresh_SkillAddPer5,   # ¼¼ÄÜÉ˺¦ÔöÇ¿5
CDBPlayerRefresh_SkillAddPer6,   # ¼¼ÄÜÉ˺¦ÔöÇ¿6 220
CDBPlayerRefresh_SkillAddPer7,   # ¼¼ÄÜÉ˺¦ÔöÇ¿7
CDBPlayerRefresh_SkillReducePer1,   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ1
CDBPlayerRefresh_SkillReducePer2,   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ2
CDBPlayerRefresh_SkillReducePer3,   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ3
CDBPlayerRefresh_SkillReducePer4,   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ4 225
CDBPlayerRefresh_SkillReducePer5,   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ5
CDBPlayerRefresh_SkillReducePer6,   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ6
CDBPlayerRefresh_SkillReducePer7,   # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ7
CDBPlayerRefresh_ExAttr17,          # ExAttr17 
CDBPlayerRefresh_BossActScore, # boss »î¶¯»ý·Ö 230
CDBPlayerRefresh_FuncSysPrivilege, # ¹¦ÄÜÌØÈ¨Áî 231
CDBPlayerRefresh_Environment, # »·±£Öµ 232
CDBPlayerRefresh_MoneyMinusGold, # ÏÉÓñ - ¸ºÖµ 233
CDBPlayerRefresh_MoneyMinusGoldPaper, # °óÓñ - ¸ºÖµ 234
CDBPlayerRefresh_MoneyMinusSilverPaper, # ÉñÓñ - ¸ºÖµ 235
CDBPlayerRefresh_AllCoinTotal, # ÕæÊµ³äÖµcoinÖµ 236
CDBPlayerRefresh_ExAttr18, # ExAttr18 
CDBPlayerRefresh_ExAttr19, # ExAttr19 
CDBPlayerRefresh_CharmLV, # ÷ÈÁ¦µÈ¼¶  239
CDBPlayerRefresh_BTGMPoint, # BT°æGMÁî  240
CDBPlayerRefresh_GuShenMoney, # ¹ÅÉñ±Ò  241
CDBPlayerRefresh_GongdePoint, # ¹¦µÂµã  242
CDBPlayerRefresh_CashPoint, # ÏÖ½ðµã  243
CDBPlayerRefresh_ExAttr20, # ExAttr20 244
CDBPlayerRefresh_JiYuan, # »úÔµ±Ò  245
CDBPlayerRefresh_BTGMYuE, # BTGMÓà¶î  246
CDBPlayerRefresh_247, # ³É¾Í»ý·Ö  247
CDBPlayerRefresh_FamilyFlagWarPoint, # ³É¾Í»ý·Ö  248
CDBPlayerRefresh_ComboRateDef, # ¿¹Á¬»÷¸ÅÂÊ 249
CDBPlayerRefresh_AtkBackRate, # ·´»÷¸ÅÂÊ 250
CDBPlayerRefresh_AtkBackDefRate, # ¿¹·´»÷¸ÅÂÊ 251
CDBPlayerRefresh_SuckHPPer, # ÎüѪ±ÈÂÊ 252
CDBPlayerRefresh_SuckHPPerDef, # ¿¹ÎüѪ±ÈÂÊ 253
CDBPlayerRefresh_Xiantao, # ÏÉÌÒ  254
CDBPlayerRefresh_CurePer, # Ç¿»¯ÖÎÁÆ 255
CDBPlayerRefresh_CurePerDef, # Èõ»¯ÖÎÁÆ 256
CDBPlayerRefresh_PetStrengthenPer, # Ç¿»¯ÁéÊÞ 257
CDBPlayerRefresh_PetWeakenPer, # Èõ»¯ÁéÊÞ 258
CDBPlayerRefresh_SuperDamPer, # Ç¿»¯±©ÉË 259
CDBPlayerRefresh_SuperDamPerDef, # Èõ»¯±©ÉË 260
CDBPlayerRefresh_Lingyu, # ÁéÓñ 261
CDBPlayerRefresh_HeroSoul, # ½«»ê 262
CDBPlayerRefresh_GatherSoul, # ¾Û»ê¾«»ª 263
CDBPlayerRefresh_BossFinalHurtPer,  # Boss×îÖÕÊä³öÉ˺¦°Ù·Ö±È 264
CDBPlayerRefresh_265, # Æï³èÑø³É»ý·Ö 265
CDBPlayerRefresh_266, # ¹Å±¦Ñø³É»ý·Ö 266
CDBPlayerRefresh_TiandaoFruit, # ÌìµÀ¹û 267
CDBPlayerRefresh_Tuijinbi, # Íƽð±Ò 268
CDBPlayerRefresh_PayCoinDay, # ´ú±ÒʱЧ 269
CDBPlayerRefresh_XianyuanScore, # ÏÉÔµ»ý·Ö 270
CDBPlayerRefresh_HuanjinggeScore, # »Ã¾³¸ó»ý·Ö 271
CDBPlayerRefresh_HeroScore, # ÕÐļ»ý·Ö 272
CDBPlayerRefresh_PhyDamPer, # ÎïÀíÔöÉË 273
CDBPlayerRefresh_PhyDamPerDef, # ÎïÀí¼õÉË 274
CDBPlayerRefresh_MagDamPer, # ·¨ÊõÔöÉË 275
CDBPlayerRefresh_MagDamPerDef, # ·¨Êõ¼õÉË 276
CDBPlayerRefresh_NormalSkillPer, # ÆÕ¼¼ÔöÉË 277
CDBPlayerRefresh_NormalSkillPerDef, # ÆÕ¼¼¼õÉË 278
CDBPlayerRefresh_AngerSkillPer, # Å­¼¼ÔöÉË 279
CDBPlayerRefresh_AngerSkillPerDef, # Å­¼¼¼õÉË 280
CDBPlayerRefresh_ShieldPer, # Ç¿»¯»¤¶Ü 281
CDBPlayerRefresh_ShieldPerDef, # Èõ»¯»¤¶Ü 282
CDBPlayerRefresh_DOTPer, # ³ÖÐøÔöÉË 283
CDBPlayerRefresh_DOTPerDef, # ³ÖÐø¼õÉË 284
CDBPlayerRefresh_GoldRushEnergy, # ÌÔ½ðÁî 285
CDBPlayerRefresh_ArenaTicket, # Ìôսȯ 286
) = range(146, 287)
 
TYPE_Price_Gold_Paper_Money = 5    # ½ðÇ®ÀàÐÍ£¬£¨ÏÈÓÃÀñȯ£¬ÔÙÓýð×Ó£©
TYPE_Price_FamilyExp = 6 # Õ½Ã˾­Ñé
TYPE_Price_10 = 10    # Õ½Ã˲ֿâ»ý·Ö
TYPE_Price_RealmPoint = 13    # ¾³½çÐÞÁ¶µã
TYPE_Price_Ysog = 14    # Ä§¾«
TYPE_Price_FamilyCoin = 15    # ÏÉÃ˹«»á¹±Ï×±Ò
TYPE_Price_FBHelpPoint = 16    # ¸±±¾ÖúÕ½»ý·Ö, ·ÏÆú
TYPE_Price_Honor = 18    # ÈÙÓþ
TYPE_Price_BossActScore = 19    # boss»î¶¯»ý·Ö£¬bt°æÓÃ
TYPE_Price_Rune = 23    # ·ûÓ¡¾«»ªµã
TYPE_Price_RuneSplinters = 24    # ·ûÓ¡Ë鯬
TYPE_Price_TreasureScore = 25    # Ñ°±¦»ý·Ö
TYPE_Price_BourseMoney = 26    # ½»Ò×Ëù¿É¹ºÂò¶î¶È
TYPE_Price_Danjing = 27    # µ¤¾«£¨µ¤Ò©»ØÊÕ£©
TYPE_Price_SoulDust = 28    # »ê³¾
TYPE_Price_SoulSplinters = 29    # ¾Û»êË鯬
TYPE_Price_SoulCore = 30    # ºËÐÄ»·
TYPE_Price_FuncSysPrivilege = 31    # ¹¦ÄÜÏµÍ³ÌØÈ¨Áî
TYPE_Price_Environment = 32    # »·±£Öµ
TYPE_Price_BTGMPoint = 33    # BT°æGMÁî
TYPE_Price_GuShenMoney = 34    # ¹ÅÉñ±Ò
TYPE_Price_GongdePoint = 35    # ¹¦µÂµã
TYPE_Price_CashPoint = 36    # ÏÖ½ðµã
TYPE_Price_JiYuan = 37    # »úÔµ±Ò
TYPE_Price_BTGMYuE = 38    # GMÓà¶î
TYPE_Price_SuccessSocre = 39    # ³É¾Í»ý·Ö
TYPE_Price_FamilyFlagWarPoint = 40    # Íò½ç»ý·Ö
TYPE_Price_Xiantao = 41    # ÏÉÌÒ/Õ½´¸
TYPE_Price_Lingyu = 42    # ÁéÓñ/½«ÐÇÓñËè
TYPE_Price_HeroSoul = 43    # ½«»ê
TYPE_Price_GatherSoul = 44    # ¾Û»ê¾«»ª
TYPE_Price_45 = 45    # Æï³èÑø³É»ý·Ö
TYPE_Price_46 = 46    # ¹Å±¦Ñø³É»ý·Ö
TYPE_Price_TiandaoFruit = 47    # ÌìµÀ¹û
TYPE_Price_Tuijinbi = 48    # Íƽð±Ò
TYPE_Price_XianyuanScore = 49    # ÏÉÔµ»ý·Ö
TYPE_Price_HuanjinggeScore = 50    # »Ã¾³¸ó»ý·Ö
TYPE_Price_HeroScore = 51    # ÕÐļ»ý·Ö
TYPE_Price_GoldRushEnergy = 52    # ÌÔ½ðÁîÌåÁ¦
TYPE_Price_ArenaTicket = 53    # ÑÝÎ䳡Ìôսȯ
TYPE_Price_PayCoinDay = 98    # ´ú±ÒʱЧ£¬Ã¿ÈÕ¹ýÌìÖØÖÃ
TYPE_Price_PayCoin = 99    # ´ú±Ò
 
#key¿ÉÓÃÓÚ±éÀúËùÓлõ±Ò£¬value½öGMÏà¹Ø»áÓõ½
MoneyNameDict = {
                 1:"½ð±Ò", 15:"¹«»á¹±Ï×±Ò", 41:"Õ½´¸", 42:"½«ÐÇÓñËè", 43:"½«»ê", 51:"ÕÐļ»ý·Ö", 52:"ÌÔ½ðÁî", 53:"Ìôսȯ",
                 98:"´ú±ÒʱЧ", 99:"´ú±Ò"
                 }
#MoneyNameDict = {
#                 1:"ÏÉÓñ", 2:"°óÓñ", 3:"Í­Ç®", 6:"Õ½Ã˹±Ï×¶È", 10:"Õ½Ã˲ֿâ»ý·Ö", 13:"¾³½çÐÞÐеã", 14:"·ûÓ¡ÈÚºÏʯ", 15:"ÏÉÃË»îÔ¾Áî", 
#                 16:"ÖúÕ½»ý·Ö", 18:"ÈÙÓþ", 19:"Boss»ý·Ö", 23:"·ûÓ¡¾«»ª", 24:"·ûÓ¡Ë鯬", 25:"Ѱ±¦»ý·Ö", 26:"¼¯Êжî¶È", 27:"µ¤¾«", 28:"»ê³¾", 
#                 29:"¾Û»êË鯬", 30:"ºËÐÄ»·", 31:"¹¦ÄÜÌØÈ¨Áî", 32:"»·±£Öµ", 33:"GMÁî", 34:"¹ÅÉñ±Ò", 35:"¹¦µÂµã", 
#                 39:"³É¾Í»ý·Ö", 40:"Íò½ç»ý·Ö", 41:"Õ½´¸", 42:"½«ÐÇÓñËè", 43:"ƾ֤»ý·Ö", 44:"¾Û»ê¾«»ª", 46:"¹Å±¦Ñø³É»ý·Ö", 47:"ÌìµÀ¹û", 
#                 49:"ÏÉÔµ»ý·Ö", 50:"»Ã¾³¸ó»ý·Ö", 51:"ÕÐļ»ý·Ö", 52:"ÌÔ½ðÁî",
#                 98:"´ú±ÒʱЧ", 99:"´ú±Ò"
#                 }
 
#ÐèÒª¼Ç¼ÀÛ¼ÆÏûºÄµÄ»õ±ÒÀàÐÍ
UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit]
 
# ×Ô¶¨Òå»ý·Ö¼°Í¨Öª×Öµä {»õ±ÒÀàÐÍ:֪ͨ¿Í»§¶ËË¢ÐÂÀàÐÍ, ...} , Èç¹û²»Í¨ÖªµÄ»°Ë¢ÐÂÀàÐÍÔòÅäÖàNone
TYPE_Price_CurrencyDict = {
                           TYPE_Price_Rune:CDBPlayerRefresh_Rune,
                           TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
                           TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
                           TYPE_Price_BourseMoney:None,
                           TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                           TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                           TYPE_Price_FamilyCoin:CDBPlayerRefresh_FamilyCoin,
                           TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                           TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                           TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
                           TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
                           TYPE_Price_Honor:CDBPlayerRefresh_Honor,
                           TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
                           TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
                           TYPE_Price_Environment:CDBPlayerRefresh_Environment,
                           TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
                           TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                           TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
                           TYPE_Price_HeroSoul:CDBPlayerRefresh_HeroSoul,
                           TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
                           TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
                           TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
                           TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
                           TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
                           TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
                           TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
                           TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
                           }
 
# Ö§³Ö¸ºÖµµÄ»õ±Ò¼°¶ÔÓ¦0418Ë¢ÐÂÀàÐÍ
MoneyMinusRefreshDict = {
                         1:CDBPlayerRefresh_MoneyMinusGold,
                         2:CDBPlayerRefresh_MoneyMinusGoldPaper,
                         }
 
# ¸ßЧս¶·×´Ì¬
Def_Battle_Status = (
    Def_Battle_Start,    # ¼¤»î
    Def_Battle_Stop,     # Í£Ö¹
    Def_Battle_Query     # ²éѯ
) = range(1, 4)
 
# ÓÎÏ·¹¦ÄÜID¶¨Ò壬ÐèÈ·±£Î¨Ò»£¬ÓëPyGameFuncControl.txtÖÐFuncIdÒ»ÖÂ
GameFuncID_Official = 10        # ¹Ù¾ô£¬¾³½ç
GameFuncID_Family = 11          # Õ½ÃË£¬ÏÉÃË
GameFuncID_Shop = 16            # É̳ǣ¬·»ÊÐ
GameFuncID_Arena = 27           # ¾º¼¼³¡
 
# ÒÔÏÂΪÔÝʱÎÞÓõÄ
GameFuncID_Pet = -1             # ³èÎÁé³è 6
GameFuncID_Horse = -1           # ×øÆï 8
GameFuncID_OSSail = -1          # ¿ª·þÌØ»Ý 132
GameFuncID_AddPoint = -1        # ¼Óµã¹¦ÄÜ/Áé¸ù¹¦ÄÜ 145
 
#¼Ò×åÐüÉÍÈÎÎñÍê³É״̬¼Ç¼λ±êʶ
Def_ArrestOverState_BitDic = {
    5000:0,
    5001:1,
    5002:2,
    5003:3,
    5004:4,
    5005:5,
    5006:6,
    }
 
#±³°üÀàÐÍ
(
rptTempSwap,        # ÁÙʱ½»»»±³°ü 28
rptTempItem,        # ÁÙʱ´æ·Å±³°ü 29
rptTreasure,        # Ñ°±¦ÎïÆ·±³°ü 30
rptPet,             # ³èÎï±³°ü(ÓÃÎïÆ·´æ´¢³èÎïµÄÊý¾Ý) 31
rptDogzItem,        # ÉñÊÞÎïÆ·±³°ü 32
rptDogzEquip,       # ÉñÊÞ×°±¸±³°ü 33
rptGarbage,         # À¬»ø·ÖÀà±³°ü 34
rptHero,            # Î佫ӢÐÛ±³°ü 35
rptMax,             # ×î´ó±³°üÀàÐÍÊýÁ¿£¬·ÅÔÚ×îºóÒ»¸ö
) = range(28, 28 + 9)  #C++¶¨ÒåµÄö¾Ùµ½£²£·
 
#ÐéÄâ±³°üÀàÐÍ, ´Ó255µÝ¼õ
Def_VPack_TypeList = (
rptGatherSoul,      # ¾Û»ê±³°ü 254
rptRune,            # ·ûÓ¡±³°ü 255
) = range(256 - 2, 256)
 
 
#ÎäÆ÷µÄÊÖ³ÖÐÎʽ
(
Def_Weapon_One_Hand,    # µ¥ÊÖ
Def_Weapon_Two_Handed,  # Ë«ÊÖ
Def_Weapon_Dual_Hands,  # Ë«³Ö(×óÓÒÊÖ¿É»¥»»)
) = range(3)
 
#Ĥ°ÝÀàÐÍ
Def_WorshipTypeList = (
                       Def_WorshipType_ServerNaming, # ·þÎñÆ÷¹ÚÃû 1
                       Def_WorshipType_CrossChampionship, # ¿ç·þÅÅλ¹Ú¾ü 2
                       Def_WorshipType_3, # ¿ç·þbossƾ֤ 3
                       Def_WorshipType_4, # ¿ç·þÃØ¾³Ñ°±¦ 4
                       Def_WorshipType_5, # ¿ç·þÆï³èÑø³É 5
                       Def_WorshipType_6, # ¿ç·þ¹Å±¦Ñø³É 6
                       Def_WorshipType_FamilyGCZ, # ÏÉÃ˹¥³ÇÕ½ 7
                       ) = range(1, 1 + 7)
 
#¿ç·þĤ°ÝÀàÐÍ
Def_WorshipTypeCross = [Def_WorshipType_CrossChampionship, Def_WorshipType_FamilyGCZ,
                        ]
 
#Íæ¼Ò¼Ç¼ÀàÐÍ
Def_PlayerRecTypeList = (
                         Def_PlayerRecType_WorshipPlayer, # ±»Ä¤°ÝµÄÍæ¼Ò 1
                         Def_PlayerRecType_WorshipDaily, # Íæ¼ÒÿÈÕĤ°Ý¼Ç¼ 2
                         Def_PlayerRecType_PayCoin, # ´ú±Ò¼Ç¼ 3
                         Def_PlayerRecType_OfflineUnprocessed, # ÀëÏßδ´¦ÀíµÄÂß¼­ 4
                         ) = range(1, 1 + 4)
 
#ͨÓÃÐÅÏ¢¼Ç¼ÀàÐÍ - Ð ´Ó 300 ¿ªÊ¼£¬Ô­Í¨ÓüǼÀàÐÍ×î´óµ½255
Def_GameRecTypeList = (
                       Def_GameRecType_Xiangong, # Ïɹ¬¼Ç¼ 300
                       Def_GameRecType_FamilyDelSyncCross, # ÏÉÃËɾ³ýͬ²½¿ç·þ״̬±¾·þ¼Ç¼, familyID 301
                       Def_GameRecType_FamilyGCZMgr, # ÏÉÃ˹¥³ÇÕ½¹«¹²¹ÜÀíÐÅÏ¢¼Ç¼, zoneID 302
                       Def_GameRecType_FamilyGCZJoinFamily, # ÏÉÃ˹¥³ÇÕ½²ÎÓëÏÉÃËÐÅÏ¢, zoneID 303
                       Def_GameRecType_FamilyGCZJoinMember, # ÏÉÃ˹¥³ÇÕ½²ÎÓë³ÉÔ±ÐÅÏ¢, zoneID 304
                       Def_GameRecType_FamilyGCZCityWall, # ÏÉÃ˹¥³ÇÕ½³Ç³ØÐÅÏ¢, zoneID 305
                       Def_GameRecType_TalkCache, # ÁÄÌ컺´æ£¬ÆµµÀ 306
                       Def_GameRecType_PlayerOfflineUnprocessed, # ÀëÏßÍæ¼Ò´ý´¦Àíʼþ£¬playerID 307
                       Def_GameRecType_ArenaRecord, # ÑÝÎä³¡Íæ¼ÒÌôÕ½¼Ç¼£¬playerID 308
                       ) = range(300, 1 + 308)
#ͨÓÃÐÅÏ¢¼Ç¼Ð - ×ÖµäkeyÅäÖã¬Èç¹ûÓÐÅäÖã¬Ôò¿É¶îÍâ°´¶ÔÓ¦¼Ç¼ValueÖµ´æ´¢×ֵ䣬·½±ã¿ìËÙȡֵ£¬¿ÉÅäÖÃValue±àºÅ 1~8£¬Åä¿ÕĬÈÏ Value1
Def_GameRecValueKeyDict = {
                           Def_GameRecType_Xiangong:[1],
                           }
#½ö²é¿´×Ô¼ºµÄ¼Ç¼
Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord]
 
#ͨÓÃÐÅÏ¢¼Ç¼ÀàÐÍ
Def_UniversalGameRecTypeList = (
                                Def_UniversalGameRecType_0, # ÏÉħ֮ÕùÐÅÏ¢¼Ç¼0
                                Def_UniversalGameRecType_1,
                                Def_UniversalGameRecType_2, # ÏÉħ֮Õù½×¶Î¼Ç¼2
                                Def_UniversalGameRecType_LVAwardRecord,  #Íæ¼ÒµÈ¼¶½±Àø¼Ç¼ 3
                                Def_UniversalGameRecType_LimitFBOpenRecord,#ÏÞʱ¸±±¾¿ªÆôʱ¼ä¼Ç¼4
                                Def_UniversalGameRecType_DujieHelpCntRecord, # ¶É½Ù¸±±¾»¤·¨´ÎÊý5
                                Def_UniversalGameRecType_TodayPlayerLVInfo, #½ñÈÕ»îÔ¾Íæ¼ÒµÈ¼¶ÐÅÏ¢6
                                Def_UniversalGameRecType_YesterdayPlayerLVInfo,#×òÈÕ»îÔ¾Íæ¼ÒµÈ¼¶ÐÅÏ¢7
                                Def_UniversalGameRecType_StoreServerCntRecord,  #É̵êÈ«·þ¹ºÂò¼Ç¼ 8,
                                Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #ÖúÕ½Íæ¼ÒµÇ¼Ç¼Ç¼9
                                Def_UniversalGameRecType_SkyTowerPassPlayer, #ÌìÐÇËþ¹ý¹ØÍæ¼Ò¼Ç¼10
                                Def_UniversalGameRecType_ZhuXianBossRecord, #ÖïÏÉBOSS½áËã¼Ç¼11
                                Def_UniversalGameRecType_LuckyTreasure, #ÐÒÔ˼ø±¦´ó½±¼Ç¼12
                                Def_UniversalGameRecType_FairyDomain, #çÎç¿ÏÉÓòʼþ´ÎÊý¼Ç¼13
                                Def_UniversalGameRecType_Reward,    # Í¨Óý±Àø±í(TopBar)14
                                Def_UniversalGameRecType_ArenaBattleRecord, # ¾º¼¼³¡Íæ¼ÒÌôÕ½¼Ç¼ 15
                                Def_UniversalGameRecType_CrossActInfo, # ¿ç·þÔËÓª»î¶¯ÐÅÏ¢¼Ç¼ 16
                                Def_UniversalGameRecType_FeastWish, #½ÚÈÕ×£¸£´ó½±¼Ç¼17
                                Def_UniversalGameRecType_ActWorldLVLimitInfo, # ÔËÓª»î¶¯ÊÀ½çµÈ¼¶ÏÞÖÆ¿ªÆôÐÅÏ¢ 18
                                Def_UniversalGameRecType_19,
                                Def_UniversalGameRecType_20,
                                Def_UniversalGameRecType_LuckyCloudBuyNum, # ÐÒÔËÔÆ¹º¹ºÂòºÅÂë¼Ç¼ 21
                                Def_UniversalGameRecType_LuckyCloudBuyLottery, # ÐÒÔËÔÆ¹º¿ª½±¼Ç¼ 22
                                Def_UniversalGameRecType_CrossBattlefieldBuy, # Íæ¼Ò¹ºÂòµÄ¿ç·þÕ½³¡ 23
                                Def_UniversalGameRecType_24,
                                Def_UniversalGameRecType_BossDropGoodItemInfo,  # bossµôÂäºÃÎïÆ·ÐÅÏ¢¼Ç¼25
                                Def_UniversalGameRecType_26,
                                Def_UniversalGameRecType_27,
                                Def_UniversalGameRecType_28,
                                Def_UniversalGameRecType_BossInfo,  # bossÐÅÏ¢29
                                Def_UniversalGameRecType_CrossBossInfo,  # ¿ç·þbossÐÅÏ¢ 30
                                Def_UniversalGameRecType_BossFirstKill, # bossÊ×ɱ 31
                                Def_UniversalGameRecType_CrossCollect,  # ¿ç·þ²É¼¯¼Ç¼ÐÅÏ¢ 32             
                                Def_UniversalGameRecType_CrossChampionshipGroup, # ¿ç·þÅÅλÕù°ÔÈü·Ö×éÐÅÏ¢ 33
                                Def_UniversalGameRecType_CrossChampionshipGuess, # ¿ç·þÅÅλÕù°ÔÈü¾º²Â¼Ç¼ÐÅÏ¢ 34
                                Def_UniversalGameRecType_CrossChampionshipOfficial, # ¿ç·þÅÅλÕù°ÔÈü×îÖÕÅÅÃû¹ÙÖ°ÐÅÏ¢ 35
                                Def_UniversalGameRecType_CrossChampionshipOffChallenge, # ¿ç·þÅÅλÕù°ÔÈü¹ÙÖ°ÌôÕ½ÐÅÏ¢ 36
                                Def_UniversalGameRecType_CrossActAllRecharge, # ¿ç·þÈ«·þ³äÖµ»î¶¯ÐÅÏ¢ 37
                                Def_UniversalGameRecType_CrossBattleChampionGroup, # ¿ç·þÕ½³¡¹Ú¾üÈü·Ö×éÐÅÏ¢ 38
                                Def_UniversalGameRecType_CrossYaomoBossHurtInfo, # ¿ç·þÑýħbossÉËѪÐÅÏ¢ 39
                                Def_UniversalGameRecType_40,
                                Def_UniversalGameRecType_41,   # ºì°ü²ú³ö½á¹û¼Ç¼41
                                Def_UniversalGameRecType_42,
                                Def_UniversalGameRecType_43,
                                Def_UniversalGameRecType_44,
                                Def_UniversalGameRecType_45,
                                Def_UniversalGameRecType_46,
                                Def_UniversalGameRecType_47,
                                Def_UniversalGameRecType_48,
                                Def_UniversalGameRecType_49,
                                Def_UniversalGameRecType_50,
                                Def_UniversalGameRecType_51,
                                Def_UniversalGameRecType_52,
                                Def_UniversalGameRecType_53,
                                Def_UniversalGameRecType_54,
                                Def_UniversalGameRecType_55,
                                Def_UniversalGameRecType_56,
                                Def_UniversalGameRecType_57, # ÇÀºì°ü×ܼǼ57
                                Def_UniversalGameRecType_58, # ÇÀºì°ü¿ÉÇÀÐÅÏ¢¼Ç¼58
                                Def_UniversalGameRecType_59, # ÇÀºì°üÒÑÇÀÍêÐÅÏ¢¼Ç¼59
                                Def_UniversalGameRecType_60,
                                Def_UniversalGameRecType_61,
                                Def_UniversalGameRecType_62,
                                Def_UniversalGameRecType_63,
                                Def_UniversalGameRecType_64, # ÏÉÃ˺ì°ü×ܼǼ64
                                Def_UniversalGameRecType_65, # ÏÉÃ˺ì°üÒÑÇÀÐÅÏ¢¼Ç¼65
                                Def_UniversalGameRecType_DujieHelpAllRecord, # ¶É½Ù¸±±¾»¤·¨×ܼǼ66
                                Def_UniversalGameRecType_DujieHelpRecord, # ¶É½Ù¸±±¾»¤·¨Ïêϸ¼Ç¼67
                                Def_UniversalGameRecType_FamilyWarBattle, # ÏÉÃËÁªÈü¶ÔÕ½±í68
                                Def_UniversalGameRecType_FamilyWarChampion, # ÏÉÃËÁªÈüÍõÕßÏÉÃ˼Ǽ69
                                Def_UniversalGameRecType_FamilyWarMember, # ÏÉÃËÁªÈü²ÎÈüÈËÔ±¼Ç¼70
                               ) = range(0, 70 + 1)
 
# ºÏ·þ»áºÏ²¢µÄͨÓÃÊý¾ÝÀàÐÍ {ÀàÐÍ:Ïà²îʱ¼äÌì, ...} , Ïà²îÌìΪ0±íʾ¸ÃÀàÐÍÊý¾Ýȫȡ
# {12:30, 44:0, 60:0, 61:0}
 
# ¿Í»§¶Ë²»¿É²é¿´µÄ×Ô¶¨Òå±íÀàÐÍ                               
Def_Confidential_UniversalRecList = (
                                     Def_UniversalGameRecType_FamilyWarMember, # ÃËÁªÈü²ÎÈüÈËÔ±¼Ç¼70
                                     )                               
# Ö»Í¬²½×ÔÉíÊý¾ÝµÄÀàÐÍ {ÀàÐÍ:×ÔÉíÊý¾Ý×î´óÌõÊý, ...} , ×ÔÉíÊý¾Ý×î´óÌõÊý-1ʱ´ú±í×ÔÉíÈ«²¿Êý¾Ý; ÕâÀïµÄÊý¾ÝValue1¹Ì¶¨ÎªplayerID
Def_Sync_UniversalRecSelfDict = {
                                 }
 
#¼Ò×åÐÐΪÀàÐÍ ÔÚGameServer.ChConfig.ActionTypeSaveCnt ÖÐÅäÖÃ×î¸ß´æ´¢ÌõÊý
Def_ActionTypeList = (
                      Def_ActionType_FamilyData, #ÏÉÃ˶îÍâ¼Ç¼ÐÅÏ¢0
                      Def_ActionType_1,
                      Def_ActionType_2,
                      Def_ActionType_FamilyAdd,    #ÉêÇë½øÈë¼Ò×å3
                      Def_ActionType_4,
                      Def_ActionType_5,
                      Def_ActionType_6,
                      Def_ActionType_7,
                      Def_ActionType_8,
                      Def_ActionType_9,
                      Def_ActionType_10,
                      Def_ActionType_11,
                      Def_ActionType_FamilyEvent,    #¼Ç¼¼Ò×åʼþ12
                      Def_ActionType_13,
                      Def_ActionType_14,
                      Def_ActionType_FamilyEmblem,    #ÏÉÃËʱЧ»ÕÕÂÐÅÏ¢ 15
                      Def_ActionType_Zhenbaoge,    #Õ䱦¸ó 16
                      Def_ActionType_TalkCache,    #ÁÄÌ컺´æ 17£¬×î´óÌõÊýÅäÖþö¶¨
                      Def_ActionType_Taofa,    #¹«»áÌÖ·¥ 18
                      ) = range(0, 1 + 18)
                      
#¼Ò×åijÐÐΪÀàÐͱ£´æµÄÌõÊý
ActionTypeSaveCnt = {
                     Def_ActionType_FamilyEvent:50,  # ¼Ç¼¼Ò×åʼþ
                     }
 
# ¼Ò×åÐÐΪʼþÀàÐͶ¨Òå; Def_ActionType_FamilyEvent; ´æÓëʼþ¼Ç¼Value1
# Í¨Óãºtime-ʱ¼ä£»name-Íæ¼Ò£»value1-ʼþÀàÐÍ
Def_FamilyActionEvent_List = (
    Def_FamilyActionEvent_Pray, # Æí¸£: value2-Æí¸£ÀàÐÍ; value3-¹±Ï×µãÊý
    Def_FamilyActionEvent_Donate, # ¾èÏ×: value2-¾èÏ×ÀàÐÍ, 0-»õ±Ò, 1-ÎïÆ·; value3-¸öÊý; value4-»õ±ÒÀàÐÍ»òÎïÆ·ID; value5-¹±Ï×µãÊý; value6-Ëæ»úֵȷ±£Í¬Ò»Ê±¼äÄÚÊý¾ÝΨһÐÔ
    Def_FamilyActionEvent_MemberChange, # ³ÉÔ±±ä¶¯:  value2-±ä¶¯ÀàÐÍ, 0-¼ÓÈë, 1-Í˳ö, 2-±»Ìß, 3-µ¯ÛÀÍ˳ö, 4-ְλ±ä¶¯; value3-±ä¸üºóְλµÈ¼¶; value4-±ä¸üǰְλµÈ¼¶
    Def_FamilyActionEvent_LVUP, # Õ½ÃËÉý¼¶: value2-Éý¼¶µÈ¼¶
    Def_FamilyActionEvent_Arrest, # ÐüÉÍ: value2-ÐüÉÍÈÎÎñID
    Def_FamilyActionEvent_Tech, # ¿Æ¼¼: value2-Õ½Ã˿Ƽ¼ID; value3-Éý¼¶ºóµÈ¼¶
    Def_FamilyActionEvent_FBBoss, # ¸±±¾: 
    ) = range(7)
 
# ³ÉÔ±±ä¶¯¶¨Òå
(
Def_FamilyMemberChange_Join, # ¼ÓÈë
Def_FamilyMemberChange_Leave, # Í˳ö
Def_FamilyMemberChange_KickOut, # Ìß³ö
Def_FamilyMemberChange_Impeach, # µ¯ÛÀÍ˳ö
Def_FamilyMemberChange_FMLV, # ³ÉԱְλµÈ¼¶±ä¸ü
) = range(5)
 
#ÀÛ¼Ó¼Ò×å»îÔ¾¶ÈÔ­Òò
(
Def_AddFAVReason_DoFamilyMisson,     #¼Ò×åÈÎÎñ
Def_AddFAVReason_FamilyDonateItem,   #¼Ò×å¾èÏ×ÎïÆ·
Def_AddFAVReason_UseItem,            #ʹÓÃÎïÆ·
Def_AddFAVReason_FamilyInvade,       #Õ½Ã˸±±¾
Def_AddFAVReason_FamilyParty,       #Õ½ÃËÑç»á
) = range(1, 6)
 
#¼Ò×åÏà¹Ø»î¶¯ÀàÐͶ¨Òå
Def_FamActivityList = (
Def_FamActivity_War, # Õ½ÃËÕù°Ô
) = range(1)
 
#¶ÓÎé×î´óÈËÊý
Def_Team_MaxPlayerCount = 4
 
#×ªÒÆ×Ö·ûÁбí
Def_List_EscapeSequence = ['\a', '\b', '\f', '\n', '\r', '\t', '\v', '\\', '\'', '\"', '\0']
 
#ÕóÓª ÈýÖÖ ÖÐÁ¢ ÕýÒå Ð°¶ñ
CampTypeList = [
CampType_Neutral,    #ÖÐÁ¢
CampType_Justice,    #ÕýÒå(Óë Def_ID1Win Ò»ÖÂ)
CampType_Evil,       #а¶ñ(Óë Def_ID2Win Ò»ÖÂ)
] = range(3)
 
# ¿ç·þ·þÎñÆ÷·¢ËÍ×Ó·þÐÅÏ¢¶¨Òå
CrossServerMsg_CrossServerState = "CrossServerState"    # ¿ç·þ·þÎñÆ÷״̬±ä¸ü
CrossServerMsg_PlayerLoginout = "PlayerLoginout"        # Íæ¼ÒÉÏÏÂÏß״̬ͬ²½
CrossServerMsg_ExitCrossServer = "ExitCrossServer"      # Í˳ö¿ç·þ·þÎñÆ÷
CrossServerMsg_SendFakePack = "SendFakePack"            # ¸ø×Ó·þÍæ¼Ò·¢ËÍ·â°ü
CrossServerMsg_Notify = "Notify"                        # ÌáʾÐÅÏ¢
CrossServerMsg_ChatCrossWorld = "ChatCrossWorld"        # ¿ç·þÊÀ½çÁÄÌì
CrossServerMsg_ViewPlayerCacheRet = "ViewPlayerCacheRet"# ²é¿´¿ç·þÍæ¼ÒÐÅÏ¢½á¹û
CrossServerMsg_PullPlayerViewCache = "PullPlayerViewCache"# À­È¡Íæ¼Ò»º´æÊý¾Ý
CrossServerMsg_PlayerPackDataState = "PlayerPackDataState"# Íæ¼Ò´ò°üÊý¾Ýͬ²½×´Ì¬
CrossServerMsg_PullPlayerPackData = "PullPlayerPackData"# À­È¡Íæ¼Ò´ò°üÊý¾Ý
CrossServerMsg_PushPlayerPackData = "PushPlayerPackData"# ÍÆËÍÍæ¼Ò´ò°üÊý¾Ý
CrossServerMsg_PKMatchReqRet = "PKMatchReqRet"          # ¿ç·þPKÆ¥ÅäÇëÇó½á¹û
CrossServerMsg_PKOverInfo = "PKOverInfo"                # ¿ç·þPK½á¹û
CrossServerMsg_PKSeasonInfo = "PKSeasonInfo"            # ¿ç·þPKÈü¼¾ÐÅÏ¢
CrossServerMsg_SyncBillboard = "SyncBillboard"          # ¿ç·þͬ²½ÅÅÐаñ 
CrossServerMsg_CrossBossInfo = "CrossBossInfo"          # ¿ç·þBossÐÅÏ¢
CrossServerMsg_CrossBossState = "CrossBossState"        # ¿ç·þBoss״̬
CrossServerMsg_PutInItem = "PutInItem"                  # »ñµÃÎïÆ·
CrossServerMsg_GiveMoney = "GiveMoney"                  # »ñµÃ»õ±Ò
CrossServerMsg_DropGoodItem = "DropGoodItem"            # µôÂäºÃÎïÆ·
CrossServerMsg_RebornRet = "RebornRet"                  # ¸´»î½á¹û
CrossServerMsg_NPCInfoRet = "NPCInfoRet"                # ¿ç·þµØÍ¼NPCÐÅÏ¢
CrossServerMsg_CollectNPCOK = "CollectNPCOK"            # ²É¼¯NPCÍê³É
CrossServerMsg_EnterFBRet = "EnterFBRet"                # ÇëÇó½øÈë¿ç·þ¸±±¾·µ»ØÐÅÏ¢
CrossServerMsg_EnterVSRoomRet = "EnterVSRoomRet"        # ÇëÇó½øÈë¿ç·þPK·¿¼ä¸±±¾·µ»ØÐÅÏ¢
CrossServerMsg_FBEnd = "FBEnd"                          # Íê³É¿ç·þ¸±±¾
CrossServerMsg_NPCAttackCount = "NPCAttackCount"        # ¹¥»÷NPC´ÎÊý¼Ç¼
CrossServerMsg_SendMail = "SendMail"                    # ·¢ËÍÓʼþ£¬ÒÑÖªÍæ¼ÒÄ¿±ê·þÎñÆ÷£¬Ö÷¶¯·¢ËÍ
CrossServerMsg_FBPlayerCount = "FBPlayerCount"          # ¸±±¾¹¦ÄÜÏß·ÈËÊýͬ²½
CrossServerMsg_CrossActInfo = "CrossActInfo"            # ¿ç·þÔËÓª»î¶¯ÐÅÏ¢
CrossServerMsg_MailPlayerIDList = "MailPlayerIDList"    # ¿ç·þÓʼþÍæ¼ÒID֪ͨ£¬Íæ¼ÒÄ¿±ê·þÎñÆ÷¿ÉÄÜÎÞ·¨ÖªµÀ£¬±»¶¯ÍÆËÍ
CrossServerMsg_MailContent = "MailContent"              # ¿ç·þÓʼþÄÚÈÝ֪ͨ
CrossServerMsg_LuckyCloudBuyNum = "LuckyCloudBuyNum"    # ÐÒÔËÔÆ¹º¹ºÂò¼Ç¼֪ͨ
CrossServerMsg_LuckyCloudBuyLottery = "LuckyCloudBuyLottery"    # ÐÒÔËÔÆ¹º¿ª½±¼Ç¼֪ͨ
CrossServerMsg_CrossServerTime = "CrossServerTime"      # ¿ç·þʱ¼äͬ²½
CrossServerMsg_BattlefieldBuy = "BattlefieldBuy"        # ¿ç·þÕ½³¡¹ºÂòÐÅÏ¢
CrossServerMsg_BattlefieldState = "BattlefieldState"    # ¿ç·þÕ½³¡×´Ì¬ÐÅÏ¢
CrossServerMsg_BattlefieldOver = "BattlefieldOver"      # ¿ç·þÕ½³¡½áËãÐÅÏ¢
CrossServerMsg_DebugAnswer = "DebugAnswer"              # DebugAnswer
CrossServerMsg_ActDropSpecItem = "ActDropSpecItem"      # ÌØÊâµôÂäÑéÖ¤·µ»Ø
CrossServerMsg_CrossAssist = "CrossAssist"              # ¿ç·þЭÖú
CrossServerMsg_ChampionshipState = "ChampionshipState"  # ¿ç·þÅÅλÕù°ÔÈü״̬ÐÅÏ¢
CrossServerMsg_ChampionshipPlayer = "ChampionshipPlayer"# ¿ç·þÅÅλÕù°ÔÈü²ÎÈüÍæ¼ÒÐÅÏ¢
CrossServerMsg_ChampionshipGroup = "ChampionshipGroup"  # ¿ç·þÅÅλÕù°ÔÈü·Ö×éÐÅÏ¢
CrossServerMsg_ChampionshipGuess = "ChampionshipGuess"  # ¿ç·þÅÅλÕù°ÔÈü¾º²ÂÐÅÏ¢
CrossServerMsg_ChampionshipOfficial = "ChampionshipOfficial"  # ¿ç·þÅÅλÕù°ÔÈü¹ÙÖ°ÐÅÏ¢
CrossServerMsg_ChampionshipDailyOfficial = "ChampionshipDailyOfficial"  # ¿ç·þÅÅλÕù°ÔÈüÿÈÕ¹ÙÖ°ÐÅÏ¢
CrossServerMsg_ActAllRechargeInfo = "ActAllRechargeInfo"# ¿ç·þÈ«Ãñ³äÖµÐÅÏ¢
CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # ¿ç·þÑýħbossÍæ¼ÒÉ˺¦ÐÅÏ¢
CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver"  # Öð¹Íò½ç½áËãÐÅÏ¢
CrossServerMsg_Worship = "Worship"  # Ä¤°ÝÐÅÏ¢
CrossServerMsg_Xiangong = "Xiangong"  # Ïɹ¬ÐÅÏ¢
CrossServerMsg_FuncTeamInfo = "FuncTeamInfo"  # ¹¦ÄܶÓÎéÐÅϢͬ²½
CrossServerMsg_FuncTeamDel = "FuncTeamDel"  # ¹¦ÄܶÓÎéɾ³ýͬ²½
CrossServerMsg_FuncTeamList = "FuncTeamList"  # ¹¦ÄܶÓÎéÁбíͬ²½
CrossServerMsg_FamilyDelRet = "FamilyDelRet"  # ÏÉÃËɾ³ý½á¹û
CrossServerMsg_FamilyGCZ = "FamilyGCZ"  # ÏÉÃ˹¥³ÇÕ½
 
# ×Ó·þ·¢ËÍ¿ç·þÐÅÏ¢¶¨Òå
ClientServerMsg_ServerInitOK = "ServerInitOK"           # ×Ó·þÆô¶¯³É¹¦
ClientServerMsg_PlayerLoginout = "PlayerLoginout"       # Íæ¼ÒÉÏÏÂÏß״̬ͬ²½
ClientServerMsg_ChatCrossWorld = "ChatCrossWorld"       # ¿ç·þÊÀ½çÁÄÌì
ClientServerMsg_GMCMD = "GMCMD"                         # GMÃüÁî
ClientServerMsg_ViewPlayerCache = "ViewPlayerCache"     # ²é¿´¿ç·þÍæ¼ÒÐÅÏ¢
ClientServerMsg_PushPlayerCache = "PushPlayerCache"     # ÍÆËÍÍæ¼Ò»º´æÐÅÏ¢
ClientServerMsg_PullOtherPlayerPackData = "PullOtherPlayerPackData"   # À­ÆäËû·þÍæ¼Ò´ò°üÊý¾Ý
ClientServerMsg_PlayerPackData = "PlayerPackData"       # Íæ¼Ò´ò°üÊý¾Ýͬ²½
ClientServerMsg_PKMatch = "PKMatch"                     # ¿ç·þPKÆ¥Åä
ClientServerMsg_PKOver = "PKOver"                       # ¿ç·þPK½áËã
ClientServerMsg_PKBillboard = "PKBillboard"             # ¿ç·þPKÅÅÐаñ
ClientServerMsg_QueryBillboard = "QueryBillboard"       # ¿ç·þÅÅÐаñ - ²éѯ¡¢Í¬²½µÈ
ClientServerMsg_UpdateBillboard = "UpdateBillboard"     # ¿ç·þÅÅÐаñ - ¸üÐÂ
ClientServerMsg_MailContent = "MailContent"             # ¿ç·þÓʼþÄÚÈÝͬ²½ - ÇëÇóͬ²½¡¢»ã±¨³É¹¦µÈ
ClientServerMsg_Reborn = "Reborn"                       # ¸´»î
ClientServerMsg_QueryNPCInfo = "QueryNPCInfo"           # ²éѯ¿ç·þµØÍ¼NPCÐÅÏ¢
ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # Íæ¼ÒÊôÐÔÊýÖµ¸üÐÂ
ClientServerMsg_CollectNPC = "CollectNPC"               # ²É¼¯NPC
ClientServerMsg_EnterFB = "EnterFB"                     # ÇëÇó½øÈë¿ç·þ¸±±¾
ClientServerMsg_AddBuff = "AddBuff"                     # Ìí¼ÓBUFF
ClientServerMsg_LuckyCloudBuy = "LuckyCloudBuy"         # ÐÒÔËÔÆ¹º
ClientServerMsg_BattlefieldBuyOpen = "BattlefieldBuyOpen"   # ¿ç·þÕ½³¡¹ºÂòÕÙ¼¯
ClientServerMsg_BattlefieldCallChange = "BattlefieldCallChange"  # ¿ç·þÕ½³¡ÕÙ¼¯ - ÐÞ¸Ä
ClientServerMsg_BattlefieldCallJoin = "BattlefieldCallJoin"   # ¿ç·þÕ½³¡ÕÙ¼¯ - ¼ÓÈë
ClientServerMsg_BattlefieldCallKick = "BattlefieldCallKick"   # ¿ç·þÕ½³¡ÕÙ¼¯ - Ìß³ö
ClientServerMsg_ActDropSpecItem = "ActDropSpecItem"     # »î¶¯ÌØÊâµôÂä
ClientServerMsg_CrossAssist = "CrossAssist"             # ¿ç·þЭÖú
ClientServerMsg_ChampionshipPKOver = "ChampionshipPKOver" # ¿ç·þÅÅλPK½áÊø
ClientServerMsg_ChampionshipOfficialApply = "ChampionshipOfficialApply" # ¿ç·þÅÅλÉêÇë¹ÙÖ°
ClientServerMsg_ChampionshipOfficialApplyReply = "ChampionshipOfficialApplyReply" # ¿ç·þÅÅλ¹ÙÖ°ÉêÇë»ØÓ¦
ClientServerMsg_ChampionshipOfficialKick = "ChampionshipOfficialKick" # ¿ç·þÅÅλ´ÇÍËϼ¶ÏɹÙ
ClientServerMsg_ChampionshipOfficialLeave = "ChampionshipOfficialLeave" # ¿ç·þÅÅλÖ÷¶¯ÀëÈÎÏɹÙ
ClientServerMsg_ChampionshipOfficialChallenge = "ChampionshipOfficialChallenge" # ¿ç·þÅÅλÌôÕ½ÏɹÙ
ClientServerMsg_ChampionshipGuess = "ChampionshipGuess" # ¿ç·þÅÅλ¾º²Â
ClientServerMsg_ChampionshipWorship = "ChampionshipWorship" # ¿ç·þÅÅλĤ°Ý
ClientServerMsg_ActAllRechargeValue = "ActAllRechargeValue" # ¿ç·þÈ«Ãñ³äÖµ¶î¶È
ClientServerMsg_CrossYaomoBossHurtAward = "CrossYaomoBossHurtAward" # ¿ç·þÑýħbossÍæ¼ÒÉ˺¦Áì½±
ClientServerMsg_CreateFuncTeam = "CreateFuncTeam"   # ´´½¨¹¦ÄܶÓÎé
ClientServerMsg_ChangeFuncTeam = "ChangeFuncTeam"   # Ð޸ŦÄܶÓÎé
ClientServerMsg_FuncTeamMemOP = "FuncTeamMemOP"   # ¹¦ÄܶÓÎé³ÉÔ±²Ù×÷
ClientServerMsg_QueryFuncTeam = "QueryFuncTeam"   # ²éѯ¹¦ÄܶÓÎé
ClientServerMsg_QueryXiangong = "QueryXiangong" # ²é¿´Ïɹ¬ÏÉÃû¼
ClientServerMsg_LianqiScore = "LianqiScore" # Á¶Æ÷»ý·Ö
ClientServerMsg_SyncFamilyInfo = "SyncFamilyInfo" # ÏÉÃËÐÅϢͬ²½
ClientServerMsg_QueryCrossFamily = "QueryCrossFamily" # ²éѯ¿ç·þÏÉÃË
ClientServerMsg_FamilyGCZ = "FamilyGCZ" # ÏÉÃ˹¥³ÇÕ½
 
#¿ç·þ¹ã²¥ÀàÐͶ¨Òå
CrossNotify_CrossAct = "CrossAct"
CrossNotify_World = "World"
CrossNotify_Family = "Family"
CrossNotify_Player = "Player"
 
#½ÇÉ«¸ÄÃû½á¹û
(
Def_Rename_Result_MoneyErr,  # ½ðÇ®²»×ã
Def_Rename_Result_Err,  # Ãû×Ö²»ºÏ·¨
Def_Rename_Result_LenErr,  # Ãû×Ö³¤¶È´íÎó
Def_Rename_Result_Repeat,  # ÖØÃû
Def_Rename_Result_MapErr,  # MapServer¸ÄÃûʧ°Ü
Def_Rename_Result_Succeed,  # ³É¹¦
) = range(0, 6)
 
 
#µØÍ¼µôÂäÎïÆ·¸½¼ÓÊôÐÔ
(
Def_MapItemInfo_Count,  # ÊýÁ¿
Def_MapItemInfo_IsSuite,  # Ì××°
Def_MapItemInfo_Effect,  # ÏÔʾµÄÌØÐ§
Def_MapItemInfo_SpecOwner,  # ÌØÊâ¹éÊôµÄÍæ¼ÒIDÁбí
Def_MapItemInfo_NPCID,  # µôÂä¸ÃÎïÆ·µÄNPCID
Def_MapItemInfo_OnlySelfSee,  # ÊÇ·ñ½ö¹éÊôÕß×Ô¼º¿É¼û
) = range(6)
 
# ÎïÆ·ÐÅÏ¢×ֵ䶨Òå×Ö¶Î
# IPY_GameWorld.iudetMax = 13 C++¶¨ÒåµÄ×î´óÖµ
# ×¢Òâ--(Ë«ÊýÀàÐʹ洢ֵΪµ¥Öµ£¬µ¥ÊýÀàÐʹ洢ֵΪÁбí)
Def_IudetMapLoaction = 15  # ÎïÆ·¼Ç¼µØÍ¼×ø±ê[mapid, posx, posy]
Def_IudetLegendAttrID = 17  # ÎïÆ·´«ÆæÊôÐÔIDÁбí
Def_IudetLegendAttrValue = 19  # ÎïÆ·´«ÆæÊôÐÔÖµÁбí
Def_IudetBaseAttrID = 21  # ÎïÆ·»ù´¡ÊôÐÔIDÁÐ±í£¬ÊÊÓÃÓÚËæ»ú·¶Î§»ù´¡ÊôÐÔ£¨·ÇÎïÆ·±íÅäÖõĹ̶¨ÊôÐÔ£©
Def_IudetBaseAttrValue = 23  # ÎïÆ·»ù´¡ÊôÐÔÖµÁбí
Def_IudetPartSuiteLV = 25  # ²¿Î»Ì××°µÈ¼¶ [Ì××°ÀàÐÍ1µÈ¼¶, Ì××°ÀàÐÍ2µÈ¼¶, ...]
Def_IudetDogzEquipPlus = 31  # ÉñÊÞ×°±¸Ç¿»¯ÐÅÏ¢Áбí [Ç¿»¯µÈ¼¶, ÀÛ¼Æ×ÜÊìÁ·¶È]
Def_IudetItemDecompound = 33  # ²ð½â·µ»¹ÎïÆ·Áбí [×°±¸ID,²ÄÁÏ1ID,¸öÊý,ÊÇ·ñ°ó¶¨,²ÄÁÏ2ID,¸öÊý,ÊÇ·ñ°ó¶¨,...]
Def_IudetLiantaiItemID = 35  # ºÏ³É¸ÃÁ«Ì¨µÄËùÓÐÁ«Ì¨ID [itemID, itemID, ...]
Def_IudetAddSkillID = 37  # ¿ÉÌí¼ÓµÄ¼¼ÄÜIDÁÐ±í  [skillID, skillID, ...]
Def_IudetLegendAttrIDShen = 51  # ÎïÆ·´«ÆæÊôÐÔIDÁбí - Éñ
Def_IudetLegendAttrValueShen = 61  # ÎïÆ·´«ÆæÊôÐÔÖµÁбí - Éñ
Def_IudetLegendAttrIDXian = 53  # ÎïÆ·´«ÆæÊôÐÔIDÁбí - ÏÉ
Def_IudetLegendAttrValueXian = 63  # ÎïÆ·´«ÆæÊôÐÔÖµÁбí - ÏÉ
Def_IudetLegendAttrIDJi = 55  # ÎïÆ·´«ÆæÊôÐÔIDÁбí - ¼«
Def_IudetLegendAttrValueJi = 65  # ÎïÆ·´«ÆæÊôÐÔÖµÁбí - ¼«
Def_IudetHeroTalentID = 71  # Ó¢ÐÛÌ츳IDÁбí
Def_IudetHeroTalentIDLV = 73  # Ó¢ÐÛÌ츳IDµÈ¼¶Áбí
Def_IudetHeroTalentWashLock = 75  # Ó¢ÐÛÌ츳ϴÁ¶Ëø¶¨Ë÷ÒýÁбí
Def_IudetHeroTalentWashID = 77  # Ó¢ÐÛÌ츳ϴÁ¶Ëæ»úIDÁбí
Def_IudetHeroTalentIDAwakeRand = 79  # Ó¢ÐÛ¾õÐÑÊ±Ëæ»úÌ츳ѡÏîIDÁбí
Def_IudetHeroLineup = 81 # ËùÔÚÕóÈÝÐÅÏ¢Áбí [ÕóÈÝÀàÐÍ*10000+ÕóÐÍÀàÐÍ*100+λÖñàºÅ, ...]
 
Def_IudetItemColor = 16  # ÎïÆ·ÑÕÉ«£¬Èç¹û¸ÃֵûÓоÍÈ¡ÎïÆ·
#Def_IudetItemCount = 18  # ÎïÆ·¸öÊý£¬Ö§³Ö20ÒÚ£¬Ä¿Ç°½öÌØÊâת»¯ÎïÆ·»áÓõ½
Def_IudetCancelUseLimit = 20  # ÎïÆ·È¡ÏûʹÓÃÏÞÖÆ
Def_IudetItemLV = 22  # ÎïÆ·µÈ¼¶£¬ÊÊÓÃÓÚ¶¯Ì¬ÎïÆ·µÈ¼¶£¨·ÇÎïÆ·±íÅäÖõĹ̶¨µÈ¼¶£©
Def_IudetSource = 24  # ÎïÆ·À´Ô´
Def_IudetSuiteLV = 30  # Ì××°µÈ¼¶
Def_IudetHasOpenCnt = 32  # ÎïÆ·ÀÛ»ý¿ªÆô´ÎÊý
Def_IudetCreateItemLoginDay = 34  # ´´½¨ÎïÆ·Ê±µÄµÇ¼ÌìÊý
Def_IudetLastOpenItemLoginDay = 36  # ÉÏÒ»´Î¿ªÆôÎïÆ·Ê±µÄµÇ¼ÌìÊý
Def_IudetRuneLV = 38  # ·ûÓ¡µÈ¼¶
Def_IudetRuneSource = 40  # ·ûÓ¡À´Ô´ ÀϺÅ0,ĬÈÏ1£¬ºÏ³É2(Ö÷ÒªÓÃÀ´Çø·ÖÊÇ·ñºÏ³É»ñµÃ)
Def_IudetCreateTime = 44 # Ê±Ð§ÎïÆ·µÄ´´½¨Ê±¼ä
Def_IudetGatherSoulLV = 46  # ¾Û»êµÈ¼¶
Def_IudetExpireTime = 48 # Ê±Ð§ÎïÆ·Ö¸¶¨ÓÐЧʱ¼ä£¬Ê±¼äµ¥Î»ÓÉʱЧÀàÐ;ö¶¨
Def_IudetAuctionItemCreateTime = 50 # ÅÄÆ·´´½¨Ê±¼ä
Def_IudetHeroLV = 70 # Ó¢Ð۵ȼ¶
Def_IudetHeroStar = 72 # Ó¢ÐÛÐǼ¶
Def_IudetHeroBreakLV = 74 # Ó¢ÐÛÍ»ÆÆµÈ¼¶
Def_IudetHeroAwakeLV = 76 # Ó¢ÐÛ¾õÐѵȼ¶
Def_IudetHeroSkin = 78 # Ó¢ÐÛʹÓÃµÄÆ¤·ôË÷Òý
 
# 200~300 ³èÎïÊý¾ÝÓÃ
Def_IudetPet_NPCID = 200  # npcID
Def_IudetPet_ClassLV = 202  # ½×¼¶
Def_IudetPet_State = 204  # µ±Ç°×´Ì¬, ¶ÔÓ¦ Def_PetStateList
Def_IudetPet_QualityLV = 206  # Æ·ÖÊ
Def_IudetPet_Exp = 208  # ¾­Ñé
Def_IudetPet_Star = 210  # ÐǼ¶
Def_IudetPet_Skill = 201  # ¼¼ÄÜÁбí
 
Def_IudetHorsePetSkinIndex = 210  # Æï³è¾õÐÑÍâ¹ÛË÷Òý
 
# ÒÔÏÂΪ×Ô¶¨ÒåµÄÉèÖÃÎïÆ·ÊôÐÔkey
Def_CItemKey_AppointID = "AppointID"
# ----------------------------------------------------
 
LineupObjMax = 6 # ÕóÈÝ×î´óÉÏÕóÎ佫Êý
 
# ÕóÈݶ¨Òå
LineupList = (
Lineup_Main, # Ö÷ÕóÈÝ 1
Lineup_Arena, # ¾º¼¼³¡½ø¹¥ÕóÈÝ 2
Lineup_ArenaDef, # ¾º¼¼³¡·ÀÊØÕóÈÝ 3
) = range(1, 1 + 3)
 
# ³èÎïÎïÆ·Êý¾Ý״̬
Def_PetStateList = (
Def_PetState_Null, # ÎÞ
Def_PetState_Fight, # ³öս״̬
) = range(2)
 
# ÎïÆ·À´Ô´ÀàÐÍ <ÓÃÓÚÎïÆ· Def_IudetSource>
(
Item_Source_Unkown,         # Î´Öª 0
Item_Source_Treasure,       # Ä§·½Ñ°±¦ 1
Item_Source_ShopBuy,        # É̵깺Âò 2
Item_Source_ShopExchange,   # É̵ê¶Ò»» 3
Item_Source_VirtualItemDrop,# ÐéÄâµôÂä 4
) = range(5)
 
#---------------------------------------------------------------------
# Íæ¼Ò×ֵ䰴Êýλ´æ´¢Êý¾Ý¸öÊý
Def_PDictDigitCnt = 9  
 
# VIPÀàÐͶ¨Òå
(
Def_VIPType_Not, # ·ÇVIP
Def_VIPType_Platina, # °×½ðVIP
Def_VIPType_Diamond, # ×êʯVIP
Def_VIPType_Imperial, # ÖÁ×ðVIP
Def_VIPType_Max,
)=range(5)
 
# Õ½¶·Á¦Ä£¿éÀàÐÍ
Def_MFPType_Max = 37
ModuleFightPowerTypeList = (
Def_MFPType_Role, # ½ÇÉ« 0
Def_MFPType_Equip, # ×°±¸(×°±¸±¾Éí) 1
Def_MFPType_Plus, # Ç¿»¯ 2
Def_MFPType_Stone, # ±¦Ê¯ 3
Def_MFPType_LingGen, # Áé¸ù 4
Def_MFPType_LingQi, # ÁéÆ÷ 5
Def_MFPType_Wash, # Ï´Á· 6
Def_MFPType_Pet, # Áé³è 7
Def_MFPType_Horse, # ×øÆï 8
Def_MFPType_Prestige, # ¾³½ç 9
Def_MFPType_10, # Éñ±ø 10
Def_MFPType_Dienstgrad, #³ÆºÅ 11
Def_MFPType_Rune, # ·ûÓ¡ 12
Def_MFPType_Star, # ÉýÐÇ 13
Def_MFPType_MagicWeapon1, # ÈË×å·¨±¦ 14
Def_MFPType_StoveYao, # Á¶µ¤Â¯µ¤Ò© 15
Def_MFPType_MagicWeapon2, # Ä§×å·¨±¦ 16
Def_MFPType_MagicWeapon3, # ÏÉ×å·¨±¦ 17
Def_MFPType_PetSoul, # Áé³è»êʯ 18
Def_MFPType_HorseSoul, # ×øÆï»êʯ 19
Def_MFPType_FaQi, # ·¨Æ÷ 20
Def_MFPType_Dogz, # ÉñÊÞ 21
Def_MFPType_GatherSoul, # ¾Û»ê 22
Def_MFPType_MagicWeapon4, # ÍõÕß·¨±¦ 23
Def_MFPType_Coat, # Ê±×° 24
Def_MFPType_Love, # ÇéÔµ 25
Def_MFPType_Charm, # ÷ÈÁ¦ 26
Def_MFPType_LianTi, # Á¶Ìå 27
Def_MFPType_Enchant, # ¸½Ä§ 28
Def_MFPType_Gubao, # ¹Å±¦ 29
Def_MFPType_Shentong, # Éñͨ 30
Def_MFPType_FamilyZhenfa, # Õó·¨ 31
Def_MFPType_GatherTheSoul, # ¾Û»êР32
Def_MFPType_Face, # Í·Ïñ 33
Def_MFPType_FacePic, # Í·Ïñ¿ò 34
Def_MFPType_ChatBox, # ÆøÅÝ¿ò 35
Def_MFPType_Other, # ÆäËû
) = range(Def_MFPType_Max)
 
#ʼþ»ã±¨Óû§ÐÐΪ-----------------------------------------------------------
Def_UserAction_Conn = 3001  # Óû§Á¬½Ó
Def_UserAction_CreateRole = 1000  # ´´½Ç
Def_UserAction_LostModel = 9001  # Á÷ʧģÐÍ ÈçµÇ¼Á÷ʧ£¨Ç°¶Ë-ºó¶Ë£©
Def_UserAction_ChangeMap = 3003  # ÇеØÍ¼
Def_UserAction_RoleInit = 3005  # Íæ¼ÒµÇ½ÊÕµ½³õʼ»¯ÐÅÏ¢
Def_UserAction_VIPLvUP = 1402   # VIPµÈ¼¶ÌáÉý
Def_UserAction_CoinSuccess = 3007 # ³äÖµ³É¹¦¼Ç¼, ½ð¶îͳ¼Æ
Def_UserAction_UseGold = 3008 # ×êʯ´¿ÏûºÄ¼Ç¼(²»°üº¬×êÊ¯×ªÒÆ£¬Èç½»Ò×ËùµÈ)£¬µ«¼ÆËã½»Ò×ËùÊÖÐø·Ñ
Def_UserAction_ClientNetStatus = 3009 # ¿Í»§¶ËÍøÂç×´¿ö
Def_UserAction_CoinAccCnt = 3010 # ³äÖµÕ˺ÅÊýͳ¼Æ
Def_UserAction_KeepOnline = 1300 # È«·þÍæ¼ÒÔÚÏßͳ¼Æ£¬Õû5·ÖÖÓ·¢ËÍ×ÜÊý
Def_UserAction_CustomConcurrency = "DwzCw4q8cWTB_custom-concurrency" # Õû5·ÖÖÓ·Ö·þÇø×Ô¶¨ÒåÔÚÏßÍæ¼ÒÈËÊý
Def_UserAction_Login = 1100  # Íæ¼ÒµÇ½³É¹¦
Def_UserAction_Session = 1101  # »á»°¼Ç¼, Í³¼ÆÀëÏß
Def_UserAction_VirtualCost = "DwzCw4q8cWTB_virtual-cost"  # ÐéÄâ±ÒÏû·Ñ(×êʯ)
Def_UserAction_VirtualReward = "DwzCw4q8cWTB_virtual-reward"  # ÐéÄâ±ÒÔùËÍ(×êʯ)
Def_UserAction_VirtualResource = 1201  # ¸Ä³ÉËùÓеĻõ±Ò²ú³öºÍÏû·Ñ
# ÏîÄ¿¶¨ÒåÀàÐÍ·¶Î§5000~5999
Def_UserAction_CustomEvents = "DwzCw4q8cWTB_custom-events" # ×Ô¶¨Òåʼþ
Def_UserAction_LVUP = 1401 # Íæ¼ÒÉý¼¶
Def_UserAction_ChatLog = "DwzCw4q8cWTB_chat-log" # ÁÄÌì¼à¿Ø
Def_UserAction_FightPower = 1403 # Íæ¼ÒÕ½¶·Á¦
Def_UserAction_MissionLog = 1400 # ÈÎÎñ¼Ç¼
Def_UserAction_MissionOver = 5002 # ÈÎÎñÍê³É
Def_UserAction_MissionAround = 5003 # »·ÈÎÎñ²ÎÓë
Def_UserAction_ToCreateRole = 5004 # ½øÈë´´½Ç
Def_UserAction_IsAdult = 5005 # ÊÇ·ñ³ÉÄê
Def_UserAction_OnlineTime = 5006 # Íæ¼ÒÔÚÏßʱ³¤Í³¼Æ
Def_UserAction_FirstLogin = 5007 # µÚÒ»´Î½øÈëµØÍ¼
Def_UserAction_GameMakeGold = 5009 # ÓÎÏ·Öвú³öµÄ×êʯ
Def_UserAction_GameMakeGoldPaper = 5010 # ÓÎÏ·Öвú³öµÄ°ó×ê
Def_UserAction_UseGoldPaper = 5011 # °ó×êÏû·Ñ
Def_UserAction_TradeGold = 5012 # ½»Ò××êʯÁ¿
Def_UserAction_TradeItem = 5013 # ÎïÆ·½»Ò׼Ǽ
Def_UserAction_ItemChange = 5014 # ÎïÆ·Ê¹Ó㬸ıäµÈ¼Ç¼£¬Åųý·Ç¹óÖØÐÅÏ¢¼Ç¼
Def_UserAction_UseNewGuyCard = 5015 # Ê¹ÓÃÐÂÊÖ¿¨, ÔÝдËÀÔÚ´úÂëÖÐ
 
Def_UserAction_ExMissionLog = "DwzCw4q8cWTB_ex-mission-log" # À©Õ¹ÈÎÎñ¼Ç¼
Def_UserAction_HorseClass = "DwzCw4q8cWTB_ex-horse-class" # ×øÆï½ø½×¼Ç¼
Def_UserAction_PetLV = "DwzCw4q8cWTB_ex-pet-lv" # ³èÎïÉý¼¶¼Ç¼
Def_UserAction_PetClass = "DwzCw4q8cWTB_ex-pet-class" # ³èÎï½ø½×¼Ç¼
Def_UserAction_GiveMoney = "DwzCw4q8cWTB_ex-give-money" # »õ±Ò²ú³ö¼Ç¼
Def_UserAction_PayMoney = "DwzCw4q8cWTB_ex-pay-money" # »õ±ÒÏûºÄ¼Ç¼
Def_UserAction_EquipItem = "DwzCw4q8cWTB_ex-equip-item" # Íæ¼Ò×°±¸Í³¼Æ
Def_UserAction_ItemRecord = 1404 # ÎïÆ·Á÷Ë®¼Ç¼
Def_UserAction_CoinToGold = "DwzCw4q8cWTB_ex-coin-to-gold" # ¶Ò»»µãȯ
Def_UserAction_ChangeName = "DwzCw4q8cWTB_ex-change-name" # ¸ÄÃû¼Ç¼
Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # Ôö¼ÓÕæÆø¼Ç¼
Def_UserAction_LostZhenqi = "DwzCw4q8cWTB_ex-lost-zhenqi" # ¿Û³ýÕæÆø¼Ç¼
Def_UserAction_CoatLV = "DwzCw4q8cWTB_ex-coat-lv" # Ê±×°Éý¼¶¼Ç¼
Def_UserAction_HorseSkinLV = "DwzCw4q8cWTB_ex-horseskin-lv" # »Ã»¯×øÆïÉý¼¶¼Ç¼
 
 
Def_UserAction_Money_Use = 0    # »õ±ÒÏû·Ñ
Def_UserAction_Money_Get = 1    # »õ±Ò²ú³ö
#------------------------------------------------------------------------
 
# ³É¾ÍÀàÐͶ¨Òå
SuccessTypeList = (
SuccType_MainLevel, # Í¨¹ýÖ÷Ï߹ؿ¨xxx 1
) = range(1, 1 + 1)
 
# ²»ÏòÏÂÊÊÅä¼ì²éµÄ³É¾ÍÀàÐÍ(Ö¸Ïà¶Ô½Ï¸ß³É¾ÍÌõ¼þ²»»áÔö¼Ó½ÏµÍ³É¾ÍÌõ¼þµÄ½ø¶È)
UnDownCheckSuccessTypeList = []
 
# ²¿·Ö²ÎÊý²»ÏòÏÂÊÊÅä¼ì²éµÄ³É¾ÍÀàÐÍ£¬´ËÅäÖõÄÀàÐͲ»ÄÜÔÚ UnDownCheckSuccessTypeList Àï {ÀàÐÍ:[²»ÏòÏÂÊÊÅäµÄ²ÎÊýË÷Òý, ...], ...}
PartUnDownCheckSuccessTypeInfo = {}
 
#´«½øÀ´µÄÌõ¼þÂú×ãÅäÖõÄÌõ¼þÁбíÖеÄÒ»¸ö¾ÍÐеijɾÍÀàÐÍ
ContainSuccessTypeList = []
 
#´«½øÀ´µÄÌõ¼þÊÇÅäÖÃÌõ¼þµÄÕûÊý±¶µÄ³É¾ÍÀàÐÍ
MultipleSuccessTypeList = []
 
#------------------------------------------------------------------------
 
# ÁÄÌìÀàÐÍ, ´Ó100¿ªÊ¼, Ç°100¸ö¸øc++ÓÃ
TalkTypeList = (
Def_TalkType_FBFaction, # ¸±±¾ÕóӪƵµÀ
) = range(100, 100 + 1)
 
 
Def_MailFormat = "<MailTemplate>%s</MailTemplate>[%s]" # ÓʼþÄ£°åÄÚÈݸñʽ
DefaultLackSpaceMailType = "DefaultLackSpace" # ±³°ü¿Õ¼ä²»×ãʱ·¢·ÅÎïÆ·µÄĬÈÏÓʼþÄ£°å
Def_Space = "<Space=1>" # <Space=¿Õ¸ñÊý>
 
# Óʼþ״̬¶¨Ò壬ÿ·âÓʼþÖ»ÄÜÓÐÒ»ÖÖ״̬£¬×´Ì¬Ö»Éý²»½µ
MailStateList = (
MailState_Unknown, # Î´Öª 0
MailState_UnRead, # Î´¶Á 1
MailState_Read, # ÒѶÁ 2
MailState_Got, # ÒÑÁìÈ¡ 3
MailState_Del, # ÒÑɾ³ý£¬È«·þÓʼþ»áÓõ½ 4
MailState_Limit, # ÏÞÖÆ½ÓÊÕÓʼþ£¬È«·þÓʼþ»áÓõ½ 5
) = range(6)
 
 
# ÊÖÓβ»Ê¹ÓÃC++¶¨Òå enum            RoleEquipType
# ×°±¸Î»¶¨Òå
RoleEquipType = (
    retWeapon,          #1 Ö÷ÊÖ/ÎäÆ÷
    retWeapon2,         #2 ¸±ÊÖ/»¤ÊÖ
    retHat,             #3 Ã±×Ó/Í·¿ø
    retClothes,         #4 Ò·þ/Ò·þ
    retBelt,            #5 Ñü´ø/Ñü´ø
    retTrousers,        #6 ¿ã×Ó/³¤¿ã
    retShoes,           #7 Ð¬×Ó/Ь×Ó
    retGlove,           #8 ÊÖÌ×/»¤Íó
    retShawl,           #9 ÏÉÆ÷1/Åû¼ç
    retNeck,            #10 ÏîÁ´/ÏîÁ´
    retRing,            #11 ÏÉÆ÷2/½äÖ¸
    retAmulet,          #12 ÓñÅå/»¤·û Amulet
    retWing,            #13 ³á°ò
    retGuard1,          #14 ÊØ»¤1
    retGuard2,          #15 ÊØ»¤2
    retPeerlessWeapon,  #16 ¾øÊÀÎäÆ÷
    retPeerlessWeapon2, #17 ¾øÊÀ¸±ÊÖ
    retXXX18,           #18 ÔÝÎÞ
    retHorse,           #19 ×øÆï
    retWeaponSkin,      #20 Ê±×°ÎäÆ÷
    retClothesSkin,     #21 Ê±×°Ò·þ
    retWeapon2Skin,     #22 Ê±×°¸±ÊÖ
    retMax,
) = range(1, 24)
 
 
 
 
# ÉñÊÞ×°±¸Î»¶¨Òå
DogzEquipPlace = (
    dogzetHorn,     # ÉñÊÞÊÞ½Ç
    dogzetEye,      # ÉñÊÞħÑÛ
    dogzetTooth,    # ÉñÊÞâ²ÑÀ
    dogzetClaw,     # ÉñÊÞÊÞצ
    dogzetScute,    # ÉñÊÞÁÛ¼×
) = range(101, 101 + 5)
 
# ÇëÇó½øÈ븱±¾Í¨Óüì²é½á¹û£¬ÓÅÏÈÌáʾµÄ·ÅÇ°Ãæ(¼´Ë÷ÒýÔ½´ó£¬ÌáʾÓÅÏȼ¶Ô½µÍ)
EnterFBAskResult = (
    EntFBAskRet_OK,             # 0 ¿ÉÒÔ½øÈë 
    EntFBAskRet_FBClose,        # 1 Î´¿ª·Å
    EntFBAskRet_NoEnterCnt,     # 2 ´ÎÊý²»×ã
    EntFBAskRet_EnterCD,        # 3 ½øÈëCDÖÐ
    EntFBAskRet_LVLimit,        # 4 µÈ¼¶²»·û
    EntFBAskRet_JobRankLimit,   # 5 Ö°Òµ½×¼¶²»·û
    EntFBAskRet_NoTicket,       # 6 ÃÅÆ±²»×ã
    EntFBAskRet_Dead,           # 7 ËÀÍö״̬
    EntFBAskRet_BossState,      # 8 ´òBoss״̬
    EntFBAskRet_PKState,        # 9 PK״̬
    EntFBAskRet_Preparing,      # 10 ²É¼¯ÖÐ
    EntFBAskRet_InFB,           # 11 ¸±±¾ÖÐ
    EntFBAskRet_TJG,            # 12 ÍÑ»ú¹ÒÖÐ
    EntFBAskRet_Sit,            # 13 ´ò×øÖÐ
    EntFBAskRet_CrossPKMatching,# 14 ¿ç·þÆ¥ÅäÖÐ
    EntFBAskRet_InCrossMap,     # 15 ¿ç·þµØÍ¼ÖÐ
    EntFBAskRet_Other,          # xx ÆäËûÏÞÖÆ
    EntFBAskRet_Max,
) = range(18)
 
# BOSS ¹¦ÄܱêÊ¶Çø·Ö ¶ÔÓ¦KillBossCntLimit£¬Ö÷Òª¸ù¾Ý»÷ɱÀàÐͲ»Í¬Çø·Ö
(
Def_Boss_Func_World, # ÊÀ½çBOSS
Def_Boss_Func_Home, # BOSSÖ®¼Ò
Def_Boss_Func_Dogz, # ÉñÊÞ¹¦ÄÜBOSS
) = range(3)