1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.TurnPassive
#
# @todo:»ØºÏ±»¶¯´¥·¢¹ÜÀí
# @author hxp
# @date 2025-8-11
# @version 1.0
#
# ÏêϸÃèÊö: »ØºÏ±»¶¯¹ÜÀí£¬Ö÷Òª±»¶¯´¥·¢µÄ¼¼ÄÜ¡¢buffµÈ¹ÜÀí
#
#-------------------------------------------------------------------------------
#"""Version = 2025-8-11 ÏÂÎç3:47:07"""
#-------------------------------------------------------------------------------
 
import GameWorld
import PassiveTrigger
import ChConfig
 
GameWorld.ImportAll("Script\\Skill\\", "PassiveTrigger")
 
def RefreshPassive(batObj):
    ''' Ë¢Ð±»¶¯Ð§¹û£¬Ò»°ã¿ÉÄÜ´æÔÚÓÚ¼¼ÄÜ»òbuffÖÐ
    '''
    passiveEffMgr = batObj.GetPassiveEffManager()
    skillEffInfo = passiveEffMgr.RefreshSkillPassiveEffect()
    buffEffInfo = passiveEffMgr.RefreshBuffPassiveEffect()
    skillEffInfo and GameWorld.DebugLog("    ±»¶¯¼¼ÄÜЧ¹û: %s" % skillEffInfo)
    buffEffInfo and GameWorld.DebugLog("    ±»¶¯BuffЧ¹û: %s" % buffEffInfo)
    return
 
def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0):
    ''' ´¥·¢±»¶¯Ð§¹û£¬¿ÉÄÜ´¥·¢¼¼ÄÜ¡¢buff£¬Ðè¸ù¾ÝÓÅÏȼ¶´¥·¢
    '''
    passiveEffMgr = batObj.GetPassiveEffManager()
    if not connSkillTypeID and connSkill:
        connSkillTypeID = connSkill.GetSkillTypeID()
    effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkillTypeID)
    if not effInfoList:
        return
    # [["skill/buff", skillID/buffID, effIDList], ...]
    tagID = tagObj.GetID() if tagObj else 0
    GameWorld.DebugLog("´¥·¢±»¶¯: triggerWay=%s,objID=%s,tagID=%s,%s" % (triggerWay, batObj.GetID(), tagID, effInfoList))
    for effInfo in effInfoList:
        sign = effInfo[0]
        if sign == "skill":
            skillID, effIDList = effInfo[1:]
            __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill)
            
        elif sign == "buff":
            buffID, effIDList = effInfo[1:]
            __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill)
            
    return
 
def __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill=None):
    skillMgr = batObj.GetSkillManager()
    effSkill = skillMgr.FindSkillByID(skillID)
    if not effSkill:
        return
    
    for effID in effIDList:
        curEffect = effSkill.GetEffectByID(effID, triggerWay)
        if not curEffect:
            continue
        DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
        
    return
 
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill):
    effID = curEffect.GetEffectID()
    if not effID:
        return
    pyName = "PassiveEff_%s" % effID
    callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoSkillEffectLogic"))
    if not callFunc:
        return
    callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill)
    return
 
def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None):
    buffMgr = batObj.GetBuffManager()
    effBuff = buffMgr.GetBuff(buffID)
    if not effBuff:
        return
    skillData = effBuff.GetSkillData()
    
    for effID in effIDList:
        curEffect = skillData.GetEffectByID(effID, triggerWay)
        if not curEffect:
            continue
        DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill)
        
    return
 
def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill):
    effID = curEffect.GetEffectID()
    if not effID:
        return
    pyName = "PassiveEff_%s" % effID
    callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoBuffEffectLogic"))
    if not callFunc:
        return
    callFunc(turnFight, batObj, tagObj, effBuff, curEffect, connSkill)
    return
 
def GetTriggerEffectValue(turnFight, atkObj, defObj, calcEffID, connSkill=None):
    ''' »ñÈ¡´¥·¢±»¶¯µÄÖµ£¬Ò»°ãÓÃÓÚijÖÖÌõ¼þϲŻá²úÉúµÄÖµ£¬ÈçxxÇé¿öÏÂÊôÐԱ仯 »ò xxÇé¿öÏÂÊÇ·ñ·¢Éúʲô
    @param calcEffID: ÐèҪͳ¼ÆµÄЧ¹ûID£¬¿ÉÒÔÊÇÊôÐÔID»òÕ߯äËû×Ô¶¨ÒåЧ¹ûID
    @return: ´¥·¢µÄÖµ£¬0-ûÓд¥·¢»ò±¾Éí´¥·¢µÄֵΪ0£»·Ç0-´¥·¢µÄ¾ßÌåÖµ
    '''
    
    triggerWay = ChConfig.TriggerWay_CalcEffValue
    passiveEffMgr = atkObj.GetPassiveEffManager()
    connSkillTypeID = connSkill.GetSkillTypeID() if connSkill else 0
    effInfoList = passiveEffMgr.GetPassiveEffByTrigger("%s_%s" % (triggerWay, calcEffID), connSkillTypeID)
    if not effInfoList:
        return 0
    
    curValue = 0
    skillMgr = atkObj.GetSkillManager()
    buffMgr = atkObj.GetBuffManager()
    # [["skill/buff", skillID/buffID, effIDList], ...]
    tagID = defObj.GetID() if defObj else 0
    GameWorld.DebugLog("ͳ¼Æ±»¶¯Ð§¹ûÖµ: calcEffID=%s,objID=%s,tagID=%s,%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList))
    for effInfo in effInfoList:
        sign = effInfo[0]
        if sign == "skill":
            skillID, effIDList = effInfo[1:]
            effSkill = skillMgr.FindSkillByID(skillID)
        elif sign == "buff":
            buffID, effIDList = effInfo[1:]
            effBuff = buffMgr.GetBuff(buffID)
            if not effBuff:
                continue
            effSkill = effBuff.GetSkillData()
        else:
            continue
        
        if not effSkill:
            continue
        
        for effID in effIDList:
            effect = effSkill.GetEffectByID(effID, triggerWay)
            if not effect:
                continue
            effID = effect.GetEffectID()
            if not effID or effID != calcEffID:
                continue
            
            if effID in ChConfig.AttrIDList:
                pyName = "PassiveEff_Attr"
            else:
                pyName = "PassiveEff_%s" % effID
                
            callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "GetHappenValue"))
            if not callFunc:
                continue
            value = callFunc(atkObj, defObj, effect, effSkill)
            if value is None:
                continue
            
            if effID in ChConfig.PassiveEffHappenValueList:
                if value:
                    return value
            elif effID in ChConfig.PassiveEffValueMaxList:
                curValue = max(curValue, value) # È¡×î´óÖµ
            elif effID in ChConfig.PassiveEffValueMinList:
                if not curValue:
                    curValue = value
                elif value > 0:
                    curValue = min(curValue, value) # È¡×îСֵ
            else:
                curValue += value
            #if skillTypeID not in Def_PassiveSkillValueNoCD:
            #    if curSkill.GetCoolDownTime():
            #        SkillCommon.SetSkillRemainTime(curSkill, 0, tick, attacker)
            
    return curValue