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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveTrigger.PassiveEff_6011
#
# @todo:Ôö¼Ó±¾´Î¼¼ÄÜÍò·Ö±È£¨¸ù¾Ýbuff²ã¼¶£©
# @author hxp
# @date 2025-09-24
# @version 1.0
#
# ÏêϸÃèÊö: Ôö¼Ó±¾´Î¼¼ÄÜÍò·Ö±È£¨¸ù¾Ýbuff²ã¼¶£©
#
#-------------------------------------------------------------------------------
#"""Version = 2025-09-24 19:00"""
#-------------------------------------------------------------------------------
 
import TurnBuff
import BattleObj
 
def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
    layerPer = curEffect.GetEffectValue(0) # Ã¿²ãÔö¼ÓµÄÍò·Ö±È
    buffStateList = curEffect.GetEffectValue(1) # buff״̬ [״̬1, ×´Ì¬2, ...]
    checkTag = curEffect.GetEffectValue(2) # buff¼ì²é×Ô¼º»¹ÊǶԷ½£º 0-×Ô¼º£¬1-¶Ô·½£¬2-Ö÷¼¼ÄÜÄ¿±ê
    isDelBuff = curEffect.GetEffectValue(3) # ´¥·¢Ð§¹ûºóÊÇ·ñ¿Û³ýbuff
    if not buffStateList:
        return
    
    if isDelBuff:
        if "turnFight" not in skillkwargs:
            return
        turnFight = skillkwargs["turnFight"]
        
    layerTotal = 0
    if checkTag == 2:
        objMgr = BattleObj.GetBatObjMgr()
        for tagID in attacker.GetMainTagIDList():
            buffObj = objMgr.getBatObj(tagID)
            if not buffObj:
                continue
            buffMgr = buffObj.GetBuffManager()
            for buffState in buffStateList:
                for buff in buffMgr.FindBuffListByState(buffState)[::-1]:
                    layerTotal += buff.GetLayer()
    else:
        buffObj = defender if checkTag else attacker
        buffMgr = buffObj.GetBuffManager()
        for buffState in buffStateList:
            for buff in buffMgr.FindBuffListByState(buffState)[::-1]:
                layerTotal += buff.GetLayer()
                if isDelBuff:
                    TurnBuff.DoBuffDel(turnFight, buffObj, buff, connSkill)
                
    return layerTotal * layerPer