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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Skill.PassiveTrigger.PassiveEff_5026
#
# @todo:¼õÉÙij¸öbuff״̬²ã¼¶
# @author hxp
# @date 2025-12-20
# @version 1.0
#
# ÏêϸÃèÊö: ¼õÉÙij¸öbuff״̬²ã¼¶
#
#-------------------------------------------------------------------------------
#"""Version = 2025-12-20 18:00"""
#-------------------------------------------------------------------------------
 
import TurnBuff
import GameWorld
 
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    buffState = curEffect.GetEffectValue(0)
    delLayers = curEffect.GetEffectValue(1) # ¼õÉÙ²ãÊý
    if not buffState or not delLayers:
        return
    
    curBuff = batObj.GetBuffManager().FindBuffByState(buffState)
    if not curBuff:
        return
    buffLayers = curBuff.GetLayer()
    updLayers = buffLayers - delLayers
    GameWorld.DebugLogEx("¼õÉÙbuff²ãÊý: buffState=%s,buffLayers=%s,delLayers=%s,updLayers=%s", 
                         buffState, buffLayers, delLayers, updLayers)
    TurnBuff.DoBuffLayerChange(turnFight, batObj, curBuff, updLayers, connSkill)
    return True
 
def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
    effSkill = effBuff.GetSkillData().GetIpyData()
    return DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)