hxp
4 天以前 19956b8576f2c2c68c4c4d811acbc3e2af3d97b4
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_Tianzi
#
# @todo:Ìì×Ó¿¼Ñé
# @author hxp
# @date 2025-09-30
# @version 1.0
#
# ÏêϸÃèÊö: Ìì×Ó¿¼Ñé
#
#-------------------------------------------------------------------------------
#"""Version = 2025-09-30 19:30"""
#-------------------------------------------------------------------------------
 
import ChConfig
import FBCommon
import GameWorld
import ItemControler
import PlayerControl
import PlayerBillboard
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
import ShareDefine
import PlayerMail
import DBDataMgr
import ObjPool
 
def OnDay():
    ## ½áËã×òÈÕ½±Àø
    __DoGiveTianziDayAward()
    return
 
def OnFBPlayerOnDay(curPlayer):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TianziTodayHurt, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TianziTodayHurtEx, 0)
    SyncTianziInfo(curPlayer)
    return
 
def OnFBPlayerOnLogin(curPlayer):
    SyncTianziInfo(curPlayer)
    return
 
def GetTianziTodayInfo(curPlayer):
    ## »ñÈ¡½ñÈÕÌì×Ó¿¼ÑéÐÅÏ¢
    # @return: lineID, bossID
    
    lineList = []
    for lineID in range(10):
        ipyData = IpyGameDataPY.GetIpyGameDataNotLog("FBLine", ChConfig.Def_FBMapID_Tianzi, lineID)
        if ipyData:
            lineList.append(ipyData)
        elif lineID > 0:
            break
    if not lineList:
        return 0, 0
    
    ServerDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay)
    todayIpyData = lineList[ServerDay % len(lineList)]
    lineID = todayIpyData.GetLineID()
    bossID = 0
    for lineupID in todayIpyData.GetLineupIDList():
        lineupIpyData = IpyGameDataPY.GetIpyGameData("NPCLineup", lineupID)
        if not lineupIpyData:
            continue
        bossID = lineupIpyData.GetBossID()
        if bossID:
            break
        
    return lineID, bossID
 
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    ## »ØºÏÕ½¶·ÇëÇó 
    
    lineID, bossID = GetTianziTodayInfo(curPlayer)
    if funcLineID != lineID:
        GameWorld.DebugLog("·Ç½ñÈÕÌì×Ó¿¼Ñé! mapID=%s,funcLineID=%s != %s,bossID=%s" % (mapID, funcLineID, lineID, bossID))
        return
    
    return True
 
def GetFBNPCInitAttr(curPlayer, turnFight, npcObj):
    ## »ñÈ¡¸±±¾Ö¸¶¨NPC³õʼ»¯ÊôÐÔ
    bossID = npcObj.GetNPCID()
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("Tianzi", bossID)
    if not ipyDataList:
        return {}
    return __getBossAttrDict(ipyDataList[0])
 
def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer):
    ## ¸±±¾NPC±»»÷ɱǰ´¦Àí£¬Ò»°ãÓÃÓÚ´¦ÀíһЩ²»±»»÷ɱµÄ¸±±¾NPCÂß¼­
    # @return: ¿É·ñ±»Õý³£»÷ɱ
    
    # ±¾¸±±¾²»¿É±»»÷ɱ£¬Ö±µ½ËùÓÐѪÌõµÖ¿ÛÍê
    bossID = gameObj.GetNPCID()
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("Tianzi", bossID)
    if not ipyDataList:
        return True
    
    statDefValueTotal = gameObj.GetStatDefValue() # µ±Ç°×ܳÐÉË
    hpNum = 1
    totalHPMax = 0
    ipyDataNow = None
    for ipyData in ipyDataList:
        hpNum = ipyData.GetHPNum()
        maxHP = ipyData.GetMaxHP()
        ipyDataNow = ipyData
        totalHPMax += maxHP
        if statDefValueTotal < totalHPMax:
            break
        
    if not ipyDataNow:
        return True
    
    hp = max(0, totalHPMax - statDefValueTotal)
    if hp <= 0:
        GameWorld.Log("Ìì×Ó¿¼ÑéÈ«²¿ÑªÌõ±»»÷ɱ! totalHPMax=%s,statDefValueTotal=%s" % (totalHPMax, statDefValueTotal))
        return True
    
    gameObj.SetMaxHP(ipyDataNow.GetMaxHP(), True)
    gameObj.SetHP(hp, True)
    GameWorld.DebugLog("¸üÐÂNPCѪÌõ: hpNum=%s,hp=%s/%s, statDefValueTotal=%s" % (hpNum, gameObj.GetHP(), gameObj.GetMaxHP(), statDefValueTotal))
    turnFight.SetDict("hpNum", hpNum)
    turnFight.syncHelp({"hpNum":hpNum})
    gameObj.UpdInitBatAttr(__getBossAttrDict(ipyDataNow))
    return False
 
def __getBossAttrDict(ipyData):
    attrDict = {ChConfig.AttrID_Atk:ipyData.GetAtk(),
                ChConfig.AttrID_Def:ipyData.GetDef(),
                ChConfig.AttrID_MaxHP:ipyData.GetMaxHP(),
                }
    attrDict.update(ipyData.GetOtherAttrDict())
    return attrDict
 
def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
    ## »ØºÏÕ½¶·½áÊø
    
    if not curPlayer:
        return
    
    #isWin = turnFight.isWin
    lineID, bossID = GetTianziTodayInfo(curPlayer)
    if lineID != funcLineID:
        GameWorld.ErrLog("½áËãʱ·Ç½ñÈÕÌì×Ó¿¼Ñé! mapID=%s,funcLineID=%s != %s,bossID=%s" % (mapID, funcLineID, lineID, bossID))
        return
    
    hpNum = turnFight.GetDictByKey("hpNum")
    batFaction = turnFight.getBatFaction(ChConfig.Def_FactionA)
    totalHurt = batFaction.getTotalHurt()
    
    historyHurt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziHisHurt % bossID)
    historyHurtEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziHisHurtEx % bossID)
    historyHurtTotal = historyHurtEx * ChConfig.Def_PerPointValue + historyHurt
    todayHurt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziTodayHurt)
    todayHurtEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziTodayHurtEx)
    todayHurtTotal = todayHurtEx * ChConfig.Def_PerPointValue + todayHurt
    
    GameWorld.DebugLog("Ìì×Ó¿¼Ñé½áËã: lineID=%s,bossID=%s,hpNum=%s,totalHurt=%s,todayHurtTotal=%s,historyHurtTotal=%s" 
                       % (lineID, bossID, hpNum, totalHurt, todayHurtTotal, historyHurtTotal))
    if totalHurt > historyHurtTotal:
        historyHurtTotal = totalHurt
        historyHurt = historyHurtTotal % ChConfig.Def_PerPointValue
        historyHurtEx = historyHurtTotal / ChConfig.Def_PerPointValue
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TianziHisHurt % bossID, historyHurt)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TianziHisHurtEx % bossID, historyHurtEx)
        GameWorld.DebugLog("¸üÐÂÀúÊ·×î¸ßÉ˺¦: %s" % historyHurtTotal)
        
    if totalHurt > todayHurtTotal:
        todayHurtTotal = totalHurt
        todayHurt = todayHurtTotal % ChConfig.Def_PerPointValue
        todayHurtEx = todayHurtTotal / ChConfig.Def_PerPointValue
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TianziTodayHurt, todayHurt)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TianziTodayHurtEx, todayHurtEx)
        GameWorld.DebugLog("¸üнñÈÕ×î¸ßÉ˺¦: %s" % todayHurtTotal)
        #¸üаñµ¥
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_Tianzi, todayHurtEx, todayHurt)
        
    itemList = __getTianziAwardList(todayHurt, bossID)
    FBCommon.AddEnterFBCount(curPlayer, mapID)
    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Tianzi", False, {}], isNotifyAward=False)
    overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList), "totalHurt":totalHurt, "todayHurtTotal":todayHurtTotal})
    SyncTianziInfo(curPlayer, lineID, bossID)
    return
 
def __getTianziAwardList(todayHurt, bossID, sweepCnt=1):
    ## »ñÈ¡½áËã½±Àø
    GameWorld.DebugLog("Ìì×Ó¿¼Ñé½áËã½±Àø: hurtValue=%s,bossID=%s" % (todayHurt, bossID))
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("Tianzi", bossID)
    if not ipyDataList:
        return []
    awardDict = {}
    totalHPMax = 0
    for ipyData in ipyDataList:
        hpNum = ipyData.GetHPNum()
        maxHP = ipyData.GetMaxHP()
        totalHPMax += maxHP
        if todayHurt < totalHPMax:
            break
        randWeightItemList = ipyData.GetRandWeightItemList()
        randItemInfo = GameWorld.GetResultByWeightList(randWeightItemList)
        if not randItemInfo or len(randItemInfo) < 2:
            continue
        itemID = randItemInfo[0]
        itemCount = randItemInfo[1]
        awardDict[itemID] = awardDict.get(itemID, 0) + itemCount * sweepCnt
        GameWorld.DebugLog("ѪÌõ±àºÅ: %s,itemID=%s,itemID=%s,%s" % (hpNum, itemID, itemCount, awardDict))
        
    itemList = [[itemID, itemCount] for itemID, itemCount in awardDict.items()]
    GameWorld.DebugLog("×îÖÕ½±Àø: %s" % itemList)
    return itemList
 
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, dataEx):
    ## ¿É·ñɨµ´
    
    _, bossID = GetTianziTodayInfo(curPlayer)
    todayHurt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziTodayHurt)
    todayHurtEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziTodayHurtEx)
    todayHurtTotal = todayHurtEx * ChConfig.Def_PerPointValue + todayHurt
    
    if not bossID or not todayHurtTotal:
        GameWorld.DebugLog("Ìì×Ó¿¼Ñé½ñÈÕ»¹Ã»ÓÐÉ˺¦ÎÞ·¨É¨µ´!")
        return
    
    return bossID, todayHurtTotal
 
def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, dataEx, askRet):
    ## É¨µ´½á¹û£¬´ÎÊýÏûºÄÒÑÔÚÍâ²ã´¦Àí¿Û³ý
    
    bossID, todayHurtTotal = askRet
    GameWorld.DebugLog("Ìì×Ó¿¼Ñéɨµ´: mapID=%s,lineID=%s,sweepCnt=%s,todayHurtTotal=%s,bossID=%s" 
                       % (mapID, lineID, sweepCnt, todayHurtTotal, bossID))
    itemList = __getTianziAwardList(todayHurtTotal, bossID, sweepCnt)
    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Tianzi", False, {}], isNotifyAward=False)
    
    isPass = 1
    overDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList), FBCommon.Over_isSweep:1, 
                "totalHurt":todayHurtTotal, "todayHurtTotal":todayHurtTotal}
    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
    return True
 
def SyncTianziInfo(curPlayer, lineID=None, bossID=None):
    if lineID == None:
        lineID, bossID = GetTianziTodayInfo(curPlayer)
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCTianziKYInfo)
    clientPack.LineID = lineID
    clientPack.HistoryHurt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziHisHurt % bossID)
    clientPack.HistoryHurtEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziHisHurtEx % bossID)
    clientPack.TodayHurt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziTodayHurt)
    clientPack.TodayHurtEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziTodayHurtEx)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def __DoGiveTianziDayAward():    
    GameWorld.Log("=== Ìì×Ó¿¼Ñé½áËãÅÅÐн±Àø! ===")
    
    billboardMgr = DBDataMgr.GetBillboardMgr()
    billBoard = billboardMgr.GetBillboard(ShareDefine.Def_BT_Tianzi)
    if not billBoard:
        return
    billBoard.SortDelayDo()
    
    billboradAwardDict = IpyGameDataPY.GetFuncEvalCfg("TianziBillboradAward", 1, {})
    
    orderList = [int(orderStr) for orderStr in billboradAwardDict.keys()]
    orderList.sort()
    GameWorld.Log("    ½±ÀøÃû´ÎÁбí: %s" % orderList)
    
    awardOrder = orderList[0]
    orderPlayerIDDict = {}
    billboardCount, billboardMaxCount = billBoard.GetCount(), billBoard.GetMaxCount()
    GameWorld.Log("    °ñµ¥Êý¾ÝÊý! billboardCount=%s,billboardMaxCount=%s" % (billboardCount, billboardMaxCount))
    for index in xrange(billboardCount):
        billBoardData = billBoard.At(index)
        if not billBoardData:
            continue
        order = index + 1
        
        if order > awardOrder:
            nextOrderIndex = orderList.index(awardOrder) + 1
            if nextOrderIndex >= len(orderList):
                break
            awardOrder = orderList[nextOrderIndex]
            
        playerID = billBoardData.GetID()
        if playerID < ShareDefine.RealPlayerIDStart:
            # ·ÇÕæÈ˲»´¦Àí
            continue
        
        orderPlayerIDDict[playerID] = [order, awardOrder]
        
        paramList = [order]
        awardList = billboradAwardDict[str(awardOrder)]
        PlayerMail.SendMailByKey("TianziBillboardAward", playerID, awardList, paramList)
        
    GameWorld.Log("    ½±ÀøÍæ¼ÒÃû´ÎÐÅÏ¢: %s" % orderPlayerIDDict)
    return