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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.TurnFight
#
# @todo:»ØºÏÕ½¶·
# @author hxp
# @date 2025-09-25
# @version 1.0
#
# ÏêϸÃèÊö: »ØºÏÕ½¶·
#
#-------------------------------------------------------------------------------
#"""Version = 2025-09-25 17:30"""
#-------------------------------------------------------------------------------
 
import ChConfig
import GameWorld
import ChPyNetSendPack
import NetPackCommon
import TurnAttack
import BattleObj
 
FactionList = [1, 2]
 
## GMÃüÁîÖ´ÐÐÈë¿Ú
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param msgList ²ÎÊýÁбí
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnExec(curPlayer, msgList):
    if not msgList:
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÊôÐÔ: TurnFight a ÊôÐÔID Öµ [ÕóÓª Î»ÖÃ] ")
        GameWorld.DebugAnswer(curPlayer, "»÷ɱĿ±ê: TurnFight k ÕóÓª [λÖà...] ")
        GameWorld.DebugAnswer(curPlayer, "Êä³öÃ÷ϸ: TurnFight p [ÕóÓª Î»ÖÃ] ")
        GameWorld.DebugAnswer(curPlayer, "ÕóÓª£º 1-×ó±ß£»2-ÓÒ±ß")
        GameWorld.DebugAnswer(curPlayer, "λÖ㺠1~6ºÅλ")
        GameWorld.DebugAnswer(curPlayer, "ÊôÐÔID: 6-¹¥,7-·À,8-HPMax,9-HP,12-Å­")
        return
    
    value = msgList[0]
    if value == "a":
        __doSetAttr(curPlayer, msgList)
    elif value == "k":
        __doKillObj(curPlayer, msgList)
    elif value == "p":
        __printInfo(curPlayer, msgList)
        
    return
 
def __doSetAttr(curPlayer, msgList):
    ## ÉèÖÃÊôÐÔ
    attrID = msgList[1] if len(msgList) > 1 else 1
    attrValue = msgList[2] if len(msgList) > 2 else 1
    faction = msgList[3] if len(msgList) > 3 else 1
    posNum = msgList[4] if len(msgList) > 4 else 1
    
    if faction not in FactionList:
        GameWorld.DebugAnswer(curPlayer, "ÕóÓª£º 1-×ó±ß£»2-ÓÒ±ß")
        return
    
    mainFightMgr = TurnAttack.GetMainFightMgr(curPlayer)
    turnFight = mainFightMgr.turnFight
    if not turnFight.isInFight():
        GameWorld.DebugAnswer(curPlayer, "Ö÷Ïß·ÇÕ½¶·ÖÐ")
        return
    batFaction = turnFight.getBatFaction(faction)
    batLineup = batFaction.getBatlineup(1)
    objID = batLineup.posObjIDDict.get(posNum)
    batObj = None
    batObjMgr = BattleObj.GetBatObjMgr()
    if objID:
        batObj = batObjMgr.getBatObj(objID)
    if not batObj:
        GameWorld.DebugAnswer(curPlayer, "²»´æÔÚ¸ÃÕ½¶·¶ÔÏó:ÕóÓª:%s,λÖÃ:%s" % (faction, posNum))
        return
    if not batObj.IsAlive():
        GameWorld.DebugAnswer(curPlayer, "¸Ã¶ÔÏóÒѱ»»÷ɱ:ÕóÓª:%s,λÖÃ:%s" % (faction, posNum))
        return
    
    if attrID not in ChConfig.AttrIDList:
        GameWorld.DebugAnswer(curPlayer, "²»´æÔÚ¸ÃÊôÐÔID:%s" % (attrID))
        return
    
    objName = TurnAttack.GetObjName(batObj)
    GameWorld.DebugAnswer(curPlayer, "%s" % (objName))
    batObj.GMSetBatAttr(attrID, attrValue)
    if attrID == ChConfig.AttrID_HP:
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÉúÃü:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
    elif attrID == ChConfig.AttrID_XP:
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÅ­Æø:%s" % (batObj.GetXP()))
    else:
        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÊôÐÔID:%s,V=%s" % (attrID, attrValue))
        
    return
 
def __doKillObj(curPlayer, msgList):
    faction = msgList[1] if len(msgList) > 1 else 2
    posNumList = msgList[2:]
    if faction not in FactionList:
        GameWorld.DebugAnswer(curPlayer, "ÕóÓª£º 1-×ó±ß£»2-ÓÒ±ß")
        return
    mainFightMgr = TurnAttack.GetMainFightMgr(curPlayer)
    turnFight = mainFightMgr.turnFight
    if not turnFight.isInFight():
        GameWorld.DebugAnswer(curPlayer, "Ö÷Ïß·ÇÕ½¶·ÖÐ")
        return
    clientPack = ChPyNetSendPack.tagSCTurnFightReportSign()
    clientPack.Sign = 0
    
    batObjMgr = BattleObj.GetBatObjMgr()
    batFaction = turnFight.getBatFaction(faction)
    batLineup = batFaction.getBatlineup(1)
    for posNum in posNumList:
        objID = batLineup.posObjIDDict.get(posNum)
        if not objID:
            continue
        batObj = batObjMgr.getBatObj(objID)
        if not batObj:
            GameWorld.DebugAnswer(curPlayer, "²»´æÔÚ¸ÃÕ½¶·¶ÔÏó:ÕóÓª:%s,λÖÃ:%s" % (faction, posNum))
            continue
        if not batObj.IsAlive():
            GameWorld.DebugAnswer(curPlayer, "¸Ã¶ÔÏóÒѱ»»÷ɱ:ÕóÓª:%s,λÖÃ:%s" % (faction, posNum))
            continue
        GameWorld.DebugAnswer(curPlayer, "»÷ɱ: %s" % TurnAttack.GetObjName(batObj))
        TurnAttack.SetObjKilled(turnFight, batObj)
        
    turnFight.checkOverByKilled()
    
    clientPack.Sign = 1
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def __printInfo(curPlayer, msgList):
    ## Êä³öÐÅÏ¢
    faction = msgList[1] if len(msgList) > 1 else 0
    posNum = msgList[2] if len(msgList) > 2 else 0
    factionList = [faction] if faction else FactionList
    posNumList = [posNum] if posNum else range(1, 1 + 6)
    
    mainFightMgr = TurnAttack.GetMainFightMgr(curPlayer)
    turnFight = mainFightMgr.turnFight
    if not turnFight.isInFight():
        GameWorld.DebugAnswer(curPlayer, "Ö÷Ïß·ÇÕ½¶·ÖÐ")
        return
    batObjMgr = BattleObj.GetBatObjMgr()
    for faction in factionList:
        if faction not in FactionList:
            GameWorld.DebugAnswer(curPlayer, "ÕóÓª£º 1-×ó±ß£»2-ÓÒ±ß")
            continue
        GameWorld.DebugAnswer(curPlayer, "---------- ¡¾ÕóÓª%s¡¿ ----------" % faction)
        batFaction = turnFight.getBatFaction(faction)
        batLineup = batFaction.getBatlineup(1)
        for posNum in posNumList:
            objID = batLineup.posObjIDDict.get(posNum)
            if not objID:
                continue
            batObj = batObjMgr.getBatObj(objID)
            objName = TurnAttack.GetObjName(batObj)
            GameWorld.DebugAnswer(curPlayer, "--- %s%s" % (objName, "" if batObj.IsAlive() else " [±»»÷ɱ]"))
            GameWorld.DebugAnswer(curPlayer, "HP:%s/%s, Atk:%s, Def:%s" % (batObj.GetHP(), batObj.GetMaxHP(), batObj.GetAtk(), batObj.GetDef()))
            attrDict = batObj.GetBatAttrDict()
            GameWorld.DebugAnswer(curPlayer, "ÊôÐÔ:%s" % attrDict)
            skillMgr = batObj.GetSkillManager()
            skillIDList = skillMgr.GetSkillIDList()
            GameWorld.DebugAnswer(curPlayer, "¼¼ÄÜ: %s,%s" % (len(skillIDList), skillIDList))
            buffMgr = batObj.GetBuffManager()
            GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
            for index in range(buffMgr.GetBuffCount()):
                buff = buffMgr.GetBuffByIndex(index)
                GameWorld.DebugAnswer(curPlayer, "ID:%s,SkillID:%s,»ØºÏ:%s,²ã:%s,V:%s" 
                                      % (buff.GetBuffID(), buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(), 
                                         [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()]
                                         ))
                
    return