#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package GM.Commands.Travel
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#
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# @todo:ÓÎÀú
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# @author hxp
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# @date 2025-11-25
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# @version 1.0
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#
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# ÏêϸÃèÊö: ÓÎÀú
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2025-11-25 17:30"""
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#-------------------------------------------------------------------------------
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import GameWorld
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import IpyGameDataPY
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import PlayerControl
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import PlayerTravel
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import ChConfig
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import time
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def OnExec(curPlayer, msgList):
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if not msgList:
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GameWorld.DebugAnswer(curPlayer, "ÖØË¢ÓÎÀú: Travel 0 [Ö¸¶¨¾°¹ÛÀàÐÍ]")
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GameWorld.DebugAnswer(curPlayer, "ÓÎÀú´ÎÊý: Travel t ÀÛ¼ÆÓÎÀú´ÎÊý")
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GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÌåÁ¦: Travel e ÌåÁ¦ [²î¼¸Ãë¿É»Ö¸´ÌåÁ¦]")
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return
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value1 = msgList[0]
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if value1 == 0:
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sceneryType = msgList[1] if len(msgList) > 1 else 0
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sceneryType, randRow, randCol = PlayerTravel.ResetTravelGrid(curPlayer, sceneryType)
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GameWorld.DebugAnswer(curPlayer, "ÖØË¢ÓÎÀú¾°¹ÛÀàÐÍ:%s,ÐÐ:%s,ÁÐ:%s" % (sceneryType, randRow, randCol))
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elif value1 == "t":
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travelCnt = msgList[1] if len(msgList) > 1 else 0
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TravelCnt, travelCnt)
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GameWorld.DebugAnswer(curPlayer, "ÀÛ¼ÆÓÎÀú´ÎÊý: %s" % travelCnt)
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PlayerTravel.SyncTravelInfo(curPlayer)
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elif value1 == "e":
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energy = msgList[1] if len(msgList) > 1 else 0
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remainSeconds = msgList[2] if len(msgList) > 2 else 0
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TravelEnergy, energy)
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if remainSeconds:
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cdSeconds = IpyGameDataPY.GetFuncCfg("TravelSet", 2) * 60
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energyTime = int(time.time()) - cdSeconds + remainSeconds
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TravelEnergyTime, energyTime)
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GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÌåÁ¦: %s" % (energy))
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PlayerTravel.SyncTravelInfo(curPlayer)
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return
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