hxp
4 天以前 22f9a92aa213b3a2b691e6718d8a580895e68011
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerGubao
#
# @todo:¹Å±¦
# @author hxp
# @date 2025-10-11
# @version 1.0
#
# ÏêϸÃèÊö: ¹Å±¦
#
#-------------------------------------------------------------------------------
#"""Version = 2025-10-11 21:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ItemCommon
import PlayerControl
import IpyGameDataPY
import ChPyNetSendPack
import NetPackCommon
import IPY_GameWorld
import ItemControler
import PlayerOnline
import ChConfig
import ObjPool
 
GubaoEffType_GoldRush = 1 # ²ÎÓëÌÔ½ð
GubaoEffType_Arena = 2 # ²ÎÓëÑÝÎ䳡
 
def GetGubaoInfo(curPlayer, gubaoID):
    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoInfo % gubaoID)
    layer = info / 100000
    lv = info % 100000 / 100
    star = info % 100
    return lv, star, layer
def SetGubaoInfo(curPlayer, gubaoID, lv, star, layer):
    ## ÌØÊâЧ¹û²ã*100000 + µÈ¼¶*100 + ÐǼ¶
    info = min(layer, 99) * 100000 + min(lv, 999) * 100 + min(star, 99)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoInfo % gubaoID, info)
    return
 
def OnPlayerLogin(curPlayer):
    Sync_GubaoInfo(curPlayer)
    return
 
def IsGubaoActivated(curPlayer, gubaoID):
    ## ¼ì²é¹Å±¦ÊÇ·ñÒѼ¤»î
    lv, star, _ = GetGubaoInfo(curPlayer, gubaoID)
    if lv or star:
        return True
    return False
 
#// B2 16 ¹Å±¦¼¤»î #tagCMGubaoActivate
#
#struct    tagCMGubaoActivate
#{
#    tagHead         Head;
#    WORD        GubaoID;    
#};
def OnGubaoActivate(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    gubaoID = curPackData.GubaoID
    
    if IsGubaoActivated(curPlayer, gubaoID):
        GameWorld.DebugLog("¹Å±¦ÒѾ­¼¤»î¹ý£¡ gubaoID=%s" % gubaoID, playerID)
        return
    
    ipyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
    if not ipyData:
        return
    needItemID = ipyData.GetUnlockItemID()
    needItemCnt = ipyData.GetUnlockItemCnt()
    if not needItemID or not needItemCnt:
        return
    
    itemCount = ItemControler.GetItemCountByID(curPlayer, needItemID)
    if itemCount < needItemCnt:
        GameWorld.DebugLog("¼¤»î¹Å±¦Ë鯬²»×ã! gubaoID=%s,needItemID=%s,itemCount=%s < %s" % (gubaoID, needItemID, itemCount, needItemCnt), playerID)
        return
    ItemControler.DelItemCountByID(curPlayer, needItemID, needItemCnt)
    
    lv, star, layer = 1, 0, 0
    SetGubaoInfo(curPlayer, gubaoID, lv, star, layer)
    GameWorld.DebugLog("¹Å±¦¼¤»î³É¹¦£¡ gubaoID=%s" % gubaoID, playerID)
    
    RefreshGubaoAttr(curPlayer)
    Sync_GubaoInfo(curPlayer, [gubaoID])
    return
 
#// B2 17 ¹Å±¦ÉýÐÇ #tagCMGubaoStarUp
#
#struct    tagCMGubaoStarUp
#{
#    tagHead         Head;
#    WORD        GubaoID;    
#};
def OnGubaoStarUp(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    gubaoID = curPackData.GubaoID
    
    if not IsGubaoActivated(curPlayer, gubaoID):
        GameWorld.DebugLog("¹Å±¦Î´¼¤»î£¬ÎÞ·¨ÉýÐÇ£¡ gubaoID=%s" % gubaoID, playerID)
        return
    
    gubaoIpyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
    if not gubaoIpyData:
        return
    quality = gubaoIpyData.GetGubaoQuality()
    selfItemID = gubaoIpyData.GetUnlockItemID()
    
    lv, star, layer = GetGubaoInfo(curPlayer, gubaoID)
    nextStar = star + 1
    
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("GubaoStar", quality)
    if not ipyDataList:
        return
    nextIpyData = None
    for ipyData in ipyDataList:
        if ipyData.GetGubaoStar() == nextStar:
            nextIpyData = ipyData
            break
    if not nextIpyData:
        GameWorld.DebugLog("¹Å±¦ÒÑÂúÐÇ£¡ gubaoID=%s,quality=%s,star=%s" % (gubaoID, quality, star), playerID)
        return
    needSelfCnt = nextIpyData.GetStarUPNeedSelfCnt()
    needItemList = nextIpyData.GetStarUPNeedItemList()
    
    if needItemList:
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
        if lackItemDict:
            GameWorld.DebugLog("¹Å±¦ÉýÐÇËùÐèÎïÆ·²»×㣡 quality=%s,nextStar=%s,needItemList=%s,lackItemDict=%s" % (quality, nextStar, needItemList, lackItemDict), playerID)
            return
        
    if needSelfCnt:
        if not ItemControler.CheckItemEnoughByID(curPlayer, selfItemID, needSelfCnt):
            return
        
    #¿ÛÏûºÄ
    if selfItemID and needSelfCnt:
        ItemControler.DelItemCountByID(curPlayer, selfItemID, needSelfCnt)
    if needItemList:
        ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "Gubao")
        
    updStar = nextStar
    SetGubaoInfo(curPlayer, gubaoID, lv, updStar, layer)
    GameWorld.DebugLog("¹Å±¦ÉýÐÇ: gubaoID=%s,updStar=%s,needSelfCnt=%s,needItemList=%s" % (gubaoID, updStar, needSelfCnt, needItemList), playerID)
    
    RefreshGubaoAttr(curPlayer)
    Sync_GubaoInfo(curPlayer, [gubaoID])
    return
 
#// B2 18 ¹Å±¦Éý¼¶ #tagCMGubaoLVUp
#
#struct    tagCMGubaoLVUp
#{
#    tagHead         Head;
#    WORD        GubaoID;    
#};
def OnGubaoLVUp(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    gubaoID = curPackData.GubaoID
    
    if not IsGubaoActivated(curPlayer, gubaoID):
        GameWorld.DebugLog("¹Å±¦Î´¼¤»î£¬ÎÞ·¨Éý¼¶£¡ gubaoID=%s" % gubaoID, playerID)
        return
    
    gubaoIpyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
    if not gubaoIpyData:
        return
    quality = gubaoIpyData.GetGubaoQuality()
    
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("GubaoLV", quality)
    if not ipyDataList:
        return
        
    lv, star, layer = GetGubaoInfo(curPlayer, gubaoID)
    nextLV = lv + 1
    nextIpyData = None
    for ipyData in ipyDataList:
        if nextLV <= ipyData.GetLessEqualLV():
            nextIpyData = ipyData
            break
        
    if not nextIpyData:
        GameWorld.DebugLog("¹Å±¦ÒÑÂú¼¶£¡ gubaoID=%s,quality=%s,lv=%s" % (gubaoID, quality, lv), playerID)
        return
    
    needItemList = nextIpyData.GetLVUPNeedItemInfo()
    if needItemList:
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
        if lackItemDict:
            GameWorld.DebugLog("¹Å±¦Éý¼¶ËùÐèÎïÆ·²»×㣡 quality=%s,nextLV=%s,needItemList=%s,lackItemDict=%s" 
                               % (quality, nextLV, needItemList, lackItemDict), playerID)
            return
        
    if needItemList:
        ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "Gubao")
        
    updLV = nextLV
    SetGubaoInfo(curPlayer, gubaoID, updLV, star, layer)
    GameWorld.DebugLog("¹Å±¦Éý¼¶: gubaoID=%s,quality=%s,updLV=%s,needItemList=%s" % (gubaoID, quality, updLV, needItemList), playerID)
    
    RefreshGubaoAttr(curPlayer)
    Sync_GubaoInfo(curPlayer, [gubaoID])
    return
 
def GetGubaoTotalLVStar(curPlayer):
    ## »ñÈ¡¹Å±¦×ܵȼ¶£¬ÐÇÊý
    totalLV, totalStar =  0, 0
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetGubaoCount()):
        ipyData = ipyDataMgr.GetGubaoByIndex(index)
        gubaoID = ipyData.GetGubaoID()
        lv, star, _ = GetGubaoInfo(curPlayer, gubaoID)
        totalLV += lv
        totalStar += star
    return totalLV, totalStar
 
def GetGubaoTotalCnt(curPlayer, checkCnt=0):
    ## »ñÈ¡¹Å±¦¼¤»î×ÜÊý
    # @param checkCnt: ¿ÉÖ¸¶¨ÐèÒªÑéÖ¤µÄËùÐè¸öÊý£¬µ±´ïµ½¸Ã¸öÊýʱֱ½Ó·µ»Ø¸Ã¸öÊý
    totalCount = 0
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetGubaoCount()):
        ipyData = ipyDataMgr.GetGubaoByIndex(index)
        gubaoID = ipyData.GetGubaoID()
        if not IsGubaoActivated(curPlayer, gubaoID):
            continue
        totalCount += 1
        if checkCnt and totalCount >= checkCnt:
            break
    return totalCount
 
def RefreshGubaoAttr(curPlayer):
    CalcGubaoAttr(curPlayer)
    PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
    return
 
def CalcGubaoAttr(curPlayer):
    
    playerID = curPlayer.GetPlayerID()
    attrDict = {}
    
    gubaoStarDict = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetGubaoCount()):
        ipyData = ipyDataMgr.GetGubaoByIndex(index)
        gubaoID = ipyData.GetGubaoID()
        
        if not IsGubaoActivated(curPlayer, gubaoID):
            continue
        
        lv, star, layer = GetGubaoInfo(curPlayer, gubaoID)
        gubaoStarDict[gubaoID] = star
        
        # »ù´¡ÊôÐÔ
        BaseAttrIDList = ipyData.GetBaseAttrIDList()
        BaseAttrValueList = ipyData.GetBaseAttrValueList()
        BaseAttrPerStarAddList = ipyData.GetBaseAttrPerStarAddList()
        for bIndex, attrID in enumerate(BaseAttrIDList):
            baseValue = BaseAttrValueList[bIndex]
            perStarAdd = BaseAttrPerStarAddList[bIndex]
            attrValue = baseValue + perStarAdd * star
            attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
        GameWorld.DebugLog("¹Å±¦»ù´¡ÊôÐÔ! gubaoID=%s,star=%s,addAttr=%s,v:%s,perStar:%s,%s" 
                           % (gubaoID, star, BaseAttrIDList, BaseAttrValueList, BaseAttrPerStarAddList, attrDict), playerID)
        
        # ÌØÊâÊôÐÔ
        attrID = ipyData.GetSpecAttrID()
        effType = ipyData.GetSpecEffType()
        SpecAttrValue = ipyData.GetSpecAttrValue()
        SpecAttrPerLVAdd = ipyData.GetSpecAttrPerLVAdd()
        SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
        attrValue = SpecAttrValue + SpecAttrPerLVAdd *  max(lv - 1, 0) + SpecAttrPerStarAdd * star
        if effType: # ÓÐÌØÊâЧ¹ûÀàÐ͵Ä
            attrValue *= layer
        attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
        GameWorld.DebugLog("¹Å±¦ÌØÊâÊôÐÔ! gubaoID=%s,lv=%s,star=%s,effType=%s,layer=%s,attrID=%s,v=%s,perLV=%s,perStar=%s,attrValue=%s,%s" 
                           % (gubaoID, lv, star, effType, layer, attrID, SpecAttrValue, SpecAttrPerLVAdd, SpecAttrPerStarAdd, attrValue, attrDict), playerID)
        
    # ¹²Ãù
    for index in range(ipyDataMgr.GetGubaoResonanceCount()):
        ipyData = ipyDataMgr.GetGubaoResonanceByIndex(index)
        resonanceID = ipyData.GetResonanceID()
        gubaoIDList = ipyData.GetGubaoIDList()
        if not gubaoIDList:
            continue
        starList = [gubaoStarDict.get(gubaoID, 0) for gubaoID in gubaoIDList]
        minStar = min(starList) # ¹²ÃùÐǼ¶£¬È¡×éºÏÖÐ×îµÍ¹Å±¦ÐǼ¶
        
        attrIpyDataList = IpyGameDataPY.GetIpyGameDataList("GubaoResonanceAttr", resonanceID)
        if not attrIpyDataList:
            continue
        
        resonanceAttrIpyData = None
        for attrIpyData in attrIpyDataList:
            resonanceStar = attrIpyData.GetResonanceStar()
            if resonanceStar > minStar:
                break
            resonanceAttrIpyData = attrIpyData
            
        if not resonanceAttrIpyData:
            GameWorld.DebugLog("ûÓйű¦¹²ÃùÊôÐÔ! resonanceID=%s,minStar=%s,starList=%s" % (resonanceID, minStar, starList), playerID)
            continue
        
        resonanceAttrIDList = resonanceAttrIpyData.GetResonanceAttrIDList()
        resonanceAttrValueList = resonanceAttrIpyData.GetResonanceAttrValueList()
        for i, attrID in enumerate(resonanceAttrIDList):
            attrValue = resonanceAttrValueList[i]
            attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
        GameWorld.DebugLog("¹Å±¦¹²Ãù: resonanceID=%s,resonanceStar=%s,starList=%s,addAttr=%s,%s,%s" 
                           % (resonanceID, resonanceAttrIpyData.GetResonanceStar(), starList, 
                              resonanceAttrIDList, resonanceAttrValueList, attrDict), playerID)
        
    # ±£´æ¼ÆËãÖµ
    GameWorld.DebugLog("¹Å±¦ÊôÐÔ: %s" % attrDict, playerID)
    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Gubao, attrDict)
    return
 
def AddGubaoSpecEffLayer(curPlayer, effType, addLayer):
    ## Ôö¼Ó¹Å±¦ÌØÊâЧ¹ûÊôÐԲ㼶
    gubaoIDList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetGubaoCount()):
        ipyData = ipyDataMgr.GetGubaoByIndex(index)
        gubaoID = ipyData.GetGubaoID()
        if not IsGubaoActivated(curPlayer, gubaoID):
            continue
        if effType != ipyData.GetSpecEffType():
            continue
        layerMax = ipyData.GetSpecEffLayerMax()
        if not layerMax:
            continue
        
        lv, star, layer = GetGubaoInfo(curPlayer, gubaoID)
        if layer >= layerMax:
            continue
        layer = min(layerMax, layer + addLayer)
        SetGubaoInfo(curPlayer, gubaoID, lv, star, layer)
        gubaoIDList.append(gubaoID)
        
    if not gubaoIDList:
        return
    Sync_GubaoInfo(curPlayer, gubaoIDList)
    RefreshGubaoAttr(curPlayer)
    return
 
def GetItemGubaoIDDict():
    ## »ñÈ¡ÎïÆ·Ë鯬¶ÔÓ¦µÄ¹Å±¦ID×Öµä
    ItemGubaoIDDict = IpyGameDataPY.GetConfigEx("ItemGubaoIDDict")
    if not ItemGubaoIDDict:
        ItemGubaoIDDict = {}
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in range(ipyDataMgr.GetGubaoCount()):
            ipyData = ipyDataMgr.GetGubaoByIndex(index)
            gubaoID = ipyData.GetGubaoID()
            itemID = ipyData.GetUnlockItemID()
            ItemGubaoIDDict[itemID] = gubaoID
        IpyGameDataPY.SetConfigEx("ItemGubaoIDDict", ItemGubaoIDDict)
    return ItemGubaoIDDict
 
def AutoTransGubaoPiece(curPlayer, itemID):
    ## ×Ô¶¯×ª»¯Òç³öµÄ¹Å±¦Ë鯬
    ItemGubaoIDDict = GetItemGubaoIDDict()
    if itemID not in ItemGubaoIDDict:
        return
    gubaoID = ItemGubaoIDDict[itemID]
    if not IsGubaoActivated(curPlayer, gubaoID):
        return
    gubaoIpyData = IpyGameDataPY.GetIpyGameData("Gubao", gubaoID)
    if not gubaoIpyData:
        return
    if gubaoIpyData.GetUnlockItemID() != itemID:
        return
    quality = gubaoIpyData.GetGubaoQuality()
    
    starIpyDataList = IpyGameDataPY.GetIpyGameDataList("GubaoStar", quality)
    if not starIpyDataList:
        return
    
    itemCount = ItemControler.GetItemCountByID(curPlayer, itemID)
    if itemCount <= 0:
        return
    
    _, star, _ = GetGubaoInfo(curPlayer, gubaoID)    
    needPieceTotal = 0 # »¹ÐèË鯬¸öÊý
    for ipyData in starIpyDataList:
        if star >= ipyData.GetGubaoStar():
            continue
        needSelfCnt = ipyData.GetStarUPNeedSelfCnt() # ÉýÐÇËùÐè
        if not needSelfCnt:
            continue
        needPieceTotal += needSelfCnt
        if itemCount <= needPieceTotal:
            return
        
    transPieceCnt = itemCount - needPieceTotal # Òç³öÊýÁ¿
    if transPieceCnt <= 0:
        return
    
    qualityTransDict = IpyGameDataPY.GetFuncEvalCfg("Gubao", 1, {})
    if str(quality) not in qualityTransDict:
        return
    transItemID, transCount = qualityTransDict[str(quality)]
    transCountTotal = transCount * transPieceCnt
    GameWorld.DebugLog("×Ô¶¯×ª»¯¹Å±¦Òç³öË鯬! gubaoID=%s,itemID=%s,itemCount=%s,star=%s,needPieceTotal=%s,transPieceCnt=%s,transItemID=%s,transCountTotal=%s" 
                       % (gubaoID, itemID, itemCount, star, needPieceTotal, transPieceCnt, transItemID, transCountTotal))
    ItemControler.GivePlayerItemOrMail(curPlayer, [[transItemID, transCountTotal]], isNotifyAward=False)
    ItemControler.SetItemCountByID(curPlayer, itemID, needPieceTotal)
    return transPieceCnt
 
def Sync_GubaoInfo(curPlayer, gubaoIDList=None):
    if gubaoIDList == None:
        syncIDList = []
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in range(ipyDataMgr.GetGubaoCount()):
            ipyData = ipyDataMgr.GetGubaoByIndex(index)
            syncIDList.append(ipyData.GetGubaoID())
    else:
        syncIDList = gubaoIDList
        
    gubaoInfoList = []
    for gubaoID in syncIDList:
        if gubaoIDList == None and not IsGubaoActivated(curPlayer, gubaoID):
            # Ã»ÓÐÖ¸¶¨Ê±Ö»Í¬²½¼¤»îµÄ
            continue
        lv, star, layer = GetGubaoInfo(curPlayer, gubaoID)
        gubao = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCGubao)
        gubao.GubaoID = gubaoID
        gubao.GubaoLV = lv
        gubao.GubaoStar = star
        gubao.EffLayer = layer
        gubaoInfoList.append(gubao)
        
    if not gubaoInfoList:
        return
    
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCGubaoInfo)
    clientPack.GubaoInfoList = gubaoInfoList
    clientPack.Count = len(clientPack.GubaoInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return